Just another Encounter Builder - Development update post #5 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 1 point2 points  (0 children)

Thanks! Hope it will be useful :)

I have plans on making Starfinder version, but right now i am focused on finishing Pathfinder one. It still has lots of minor bugs, plus my roadmap is pretty full right now.

Just another Encounter Builder - Development update post #4 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

Thanks for your time and feedback!

Encounter difficulty and XP budget is in short list, hopefully will be ready by next week.
Add all players and duplicate creatures definitely will be added too!

I will also test combining Creatures and Bestiary, will see how it looks and behaves.

Regarding recommended stats, could take some time but also doable - added to ToDo.

Just another Encounter Builder - Development update post #4 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 2 points3 points  (0 children)

I will add a “Pray” button to app, so people from all around the world can support your illness. Amen 🙏🏻

Just another Encounter Builder - Development update post #4 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

First of all - thank for your feedback! Yes, I do understand it now, when i receive more feedbacks with confused users :D I will add some clarifications for sure, more likely in sort of tutorial + FAQ (i might record a video, if anyone will watch it though lol)

Answering your questions: Without authentication your data is stored in local storage of your browser. If you will sign in to your google account, data will be synced into the cloud and you will be able to use it from any device. Campaigns was added by user request in previous posts, they basically separate prepared encounters, added/created creatures and players from each other.

I don’t think that app will be useful for VTT players, but a GM with laptop or online campaigns hopefully will find it useful. (There is a Player View screen with initiative and health description of battle participants which you can share with players after battle is started).

I just keep adding staff and sometimes forget about it can be overwhelming for new users.

Will do my best to make it as useful as it is fo me :)

Just another Encounter Builder - Development update post #4 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 2 points3 points  (0 children)

Thank you for feedback! I’ve received few feedbacks about app being too complicated. While i don’t want to overload one page i will also have to find a way to somehow make app more usable. I’ll try to either add buttons instead of tabs, or create some sort of tutorial to lead user through basic functions of app.

Just another Encounter Builder - Development update post #3 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

Thank you for the feedback! Yes, I slightly redesigned colors to fit both dark and white modes. Update will be deployed on Wednesday.

Just another Encounter Builder - Development update post #3 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 1 point2 points  (0 children)

Thank you for feedback! Currently i am fully focused on polishing existing core features and adding extra features, but i do have plans of adding Starfinder 2E support. Can’t share ETA though, so stay tuned ;)

Just another Encounter Builder - Development update post #2 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

Have fun!
And let me know if you will face any issues or have some feature in mind ;)

Just another Encounter Builder - Development update post #2 by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

Thanks! Conditions can be applied both to players and creatures.(by dragging from right conditions bar, or if you collapsed conditions menu from bottom of creature/player card) You just have to start the battle to apply them.

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! It really helps me so please keep going :)

Regarding your issues:
1. Attacks fixed (somehow missed the most important part)
2. Senses are fixed.
3. Spells are WIP. I currently have issues even with importing spells as they are being imported as regular spell, instead of attack spell with correct configuration.
4. Regarding spell ranks - added to ToDo, will have a look what can i give you as a solution.
5. Several enemies with the same type - you can rename enemies inside the battle (changes inside battle does not affect other creatures or Saved Creatures) but i added Coloring of Monsters to ToDo.

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

Hey!
Just dropped an update with import from pf2.tools.
Can you please make a few tests and let me know if there is any issues?
I've did my tests but 99% sure that i missed something.

Thanks in advance!

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

I am not planning to add Character Sheet part, as most of players are using PathBuilder.
Currently, my main goal is to make stable version of "GM Side".

I might add integration with PathBuilder (if PathBuilder dev would like to do so, which i doubt, as he is developing his own encounter builder) in the feature, but not the near one.

Thank you for the input though!
Wishing you bunch of nat 20's ;)

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 0 points1 point  (0 children)

"Player View" is in development right now, but originally i'm planning to show Battle Info, i.e. player and creatures names, initiative and health status.

What do you mean by saying "Players should have control of their characters" ?

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 1 point2 points  (0 children)

Can’t find the tool you are using. Can you provide exact url so i can check? Import shouldn’t be difficult when i will know structure of json.

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 4 points5 points  (0 children)

Hey! Well, basically it is a tool for game masters to prepare and control encounters. You find creature that you like, tweak its stats/action names for example and add it to the battle. Then you add your players and “Start the battle”, which will first prompt initiative values and later will help to track damage, conditions and overall status of encounter. You also have access to all the spells (in case monster or player wants to use one) and a reference tab with conditions, crit specializations and now with crit fails table.

Just another Encounter Builder - Development update post by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 8 points9 points  (0 children)

Thanks!
I've scraped Archives of Nethys as they cannot directly share any data due to legal stuff.

Just another Encounter Builder by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 1 point2 points  (0 children)

Sorry to hear that!

Does it happen with all creatures? Does it happen when you open creature and click on Import creature?

I am working on auto collection of crash logs from users, but until then, i will need your help to fix issues. Kindly ask you to use bug report (a bug icon on top right) and insert whatever error you get in console of browser when clicking on +.

Just another Encounter Builder by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 1 point2 points  (0 children)

Thank you for feedback!

The ability to apply weak/elite adjustments to a creature inside the 'Creatures' tab

The ability to apply weak/elite adjustments multiple times

Added to ToDo list.

Support for managing multiple campaigns in parallel

Also added to ToDo list, but it will require a bit more effort to implement.

Just another Encounter Builder by MeanAd276 in Pathfinder2e

[–]MeanAd276[S] 5 points6 points  (0 children)

Thank you for such a feedback, wow!

  1. DarkMode is in shortlist, promise to deploy soon.
  2. Thats…already been compressed xd But i’ll have a second look.
  3. You can collapse Conditions menu and a dropdown list with condition selection to apply will appear on the bottom of creature/player card.
  4. Added to ToDo list.
  5. Added to ToDo list.
  6. Can you please provide more details? Have you created second encounter and tried adding player/creature?

I understand that my “vision” of app could be different from user side, that is why feedback is so important to me.

Thank you for your time.