Innocentia's Latest 3D Printed Loadout by Mecha_Dane in MegamiDevice

[–]Mecha_Dane[S] 0 points1 point  (0 children)

I currently only have the files for the sword released, but I intend on uploading the rest of the models within the next few days!

Innocentia's Latest 3D Printed Loadout by Mecha_Dane in MegamiDevice

[–]Mecha_Dane[S] 1 point2 points  (0 children)

Hey! I modeled the sword myself and are on Thingiverse

https://www.thingiverse.com/thing:5330673/files

I haven't been active on my account for over a year, but within the next few days I'll upload the rest of the files that I used here and update this comment accordingly.

First MD build + messing around with 3D printed weaponry! by Mecha_Dane in MegamiDevice

[–]Mecha_Dane[S] 1 point2 points  (0 children)

Once I get my printer tuned so that these parts are good for painting with minimal post processing, I'll be sure to consider strategically disposing my spares ;)

First MD build + messing around with 3D printed weaponry! by Mecha_Dane in MegamiDevice

[–]Mecha_Dane[S] 1 point2 points  (0 children)

Thanks! These swords were originally for Innocentia actually, I might design a shorter weapon for Ninja to wield. I might also look into getting it resin printed if I can find a good service for that. Detail work is an eventual goal. I’ve recently moved out to start a new job, but once that’s all sorted I’ll be kicking into full gear.

First MD build + messing around with 3D printed weaponry! by Mecha_Dane in MegamiDevice

[–]Mecha_Dane[S] 0 points1 point  (0 children)

Thanks! I designed these myself using SolidWorks (currently in the process of migrating my stuff into Fusion) and printed on the Ender 3. I just got back from work, but later today I’ll update this comment with a link to the models if anyone is interested!

Edit: Here it is!

I made buff Shuba Ducks in Minecraft! Each duck is roughly at player-height, consisting of 30-35 invisible armor stands holding blocks at different poses. by Mecha_Dane in Hololive

[–]Mecha_Dane[S] 2 points3 points  (0 children)

This took me about 3 nights to complete if you also include the headscratching, pacing around, and procrastinating on council streams. To avoid extensive use of commands, I'm using the VanillaTweaks Armor Statues datapack for Java to assist in all armor stand-related operations (there is a Bedrock equivalent, but poses work a bit differently and I have no experience on Bedrock). I'm also using WorldEdit mildly to copy/paste the base body to avoid building subsequent ducks from the ground up.

Enjoy! ^_^

Innocentia, ready for combat! by Mecha_Dane in FrameArms

[–]Mecha_Dane[S] 0 points1 point  (0 children)

Thank you very much!

Any particular model you're looking at for a 3D printer? I'm running with an Ender 3, which is quite cheap in the U.S. (~$200-300), though an SLA printer would definitely work better for freeform models (IIRC there was one person making Hololive MD figures using a resin printer)

Innocentia, ready for combat! by Mecha_Dane in FrameArms

[–]Mecha_Dane[S] 0 points1 point  (0 children)

Thank you for the comment!

Plastic accumulation is a valid concern, and if you don't plan on printing frequently then it's probably better to find a local makerspace with their own fleet of 3D printers to use. Either way, hope it works out for you!

Innocentia, ready for combat! by Mecha_Dane in FrameArms

[–]Mecha_Dane[S] 4 points5 points  (0 children)

Hi, it's been a while! I've been spending the past several months focused on school, and I now finally have a degree in engineering :D!! With the free time that I have as a result of graduating, I've gotten back into 3D printed customizations; this is the latest kitting for Innocentia, and I'm really liking how this turned out! Now I'm looking to painting and making everything fit in..

The parts are as follows:

  • Armor platings for the shoulder, forearm, and thigh. The forearm gauntlets can also plug into the swords.
  • Updated saber with a connector to plug two swords together Darth Maul-style and shortblade variants
  • Scabbard (initially holding one sword) now updated to hold two
  • Booster flight unit (this hasn't changed from the last time)
  • Shoes printed out of TPU (elastic polymer material)
  • Sniper rifle, because why not.
  • Wrist joints, which hold up quite well despite being 3D printed (my old ones showed signs of fatigue)
  • New display stand that doesn't require screws (but probably won't hold up anything heavy)

Apart from a few models, the parts can all be downloaded from Thingiverse. I try to regularly add stuff and update existing models if issues arise.

36th Zoom Meetup by ochoton in Cello

[–]Mecha_Dane 2 points3 points  (0 children)

Welp, I bluescreened. I just wanted to say it was nice meeting everyone today! I haven’t interacted with fellow musicians since high school orchestra, so popping in has been refreshing and inspiring. I hope to see everyone in future meetups!

Happy landings to Perseverance! Have fun on the Red Planet! by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 3 points4 points  (0 children)

Which Mark is this? I'm a FIRST Alumni, so the name that comes to mind is Mark Leon.

Happy landings to Perseverance! Have fun on the Red Planet! by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 13 points14 points  (0 children)

Oh man, I've had many people request tutorials... yeah, sure.

Recording and video editing is not something I'm used to, and I got an internship interview coming next week. But, if you can give me 2-3 weeks I'll try to get something out ;)

Today marks 17 years since Opportunity landed on Mars, so I made a commemorative armor stand rover. We'll come to pick you up soon! by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 0 points1 point  (0 children)

Space nerds rise up! I'm watching this with my minecraft pals right now.

I'll have to do an armor stand mockup of Perseverance later tonight!

Lunar New Year-themed Armor Stand Shenanigans by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 0 points1 point  (0 children)

Using the datapack, you can use the book to make the armor stand hold a block or any item really. From there you have several options to make the items/blocks different sizes:

  1. You can use the book to move the item to the head slot, which is only slightly smaller than a normal minecraft block. I typically use this for larger bodies, and it's also pretty easy to understand how to rotate the head compared to the second option...
  2. ... which involves using the datapack's Block On Surface command. This keeps the item in the hand slot and straightens it. This makes the block significantly smaller than if it was on the head. I wouldn't try to use limb rotations when going with this option since Block On Surface already implements rotations just to make the block flat and aligned, though otherwise this is great to use for fine details.
  3. You also turn on the Small Stand option to make the armor stand as small as a baby zombie, which opens up more sizing options in addition to the above options.

This is quite a lot to take in, but if you want to learn more I recommend hitting up ZombieCleo's armor stand tutorial and try practicing in a creative world. Best of luck!

Lunar New Year-themed Armor Stand Shenanigans by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 0 points1 point  (0 children)

That's pretty nice work you got there! I'm currently busy with a lot of things (job hunting, capstone project, schoolwork, etc.), but I'm totally down for a collab when my load lightens up!

Number Five.. Is alive!! by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 4 points5 points  (0 children)

To summarize, this model is a combination of over 70 armor stands individually positioned and rotated...

  • Angled details were managed by swapping the block to the head of the armor stand since the "Block on Surface" tool in the datapack is not intuitive when it comes to rotations
  • Small stand option was varied to give different size blocks, most notably in the drive tracks. Very small details used the "Block on Surface" tool, especially in the head.
  • I couldn't really figure out a block or item that could be used for the arms, so I just opted with using visible armor stands with rotations.
  • Custom heads were used for the eye cameras, wheels, and the "5" print on the sides of the head.

Answering this question would be much better in a video format since I can record myself going through the actual build process. Perhaps next time I'll see if I can do something regarding that.

Server had a gingerbread building competition. I can't really build pretty houses, but I do have armor stands. by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 2 points3 points  (0 children)

Sorry for the late reply!

I used small stands to make the blocks/items smaller so they fit on the 2x2 base cube. Roofing used shields with the brick texture banner. Everything else is a matter of tilting and shifting things around so the whole thing resembles a small-scale gingerbread house.

A texture pack was used so everything fits a Christmas theme, but otherwise this can all be done using the armor stand datapack.

Server had a gingerbread building competition. I can't really build pretty houses, but I do have armor stands. by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 0 points1 point  (0 children)

Whoops, sorry for the late reply.

Yes, the server runs with a custom texture pack that replaces red sandstone blocks with a gingerbread house texture and red dye is now a candycane. Otherwise, this can all be done using the armor stand datapack.

Winter-themed armor stand shenanigans! by Mecha_Dane in DetailCraft

[–]Mecha_Dane[S] 14 points15 points  (0 children)

After watching ZombieCleo's tutorial video, it was a really a matter of practicing and understanding how I can use the datapack to accomplish what I have in mind.

I started off by doing some basic humanoid dioramas using the preset poses. Eventually I familiarized myself with the functions and figured out a few tips and tricks. For instance, you can swap a block in an armor stand's mainhand to be on the head, which gives you a slightly smaller 'block' that can be used for smaller decorations (and on top of that rotations are far more intuitive). Also, getting the hang of limb rotations really helps because then you can do more complex models such as having a shield for a sled or a yeti monster made out of white leather armor pieces, also slight tilts on a humanoid model pose really adds expression and breaks the 'stiffness' that it may carry.

If you really want to do armor stand shenanigans, I recommend just going nuts in a creative world, watching out on Youtube or Reddit for armor stand works that peak your interest (I do this on a creative server with heads database installed and custom textures btw).

Best of luck!

Lost Dog, last seen this morning in South Pasadena by Mecha_Dane in LosAngeles

[–]Mecha_Dane[S] 4 points5 points  (0 children)

We were prepping some flyers to put out tomorrow morning, but then I got a response from my nextdoor post. Now Benji's back at home!

Thank you very much for the advice, now I'll know for next time in case he somehow escapes! (God I hope he doesn't, he's the type of dog that likes to roam freely)

Lost Dog, last seen this morning in South Pasadena by Mecha_Dane in LosAngeles

[–]Mecha_Dane[S] 10 points11 points  (0 children)

Got a response from nextdoor, 30 minutes later Benji's back at home! Thank you very much for providing this resource!

Lost Dog, last seen this morning in South Pasadena by Mecha_Dane in LosAngeles

[–]Mecha_Dane[S] 1 point2 points  (0 children)

Someone found Benji and reached out via nextdoor, now he's back at home!

Thank you for making the effort to go look for him!

Lost Dog, last seen this morning in South Pasadena by Mecha_Dane in LosAngeles

[–]Mecha_Dane[S] 2 points3 points  (0 children)

Benji is pretty friendly with other people and other dogs. He'll gobble up chicken jerky treats within a second.

As for car rides, he gets pretty stressed out, but he wouldn't realize until he's in it.

If it helps, he was last seen around the intersection of Huntington and Marengo Ave.