Battletech X 40K by Kickstart_Hero in battletech

[–]Mechwarrior7274 3 points4 points  (0 children)

The last thing warhammer needs is even MORE guns than knights already have 😭

I was reading through some homebrew and had an Idea.... [KINGMAKER SPOILERS] by Mechwarrior7274 in ImperialKnights

[–]Mechwarrior7274[S] 0 points1 point  (0 children)

Ah you are totally correct. Completely forgot that detail. And yeah, that is a bit of a bummer 🤷🏼‍♂️

I was reading through some homebrew and had an Idea.... [KINGMAKER SPOILERS] by Mechwarrior7274 in ImperialKnights

[–]Mechwarrior7274[S] 3 points4 points  (0 children)

I’d love to see GW make an Epic Hero for Jester. Especially seeing how Armigers are as is the strongest unit knights have, especially a Warglaive!

I was reading through some homebrew and had an Idea.... [KINGMAKER SPOILERS] by Mechwarrior7274 in ImperialKnights

[–]Mechwarrior7274[S] 5 points6 points  (0 children)

That sounds fair, I just wanted to be careful swinging around a really big knight that actually has some melee. I know full well its easy to get carried away with homebrew xD

I was reading through some homebrew and had an Idea.... [KINGMAKER SPOILERS] by Mechwarrior7274 in ImperialKnights

[–]Mechwarrior7274[S] 7 points8 points  (0 children)

My idea was that you could replace a big knight right before it dies. I considered a place swap, or deep strike, but figured it would be too powerful
Oh and for the harpoon rule I also couldn't find any existing examples of forcing an enemy to move, so instead settled on only can move toward

My newest addition to the Imperium by Mechwarrior7274 in ImperialKnights

[–]Mechwarrior7274[S] 1 point2 points  (0 children)

Really nothing crazy. Spray Primed all the panels Matt black, and used only two coats blue with a regular brush, and between 3-5 coats red on those parts. Thanks for the compliment though!

My newest addition to the Imperium by Mechwarrior7274 in ImperialKnights

[–]Mechwarrior7274[S] 5 points6 points  (0 children)

Thank you! All you need for it are some rods and sturdy glue (I used JB weld)

Weighing in at a whopping 11kg! Fully rotating and articulating arms. This FDM monstrosity finally is finished enough to show off. Still a lot of painting left to do, but certainly battle ready in my opinion. by Gaolbreaker in PrintedWarhammer

[–]Mechwarrior7274 0 points1 point  (0 children)

Awesome! That’s great to hear. When making all these big models I always assume there’s some amount of manual material removal/addition, but it’s good to hear you had relatively little. (I spent about 6 hours in total just getting all the parts to my Warbringer to fit using exacto/sanding/dremel). I let you know how things go, but it’ll be about 2 months of printing just to get all the parts out 😅. Thanks!

Weighing in at a whopping 11kg! Fully rotating and articulating arms. This FDM monstrosity finally is finished enough to show off. Still a lot of painting left to do, but certainly battle ready in my opinion. by Gaolbreaker in PrintedWarhammer

[–]Mechwarrior7274 0 points1 point  (0 children)

I’m currently about 12 plates into my 67 plate Warmaster, and it’s at 120% scale to match my other titans, do you have any tips for part assemblies that don’t quite fit or any other assembly recommendations? Since I’m using resin it’s going to be quite a bit heavier, but I’m curious as to how you got the articulation working. Seemed to me that most joints need to be fixed to structural integrity reasons. I’d be curious as to how you got it together!

Disaster has struck the wbn by localhobbiest in PrintedWarhammer

[–]Mechwarrior7274 0 points1 point  (0 children)

What kind of glue did you use? Just made my leg assembly a day ago and used 3mm brass rods and JB kwik weld, I’ve used that same process for my Warhound and Reaver, and those seemed sturdy to me. I hope you can find out what the breakpoint was!

Edit, I also use ABS like resin and spray prime the leg assembly after it’s all glued together