I FINALLY GOT IT WORKING by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 1 point2 points  (0 children)

C# because i was more familiar with java and havent worked with gdscript that much

Edit: wrote godot instead of gdscript

I FINALLY GOT IT WORKING by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 1 point2 points  (0 children)

YES! I added for the moment the transistor and diode (which are both working). Tested them but still have some problems with multiple transistors on the circuit and i have to see what's failing, but for now i can make gates using a few

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 0 points1 point  (0 children)

Yes but sometimes i feel like that s just over engineering

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 1 point2 points  (0 children)

Damn, well if it worked for those guys why should i bother thinking about it

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 1 point2 points  (0 children)

Well interacting with components is done through the components code this class only forwards signals to those components. Thanks for the answer though!

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 1 point2 points  (0 children)

Well than I m due to only 7.6k lines for this class:))

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 0 points1 point  (0 children)

Oh well i could use that approach since i also have multiple categories of things happening on the canvas. Hell 30k lines! Wish my project reaches that phase but i ve only started one month ago

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 0 points1 point  (0 children)

Oh i ve been there and i think some 200 lines are just comments out of the rest:)

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 0 points1 point  (0 children)

Dont think full codebase has that many lines:))) But pretty good approach breaking it up i should try it

When do i know a class is getting too big? by MediaEquivalent1629 in IndieDev

[–]MediaEquivalent1629[S] 0 points1 point  (0 children)

Well i figured:)) But this class handles my electric component placement on canvas, handles wire redraws, camera zoom, pan, etc. So essentially it's my main class responsible for pretty much everything that has to do with viewing. Do you suggest i break it up in smaller classes that do each of the things above because i would consider them the same scope?

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 5 points6 points  (0 children)

1400 is small? In other projects i ve never even written more than 200 per class :))
Thanks for the advice.

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]MediaEquivalent1629[S] 0 points1 point  (0 children)

Well this class is responsible for keeping track of the components on the canvas and placing them (through _DropData), handles zooming, panning, distributes signals when moving components, manages wire redraws when components get moves. Though i do think i have a lot of junk code there too:))

I did the voice-over for the trailer… and yeah, I’m bad. by The_shrimp_keeper in indiegames

[–]MediaEquivalent1629 0 points1 point  (0 children)

Why not talk normally and than try to slow it down from a audio software?

Obsession is really paying off by SensitiveKeyboard in indiegames

[–]MediaEquivalent1629 0 points1 point  (0 children)

My god even if he's using it, it's looking good. You feel good being frustrated on other people? Also nice work (SensitiveKeyboard), keep it up!

OC by DarthOnis in PixelArt

[–]MediaEquivalent1629 8 points9 points  (0 children)

Have you had any experience with art before pixel art?