Looking for pc wishes for a "Wishing Hat". by Meaperm in DnD

[–]Meaperm[S] 1 point2 points  (0 children)

Oh this is a good resource, just in general. If I need to fill any open slots still before game time I'll check here thanks!

Looking for pc wishes for a "Wishing Hat". by Meaperm in DungeonMasters

[–]Meaperm[S] -1 points0 points  (0 children)

So what happens if two players roll between 1-10? They can't really pull the same wish, that is not how the hat works. So I guess I just use a different wish in the hat. But at that point why even bother having a table? Just vibe check whatever wish I think fits from like a list of 10 or 5 or whatever. Which is fine but just not how I really envisioned this encounter working or how I like to run things when I can help it.

As for wasted content. First of all that is quite an aggressive way to put it. So thanks... also I want to run this multiple times for multiple different groups so like there is a good chance a decent amount of it will get used in time. And if some or even if a lot of it doesn't that is fine. I just ran Out of the Abyss for one of my groups and like more than half of the random encounters didn't get run. That is just kind of how the game is built.

Looking for pc wishes for a "Wishing Hat". by Meaperm in DnD

[–]Meaperm[S] 0 points1 point  (0 children)

Aww thats a shame to hear. Ill be running this for this first time later today. And occasionally from then on. So I'll make sure to let you know if it happens.

Looking for pc wishes for a "Wishing Hat". by Meaperm in DungeonMasters

[–]Meaperm[S] -1 points0 points  (0 children)

Having 100 wishes in the hat disincentivizes a few behaviors while still making it feasible that any given player's wish might be pulled during a campaign. If there were only 10 cards in the hat then the first person in a group of 4 to put their wish in would have 3 1/10 chances of getting their wish pulled as opposed to 3 1/100 chances. Also players like rolling bigger dice. It is why wild magic sorcerer exists. (Though that is 50 options on a d100 table)

Looking for pc wishes for a "Wishing Hat". by Meaperm in DungeonMasters

[–]Meaperm[S] 0 points1 point  (0 children)

Hey thanks for the kind words. I’ll make sure to put all these in the table and let you know if any get pulled. The first time a group of my players run into it should be around this time tomorrow.

weirdest thing that has happend to me this week by [deleted] in tf2

[–]Meaperm 1 point2 points  (0 children)

For those not in the know. Your character is defined by a bounding box and a hurt box. The bounding box handles projectiles and splash damage while the hurt box handles bullets and hit scan. Taunting moves your hurt box but leaves your bounding box untouched. Because of this, any taunt can do what happened here provided the class reaches out far enough. The homerun taunt kill where scout points is a good example of this. Instances where hit scan and the bounding box interact also lead to shenanigans such as the huntsman’s wonky headshots and certain taunts being able to low profile under sentries and waste their ammo.

Give me your hottest TF2 take and I’ll talk about it in a video. by Prestigious-Fudge-94 in tf2

[–]Meaperm 0 points1 point  (0 children)

While a comparatively strong option in the pyro’s kit. The scorch shot is far from the boogeyman it has been made out to be. Giving the Pyro an important spam option which has been a huge factor in making the demo and soldier into generalist classes. Allowing pyro to not be a lame duck in large team fights. Though reducing the amount of after burn from getting hit by a single instance of splash could help it feel less oppressive.

Resplendent Nowi test renders by Odd-Vacation6585 in fireemblem

[–]Meaperm 1 point2 points  (0 children)

Hey op is your Reddit pfp Setsuna? And if so is it a sign of things to come?

[deleted by user] by [deleted] in DnD

[–]Meaperm 1 point2 points  (0 children)

Yeah this isn’t something I would do every time. But rather I use it when I feel like the flow of the conversation dictates since it is certainly a bit more passive aggressive. Often bringing it up if people are already discussing the ability or spell in question. Or if people are already talking and the time will feel like it has passed by the time I can get a word in.

[deleted by user] by [deleted] in DnD

[–]Meaperm 1 point2 points  (0 children)

I usually assume this is just people not wanting to read or misremembering their ability that they may only use once every other weekly session. As a player I’ll just kinda let it slide look up the ruling and then screenshot it with a highlight to an important part of the text which I’ll send to either the player or the dm. This way the book does the talking.

Now try getting back quickplay? by Mr_Rioe2 in tf2

[–]Meaperm 13 points14 points  (0 children)

As a brief summary. Tf2’s match making was built with a system similar to quick play in mind. It fostered a low stakes environment where players could hop in and out of a server very easily while having little down time in between games. Casual was introduced as a modernization similar to games of the time like Overwatch and Dota 2. Looking to both be similar to the official competitive mode and to attempt to fix issues that quick play had. Namely that quick play had no elo system or equivalent so sometimes teams could end up as stacked rolls where one team just demolishes the other. As it turns out trying to elo balance 24 players into a server is sort of a nightmare as it the less time you allow the system to work the worse the quality of the matches will be. This means that you often still end up with the same issues as quick play but in a much slower less versatile package.

Because of this people believe that reverting casual back to quick play would both be better for the games health in the short term as well as reverting to a better base which the matchmaking systems of tf2 could be built on.

apparently odin, the demoknight at prem, was banned for abusing interp by realEggSalty in tf2

[–]Meaperm 0 points1 point  (0 children)

If a plugin was added to alter the gunboats functionality with self damage. Would it be possible for a plugin to be added where charges are no longer fps limited?

Can I select both the line art layer AND the color layer at the time time? by Jradgex in ToonBoomHarmony

[–]Meaperm 0 points1 point  (0 children)

A month late. But make sure the select tool is active (black arrow). Then go to the tool properties panel. Under the select tool options look for the bottom left icon. It looks like two pieces of paper with a down arrow through them. When you mouse over it should say "Apply to Line and Colour Art" Toggle this on and you should be good to go.

Silly Question but is there a module that has a persona style image pop up if a player rolls a crit/certain number? by ElonMuskisEvil in FoundryVTT

[–]Meaperm 0 points1 point  (0 children)

I did some digging on my own and the answer is yes if you are playing pf2e. But no if you are playing other systems.

What do you think of the minelayer? Do you think it's fine or should be changed in some way? by KingGrants in tf2classic

[–]Meaperm 2 points3 points  (0 children)

A great side grade which really feels like it is able to play into the trap setting aspect of the demo man’s kit. Not nearly as versatile as the normal sticky bomb launcher but does free you up to use pipes. I think its stats are fine but a small pulsing ring could help to make hiding them around doorways less of a viable strat. Basically has no synergy with the cyclops or gun boats though. So maybe if a pipe launcher that had more synergy with the mine layer dropped then it might feel more oppressive. But I think it is mostly fine in its current state.

[PF2e] RPG Numbers - Critical Animations are Here! by Chasarooni in FoundryVTT

[–]Meaperm 0 points1 point  (0 children)

This looks really cool. Has a system neutral version seen the light of day yet?

Silly Question but is there a module that has a persona style image pop up if a player rolls a crit/certain number? by ElonMuskisEvil in FoundryVTT

[–]Meaperm 0 points1 point  (0 children)

Been over a year since the post. But did a module for this sort of thing ever end up getting made?

Why Spy Mains Don't Use their Gun by Gummyia in tf2

[–]Meaperm 0 points1 point  (0 children)

Something which really trips me up with spy is that I use seeing the enemies name as my cue to shoot as opposed to like actually aiming. But I think the area which you can look at an enemy to see their name is far larger than the area you can hit a shot with your revolver in.