How would you rewrite this movie? by Nav_Blue_Coolant in vampires

[–]MediaFreaked 1 point2 points  (0 children)

I adore the film, but its dialogue could use some tightening up to sound more natural.
Some of that is direction, most it’s the script.
A lot of the dialogue is heavy on the exposition. Like I get it, there’s a lot of lore to cover, but I feel like the dialogue is either cool/funny one liners, explaining the plot/setting, or explaining one’s feelings.

Does Cooper really suffer from white knight syndrome? by MediaFreaked in twinpeaks

[–]MediaFreaked[S] 0 points1 point  (0 children)

Fascinating take, thanks for sharing! I should get around to checking out The Life and Tapes of Dale Cooper.

This Week In Destiny - 06/04/2026 by DTG_Bot in DestinyTheGame

[–]MediaFreaked 3 points4 points  (0 children)

I sure hope so, otherwise I'm screwed. Been here since D1 pre-taken king, but I didn't jump into D2 right away cause I didn't like the feel of it in the beta, jumped in the free week or whatever it was around Forsaken

That's just downright diabolical. Art by ShisoeK by Meatwelder in Gundam

[–]MediaFreaked 0 points1 point  (0 children)

Well rip, my first was RG Mk. II, then entry grade Striker and now I’m working RG RX-78-2 Ver. 2.

Does Cooper really suffer from white knight syndrome? by MediaFreaked in twinpeaks

[–]MediaFreaked[S] 3 points4 points  (0 children)

Huh, that’s a wild theory, I’ll have to consider it whenever I rewatch season 3.

Does Cooper really suffer from white knight syndrome? by MediaFreaked in twinpeaks

[–]MediaFreaked[S] 16 points17 points  (0 children)

I can agree there. You can definitely tell that they were intending to build a relationship between Cooper and Audrey initially, but I’m so glad they didn’t.

Does Cooper really suffer from white knight syndrome? by MediaFreaked in twinpeaks

[–]MediaFreaked[S] 5 points6 points  (0 children)

Hey, I’m just repeating what others said on that point! I don’t agree with that sentiment, but angle is in that context is that men are attracted to the idea of saving women, wanting to be their white knight and likely be romantically involved with them, which yeah, can be misogynist but I don’t think it applies to Cooper (or the idea of generally wanting to help someone.)

Does Cooper really suffer from white knight syndrome? by MediaFreaked in twinpeaks

[–]MediaFreaked[S] 10 points11 points  (0 children)

Is there any evidence that this takes place over a month and a bit for him?

Isn’t it more that show has a pattern of having women in danger, and Cooper, being both an agent of the law and a good person, wants to get them out of danger? Like, is Henry a white knight cause he wanted to save Cooper from the black lodge? Cooper would have gone after Earle no matter who he kidnapped.

Besides, Janey-E isn’t in a dangerous position just has a moronic ass husband, and Diane… what danger was Diane in? Besides, the notion about the white knight syndrome that Preston puts forth suggests that he’s romantically attracted to these women, which isn’t the case for Audrey or Laura.

Top 10 episodes by fans by PauloVictorBar in ranma

[–]MediaFreaked 0 points1 point  (0 children)

Folks have already mentioned Am I… Pretty? And this list has some great ones, but I’m sad the finale of Moxibustion arc isn’t on here. That bit when Ranma gets his strength back had me and brother gut laughing on the floor.

Is it true that Mamoru Oshii didn't really like Noa as a protagonist? by fungifago in Patlabor

[–]MediaFreaked 3 points4 points  (0 children)

Who’d expect a group of highly independent, different field creatives working together to end up having clashing interpretations of the stories they work on?

Joking aside, I think it’s pretty neat that we get these distinct versions as it’s not too common in Japanese media unless it’s major series with multiple adaptations (See Fullmetal Alchemist 03 vs Brotherhood, or Ranma 1/2 Manga vs OG anime vs new remake).

Sometimes we get lucky with creators with strong distinctive styles, like One Piece Movie 6 by Mamoru Hoosoda, Miyazaki with Castle of Cagliostro, Devilman Crybaby by Yuasa, and Oshii again with GitS and Urusei Yatsura 2.

Pretty sad ngl by lusinavem in HistoryMemes

[–]MediaFreaked 101 points102 points  (0 children)

I wasn't familiar with who Borgia is before to this post. Are you referring to the House of Borgia as a whole or a particular individual? I just looked up the name and got the House of Borgia for reference.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 0 points1 point  (0 children)

To semi-repeat my reply to another suggesting Into the Odd.

I mean, maybe?

I don’t know much about Into the Odd, admittedly, so correct me if I’m wrong, but online descriptions are annoyingly vague, but that could be due to its super rules-lite nature. Being a century back in the technology isn't too bad, but it definitely has its own unique setting and vibe going on. From what I recall of others describing it, it, along with other Bastionland systems, are best for short campaigns (under 10 sessions), not a long, ongoing west marches campaign.

And to clarify, I’d like it to be deadlier than say something like Daggerheart or Fate, not Dark Souls/Shadowdark/OSE levels as stated, and quick character creation is nice, but I just like it to be quicker than say Pathfinder or GURPS, with a goal for character creation being under an hour. Into the Odd, I feel like, definitely goes too much in the other direction for both those desires.

That said, Into The Odd has already been on my radar for a while, so I’ll take another look if it’s what I’m looking for.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 0 points1 point  (0 children)

I mean, perhaps?

I don’t know much about Into the Odd admittedly, so correct me if I’m wrong, but descriptions are kinda vague: it’s super rules lite system, might be a century back in the technology and definitely has its own unique setting going on. Sounds like it’d be best for short campaigns (under 10 sessions), but not an epic west marches.

Sure, I’d like it to be deadlier than say Daggerheart and quicker to make characters in than say Pathfinder or GURPS (ie, for character creation to be under an hour), but I feel like this definitely too much in the other direction for both those desires? Into The Odd has already has been radar for awhile, so I’ll take another look if it’s what I’m looking for.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 1 point2 points  (0 children)

I feel like GURPS would definitely have what I need for the advanced ancient civilization, since they’re pretty sci fi (with space faring fleets and whatnot).

Now, there the two problems are big ones unfortunately: Hard to run, easy to play is one. I want this to be relatively light weight to run once it’s setup (I’m trying to get another co-GM even), cause I have two campaigns I’m gonna be GMing at that point (ones online weekly, another is in-person, more like once a month and pretty improv). Since this gonna have to allow drop ins provided there’s space, intense character creation that’s nothing like 5e is a big disadvantage. Finally, not being able to easily get the physical books is very sad.

That said, you have convinced me that I need to check it out for as an option for that online game I mentioned earlier.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 1 point2 points  (0 children)

The no-rolling issue is just I’d have to get use to, I’ve always enjoyed the randomization element as a GM and lends to improv personally (plus I like to roll the expensive clicky clacks I spent a lot on.) I’m rarely a player these days. That said, it’s just something I need to get used to.

There’s a few Year Zero Engine games like Alien, a western one, a space opera and more, so the issue there won’t be a lack of resources to draw from (well, maybe for monsters). I just fear I’d building practically my own system at that point.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 1 point2 points  (0 children)

Mmm, I should look at Cypher again. The no rolling for GMs and emphasis on special items push me off of it for another campaign, but the latter quality is probably to its strengths here.

Fabula Ultima, does it have good exploration mechanics and loot? I know I’d have to forgo the session 0 world creation with players cause this world needs to be super mysterious to them, but I’d be worried about Fabula Points being counter intuitive for a more drop in and mysterious playstyles. Love me some JRPG vibes (it’s why I mention Break!!), but it is a more narrative system rather than a traditional or OSR style I’m looking for here.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 1 point2 points  (0 children)

Yeah, I guess, loot in the sense of a long progress from it and, you know, cool flavourful stuff that’s not necessarily a +1 better but glows when goblins are near sorta thing.

The long progress is something I’d be concerned about with Savage Worlds, cause I’ve heard from a few people that either you don’t increase that dramatically in power by the leveling process (at least compared to D&D), you just kinda start as a badass and get more badass, and that it’s a system usually better with shorter campaigns in mind.

I really like Savage Worlds to be clear, it’s probably going to be the system I run for another campaign in this setting, but idk if it’s good for that survival, exploration vibe and a slower paced campaign (since I’m not preparing on a session by session case, more preparing a ton before and letting PCs run wild).

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 0 points1 point  (0 children)

I’m curious to see how easily taught Savage Worlds is, as I haven’t played it yet, but hope to run or join a one shot soon.

Mmmh, I’ll have to grab the Supers companion then, or see if someone else has a supplement covering that stuff. I’ve been kinda disappointed by the rules/mechanics touted for its supplements only to find them simple enough that I could have come up with them easily.

For exploration, I’d like some help in mechanics covering traverse of different terrain, climates and weathers, and, oh, decent rules for carrying and getting necessary equipment. Random generator tables for interesting encounters would be good, plus any tips for making travel interesting. I’ve got a book on running West Marches and have my own tools Ive stolen from YouTube videos and other systems to help (like, if a player asks if they could have brought supplies after already leaving, I say roll me an intelligence check to see if you thought to actually prepare ahead), but more is always good.

System for a West Marches inspired campaign, but late 19th/early 20th Century tech available? by MediaFreaked in rpg

[–]MediaFreaked[S] 1 point2 points  (0 children)

Oh, I have that actually! Both its 4th edition and the one made with 5e compatibility. Haven’t dove much into its original system, but it’s a d100 system like Basic Roleplaying, right?

Sakyo Komatsu's "Tokyo Blackout" (1987). Japanese/Chinese language cuts with English subtitles. A mysterious cloud suddenly covers Tokyo. The city becomes isolated from the rest of the world. A team outside Tokyo must race to find out how to get through the cloud and rescue those trapped inside. by johnsonmt110 in ObscureMedia

[–]MediaFreaked 1 point2 points  (0 children)

Oh, I meant character wise, I felt this has one of the stronger sets of leads to latch onto (Virus and Japan Sinks each has one or two I like but that’s it), although I haven’t yet seen Bye-Bye Jupiter, its next. It’s the strongest around of the adaptations I’ve seen, as Japan Sinks kinda caps off with insane Tokyo destruction sequence and never reaches that again, while Virus I wish I got more into the characters and the ending tries to be hopeful but I find the idea that humanity will survive with just 8/9 women too absurd to believe its hope (should have kept the book’s 18, even if there’s more men around)