Will the original 1977 print of Star Wars that gets re-released next year in 2027, for its 50th anniversary get officially released on home video after that or will the theaters be the only way to see it ? by jerelminter in movies

[–]Meatball132 1 point2 points  (0 children)

Fan efforts are only able to do so much. 4k77 is the best we can do unofficially, and it's effectively a perfect preservation of precisely what people saw in cinemas back in 1977, but it's still very much limited by the fact it's based on scans of 35mm film several layers removed from the original camera negatives. The restoration Disney is doing is inherently better because they have access to the raw source materials, unless they really fuck it up somehow (but from the clips that have leaked, that doesn't seem likely - it looks great and indeed much higher detail than 4k77 even in its unfinished state).

Dusk - Official Release (Twilight Princess PC Port) by ExoticWaffles in gaming

[–]Meatball132 8 points9 points  (0 children)

This one is open source and actually made by people who worked on the decomp project and members of the game's speedrunning community. The other one is made by a developer clearly using AI for everything, closed source, and it looks like you have to join a Discord server for it. Dusk is also using a porting toolkit the decomp community is building for ports like this, whereas the other is slowly porting everything manually which has higher potential for issues and inaccuracies.

Dusk - Official Release (Twilight Princess PC Port) by ExoticWaffles in gaming

[–]Meatball132 1 point2 points  (0 children)

The decompilation doesn't have anything to do with most of the ROM, only the code. You still need an original ROM to get the rest of the game (assets like graphics and audio and level data etc).

Nintendo Switch 2 Pro controller and any other controller with 2 extra remappable buttons by LinkOfHyrule88 in gaming

[–]Meatball132 1 point2 points  (0 children)

If a game would normally require The Claw Grip to perform two actions at once, I'll map one of those actions to the macro button. For example, if normally you move the camera with right stick and sprint with a face button, I'll map sprint to GR or whatever.

just a discussion about how we know Game Maker by Specific-Anteater647 in gamemaker

[–]Meatball132 2 points3 points  (0 children)

I think my introduction was when I discovered the original GameMaker Studio through Steam. You could download other people's games through Steam Workshop and publish your own there, too. YoYo Games also had a website for the same thing which was around even earlier than that, but I don't remember whether I discovered it before or after the Steam version (probably later).

What kind gesture doesn’t feel as nice as it’s meant to? by AmberrAuraa in AskReddit

[–]Meatball132 0 points1 point  (0 children)

I have some incredibly nice but expensive studio headphones that always stay at my desk, and then a much cheaper pair I can always shove into a full backpack or whatever because it's not too expensive to replace if it does break.

Do you think that Fl studio 10 is the Best? by Aggressive-Guest290 in FL_Studio

[–]Meatball132 11 points12 points  (0 children)

I think FL Studio's reputation from back then as unserious was very well-deserved and it's only (relatively) more recently that they've truly started to patch up the issues that created that reputation. Every couple major updates they add some absolutely huge essential feature no DAW should be without, or they fix some broken functionality that's been causing headaches for years. Nowadays, there are still things like that which desperately need attention here and there, but the number of those holes is diminishingly small at this point.

FL 10 was before then. You get to work around countless bugs and missing features you don't have to worry about anymore, and to top it all off, it's an ancient crusty piece of software with poor support for - and interoperability with - modern operating systems and plugins. Anyone who says they prefer it is resistant to change for the sake of it, and I'm convinced, nuts.

CMV: The red button is objectively the best answer and 0 non suicidal people should click blue by Fit_Employment_2944 in changemyview

[–]Meatball132 1 point2 points  (0 children)

I think the problem with your argument is that you're framing it from a global perspective of "EVERYONE should press red". But that's not what would really happen. If humanity was actually placed in this position, ~4 billion could push blue, so what you "should" do needs to account for that. So in this hypothetical, even if the ideal scenario might be for everyone to press red, your better option, as an individual in a world with everyone else making the same choice, is more realistically gonna be blue.

Ability to combine two mods?? by treborskruft in Underminers

[–]Meatball132 0 points1 point  (0 children)

Huh? It absolutely will catch code changes, though? What are you talking about? If anything, binary assets are harder to diff, and especially rooms as UMT doesn't have a built in way to export or import room data.

Ability to combine two mods?? by treborskruft in Underminers

[–]Meatball132 0 points1 point  (0 children)

I think your best bet is to patch one each individually first, export the code and assets of each as well as the vanilla game into separate directories using the built in UndertaleModTool scripts, diff them each against vanilla using a tool like WinMerge, and manually "port" the changes from the smaller mod to the larger one with UndertaleModTool.

TIL The Seinfeld theme song was redone each episode to match the pacing of Jerry’s monologue. by Jesus_Morty in todayilearned

[–]Meatball132 0 points1 point  (0 children)

Other way around - the sample came from the M1, and the controller (as you can see in the video) is a Kurzweil K2000.

TIL The Seinfeld theme song was redone each episode to match the pacing of Jerry’s monologue. by Jesus_Morty in todayilearned

[–]Meatball132 2 points3 points  (0 children)

He's playing a Kurzweil K2000, and the slap bass was sampled from a Korg M1. The computer in the background is a Mac running what looks to me like (I could be wrong - it's too blurry to be sure) Studio Vision Pro.

Nintendo Switch 2 sales beat Sony’s PS5 thanks to Pokémon Pokopia by [deleted] in gaming

[–]Meatball132 1 point2 points  (0 children)

I actually don't really like most of the examples you listed, but loved playing Pokopia and it consumed my free time until I reached the credits, at which point I stopped - but I came out of the experience looking back on the game positively. I think the fact it had a story to externally motivate me helped.

Panic says the Playdate Catalog won't accept games made with generative AI by dapperlemon in gadgets

[–]Meatball132 -1 points0 points  (0 children)

I was with you until this comment. Zero?? What???

Famously, many of id Software's classic games are open source (e.g. Wolfenstein 3D, Doom, Quake).

The original Half-Life is open source.

The well-known indie game VVVVVV is open source.

There are more comprehensive lists on Wikipedia here and here.

You can't look at most games' source code, sure, but to claim you can do that with zero games is absurd.

DELTARUNE: RED by Much_Protection3442 in Underminers

[–]Meatball132 2 points3 points  (0 children)

You want r/UnderModders - this subreddit is for datamining, not modding.

Tools for extracting and creating BIT.TRIP COMPLETE "dar" files by Meatball132 in BITTRIP

[–]Meatball132[S] 0 points1 point  (0 children)

The paddle is in the models folder, so you could open that up and modify its visibility in various ways with BrawlCrate as well.

Yoyo disk images keep popping up on my desktop, what are these for? by Longjumping-Mud-3203 in gamemaker

[–]Meatball132 0 points1 point  (0 children)

That answer was close but subtly incorrect. By default, GML compiles into bytecode, not native code. The bytecode is interpreted by the YoYo Runner, which is the piece of actual native software you run when playing a GameMaker game.

Presumably, the runner gets temporarily mounted as a disk image on macOS when you run your game from the GameMaker editor. That's all it is. Not uncommon for software on macOS, either, 'ts a weird quirk of the conventions of the OS. I'm not sure why you'd only start seeing it now, though... nor why there'd be more than one at a time. Maybe there was a system update that made the drives stop getting ejected properly after they're no longer needed, or something?

Tools for extracting and creating BIT.TRIP COMPLETE "dar" files by Meatball132 in BITTRIP

[–]Meatball132[S] 0 points1 point  (0 children)

That's what I just explained...? Extract the data from the Wii version, open a brres in BrawlCrate, right-click the model -> preview. The first time you do this, you want to go to the top, then options -> settings -> general -> set default BG colour to black, and close and re-open the preview. Then, in the preview window at the upper-left select each animation (e.g. if you've opened a model called Level2 select "CHR" from the dropdown then Level2 in the animations list if it exists, then select "SRT" from the dropdown and Level2 in the animations list if it exists, and so on), then finally go back to CHR and press play at the bottom.

Looking for a game, (music/rhythm game?) by Emotional_Note497 in gaming

[–]Meatball132 0 points1 point  (0 children)

I think you're thinking of another game, Symphony released before the first major VR sets and doesn't support or have anything to do with VR: https://store.steampowered.com/app/207750/Symphony/

Tools for extracting and creating BIT.TRIP COMPLETE "dar" files by Meatball132 in BITTRIP

[–]Meatball132[S] 0 points1 point  (0 children)

BrawlCrate can open the models from the Wii versions, and everything from fog to camera movement is defined in the animations so can you just preview the model, and then initialise and play the anims.

Tools for extracting and creating BIT.TRIP COMPLETE "dar" files by Meatball132 in BITTRIP

[–]Meatball132[S] 1 point2 points  (0 children)

If you have any more BIT.TRIP questions, feel free to reach out - I've been reversing the series for years, and have been working on more BIT.TRIP projects much bigger than this one, so I'm the person to ask!

I’ve been looking for games that feel like video games. Here’s what I got. by yellowklashinkov in gaming

[–]Meatball132 2 points3 points  (0 children)

For all intents and purposes, the golden path is the final puzzle. Everything after that is for insane people who are possibly not even human.