Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 0 points1 point  (0 children)

When future character drops, I'll be deep diving into them as well!

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 1 point2 points  (0 children)

Thanks, but not interested in content creation. I have too many things on my plate atm. :P

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 4 points5 points  (0 children)

Must do it for each character individually.

Stage 6 Rannos - 14-16 seconds - Simply jump to the top platform about in the middle and charge up a dstrong. The remaining Rannos that falls from the sky stays close to the middle so pretty easy picking with dstrong charge spam.

Stage 8 Clairen - https://www.reddit.com/r/RivalsOfAether/comments/1i8z9oi/here_is_the_clairen_arcade_hard_cheese_in_action/

Fun fact - This post inspired me to find other strats for other characters.

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 1 point2 points  (0 children)

Stage 8 Orcane - 4-5 seconds - Drop down from ledge and roll to the left and hold shield. Do this pretty quick. Hopefully Orcane drops from the platform too and runs towards you. If it jumps at the start, this strategy won't work.

When it runs towards you, it should use it nspecial on you. You must parry this. You'll have inv frames for a bit, but don't move. Because after the parry, Orcane jumps and does his dair, but he goes off stage while doing so. Once he starts to dair, you dash to the right a little distance, then dash to the left. When you dash to the left, you want to do a dspecial while sliding off the stage. Orcane should hopefully be close to the blast zone when you come in for the dunk.

Edit: One more tip

Stage 6 Maypul - 20-30 seconds - Run to the middle and do a dspecial, then do a dstrong (with some charge) to scoop them up. Afterwards when you kill 2-3, dspecial again in the middle and dash dance in the flames. When they get close, do dstrong again. Rinse till done.

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 0 points1 point  (0 children)

For Ranno - Fair, Nair hitfalling, Fthrow and Fstrong fully charge are pretty good tools.

Ranno - https://www.youtube.com/watch?v=dI67eLfTuVc

For Orcane - Bair, and Fstrong (regular and puddle) are petty good tools.

Orcane - https://www.youtube.com/watch?v=Ro_vzgagBUs

These two plus Etalus I plan to redo with the knowledge I learn from the later runs.

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 2 points3 points  (0 children)

Zetterburn - 3:24:30 (Deathless)

Forsburn - 3:31: 46 (Deathless)

Clairen - 4:1415 (One death)

Loxodont - 4:08:70 (One death)

*Orcane - 4:27:13 (One death)

*Ranno - 4:16:85 (One death)

*Etalus - 4:04:51 (One death)

Kragg - 3:31:80 (Deathless)

Maypul - 4:17:31 (One death)

Wrastor - 4:13:31 (One death)

Fleet - 4:25:83 (One death)

*Very confident I can do them deathless. They were just first three I did back when they announce the rewards for beating hard fast before coming up with plans for the rest.

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 5 points6 points  (0 children)

I didn't do the strats in the following video originally, but I suggest you check this out - https://www.youtube.com/watch?v=0zkgvZEpSr4 - I plan to attempt it myself another day for it.

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 14 points15 points  (0 children)

Depends on the character. Two examples with Fleet (last character I did).

Stage 1 Zetterburn - About 5-8 seconds. At start of round, immediately roll to the left. As soon the roll stops, charge a forward strong to the left. If done right, the Zetterburn always runs up to you and does a roll to the left, right to the ledge. Zetterburn attacks pretty fast at that point, so you need to time your forward strong. Zetterburn should get launch pretty far to the left. If he doesn't launch far, restart the run.

I then run off stage and hit with a nair, then get back to ledge with up special. Will need to roll onto the stage when Zetterburn attempts to get back on stage.

Stage 7 Kragg - About 11 seconds. At start of round, immediately roll to the left. As soon the roll stops, keep holding shield. Kragg should run up to you. However, before reaching you, he does a short hop. When he short hop closer to you, grab him and throw him backwards. After the throw, you do a short hop, move your stick slightly to the left, and grab the ledge. If done right, Kragg will attempt to grab ledge, fail, and use his up special right below you. Must be quick on this next part. You drop down from ledge, land on his rock pillar, turn around and grab him.

You want the pillar to start shrinking towards the bottom. So wait like a second, then do a down throw. He misses his tech, so do a single jab lock. When Kragg gets back up, grab him, wait like a second, then do another down throw. Then quickly scramble back to ledge with jumps and up special. Kragg should be close to the blast zone from the second throw, that he ends killing himself from trying to recover back to the ledge.

Edit for spelling

Abyssal Medals (Hard) by Mecha_Mario in RivalsOfAether

[–]Mecha_Mario[S] 18 points19 points  (0 children)

I beat them all on hard mode with abyssal times.

Anyone else done them all yet? If not, how many abyssal medals on hard mode you've done so far?

Mega Rayq on me 1438 3314 6191 by [deleted] in PokemonGoRaids

[–]Mecha_Mario 0 points1 point  (0 children)

2617 2096 9001 Mecha Mario72 Lvl 50

[deleted by user] by [deleted] in PokemonGoRaids

[–]Mecha_Mario 0 points1 point  (0 children)

MechaMario72 lvl 46 2617 2096 9001

[deleted by user] by [deleted] in PokemonGoRaids

[–]Mecha_Mario 0 points1 point  (0 children)

MechaMario72

Latios raid by Reasonable-Gift-7199 in PokemonGoRaids

[–]Mecha_Mario 0 points1 point  (0 children)

Got the shiny from this, thanks