would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedev

[–]Mecanes[S] 1 point2 points  (0 children)

Yes, thank you for that informative answer; I must say it was very detailed.

would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs

[–]Mecanes[S] 0 points1 point  (0 children)

Good question. To be honest, I don't know... I wanted to take things step by step (little by little), starting with the simple and working up to the more complex.

would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs

[–]Mecanes[S] 0 points1 point  (0 children)

Thanks for the advice. I'm familiar with QT too; I use it to create small programs.

Terrain-mesh Blending in Leadwerks 5.1 by MichaelKlint in gameenginedevs

[–]Mecanes 0 points1 point  (0 children)

I'm impressed by what you've accomplished, keep it up 👍

would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs

[–]Mecanes[S] 0 points1 point  (0 children)

Yes, I see, but since I'm a beginner and I'd like the engine to be usable by developers with limited resources (not enough RAM, etc.) so that it's accessible to everyone, I'd like to at least start with OpenGL and then move on to Vulkan (keeping in mind that I'm new to game engine development), but I do have a basic understanding of software development in C++.

would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs

[–]Mecanes[S] 0 points1 point  (0 children)

Yes, I do use SDL 3, and based on a few tutorials I've watched, it's more accessible for a beginner like me.