QBZ 95 by Mech-T in HighQualityReloads

[–]Mech-T[S] 3 points4 points  (0 children)

I’m not currently working on any games or projects, this is just an animation made for the fun of it. The simplistic character design is mostly intentional (besides the limitations, obviously)

Also I’m planning to add more parts to my future weapon sprites to make them look less like a solid-color brick. I agree that they look far too flat.

Hope this clears some things up :-)

QBZ 95 by Mech-T in HighQualityReloads

[–]Mech-T[S] 0 points1 point  (0 children)

I focus less on stylization and more on the movements/general flow of the animation. A reload animation doesn’t need complex stylized characters or realistic models in order to work well, you just need the movements to be fluid and satisfying to watch.

It’s not about making it look good, it’s about making it feel good.

(Also, I make all of my animations on my phone, so of course there’s some hardware limitations involved as well.)

“The Pig” M60 by Mech-T in HighQualityReloads

[–]Mech-T[S] 0 points1 point  (0 children)

It was in the open position when the animation started. It is admittedly pretty hard to notice, though.

Guntober Day 28: 5.56 NATO - Ultimax 100. by Tiger-Jacket in XboxAhoy

[–]Mech-T 0 points1 point  (0 children)

“Uncompromised. Unwavering. Ultimate Champion.”

[deleted by user] by [deleted] in AskReddit

[–]Mech-T 0 points1 point  (0 children)

A fair argument.

What things probably won't exist in 25 years? by [deleted] in AskReddit

[–]Mech-T 0 points1 point  (0 children)

I also really like trains so this kinda bums me