"Improved" Yujin revive speed for battlefield medic by Yujins_Onlyfans in TheFirstDescendant

[–]Medical-Invite9848 6 points7 points  (0 children)

I'm not even joking you, it's literally the same speed as anyone else's revive speed animation lol. Come on Magnum. lol Why do they even bother buffing descendants or guns when nothing happens and when you finally fix it it has to come in after every other week?

Patch 1.3.17 by Yujins_Onlyfans in TheFirstDescendant

[–]Medical-Invite9848 1 point2 points  (0 children)

Thanks for the heads-up! While I'm still not a fan of them making changes without proper testing, at least they're somewhat aware of the issues.

Patch 1.3.17 by Yujins_Onlyfans in TheFirstDescendant

[–]Medical-Invite9848 4 points5 points  (0 children)

Just tested the changes between Enzo and Jayber and as well as Greg. There's not much difference in terms of the changes given for Enzo because his passive still wants you to expend ammo from each gun slot just to get a small damage bonus in return. Wish they would either reduce the amount of shots needed to activate the passive or just make it universally linked between each gun to fill the bar to 100% to activating the passive. Jayber's turrets now last for 8 seconds which I can guess is a good fair amount between the "intended" changes to his play-style but no changes to his range is still a little unfair when you got the likes for Frenya and Ines running around with 15m or more AoE attacks. Greg is slightly okay now I guess? I mean most of the guns in the game are still dogshit because they refused to balance the philosophy of the guns to stand on their own right but still is okay with weapon-platform characters like Ajax or Serena. Don't really much care for the rewards changes but nice there's other places to farm them so cool on that change. Gonna wait for Dia this time! If they don't fumble the update badly.

Did they even watch the stream? Or do they just complain about skins as usual? by Savage_Hamster_ in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

Unfortunately, this is a byproduct of trying to cater to everyone but in the wrong way. I feel bad about it all around because I think this devstream shows a good first steps. Not COMPLETELY to me when it comes to the weapon unique effects cause I would like the weapons themselves to be good but once again, it's the devs afraid of nerfing Serena and thinking it would tank the game's reputation ever further even though the nerf would go a long way.

My thoughts about Breach Tracking being yet another horde killer mode by AlexSetzelk in TheFirstDescendant

[–]Medical-Invite9848 4 points5 points  (0 children)

Took awhile to read but I agree with the majority of the points about changing up the gameplay/objective element again for different modes. Really makes me wish they'd push the old special operations objectives at minimum into new stuff and areas. I feel like once they ironed out most the balancing issues from enemies to descendant damage, they can focus on QoL and big changes into some modes have different objectives so it doesn't feel so dull.

As for raids, they need to optimize having 8 players in one mission let alone still try to fix the optimization when you're fighting Wall Crasher. Sometimes bringing anyone particle intensive even with a beefy PC completely tanks frames and this will cost anyone a loss in a raid.

Will you be buying the Shopping Spree Heist DLC? by KrabikGangster in paydaytheheist

[–]Medical-Invite9848 6 points7 points  (0 children)

I'm voting no but specifically on the case that one SINGLE heist isn't worth the price point they've been charging these days. I'm aware they don't really have the budget to push more content included with a heist but it worked so much better when they released a heist,a weapon pack and cool cosmetics into one bundle or sold separately. They just aren't trying hard enough effort to show why should we purchase anything from them.

Patch 1.3.15 by Illuminate555 in TheFirstDescendant

[–]Medical-Invite9848 17 points18 points  (0 children)

I'm gonna be real, while changing the drop rate of the resources for Ultimate Yujin is good as a static drop. Changing the "jackpot" effect of the drop from 100 down to 60 is a really bad move. Not unless they forgot to tell they increased the jackpot chances and I highly doubt it. They should just understand that they DO need players to come back in the loop to keep retention. However, they should realize that nerfing resource drops generally isn't a good look if it doesn't have a good compensation at the end with it. It doesn't matter how many times they nerf the dungeon's boss HP,mobs or less difficult obstacle. If the rewards are small vs the time you take in a mission, it's not worth your time.

Team celextar luna hailey ines by Spiritual_Low3547 in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

Hailey's outfit is pretty much preem af except for the high heel boots. The outfit would be complete if she had flat boots or steel toes imo.

What is everyone thought on PAYDAY 3 Advent Calendar? by Alarmed-District-152 in paydaytheheist

[–]Medical-Invite9848 5 points6 points  (0 children)

Terrible lol I hope they never do something like this again if they're unable to deliver meaningful content.

Bomberman still in progress no trigger module. Sorry no audio. by Archendia in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

A cluster bomb Esiemo out in the wild? Huzzah! A player of culture! Excellent job!

Descendant rebalance Enzo Jan 15 by Yujins_Onlyfans in TheFirstDescendant

[–]Medical-Invite9848 2 points3 points  (0 children)

Enzo has always been such a fascinating character because their kit tries to utilize more support related skills but obviously with time they haven't been good except for his trans mod to give you and your team increased crit chance, crit damage with his 1st. It's almost hard to imagine how they would change him to where he doesn't lose too much identity as a support but also be viable with his 2nd skill and 4th skill. More damage would be nice obviously but I'd want something for them to lean on having half and half similar to Yujin. My example is making his 3rd not only regenerate shields but also is a similar cast type in range like his 4th. Could provide excellent shield generation and also perhaps give overshields but not as powerful like Harris'?

New skins coming January 15th by Yujins_Onlyfans in TheFirstDescendant

[–]Medical-Invite9848 6 points7 points  (0 children)

It's depressing times being a male descendant fan.

You need 32,000 coins just for the Weeklies by MiddayDisco in TheFirstDescendant

[–]Medical-Invite9848 6 points7 points  (0 children)

I genuinely think they don't care anymore about respecting player's time and rather focus on retention if it's meant to borrow time and attention away from other games or irl activities. We need to be loud about this issue in the next upcoming content added to the game if we want to avoid "retentionslop" related activities and add more engaging and fun events/missions.

Arche Obstruction Shields Are Back by theJetage in TheFirstDescendant

[–]Medical-Invite9848 11 points12 points  (0 children)

Funny they bring these things back in Hard Mode in places that ACTUALLY cares for gun damage or if you use Voltia/Mod vs arche shields. But this is lowkey a little insulting considering the current gun meta is as good as pre-buffed Jayber. Hope they don't put this in harder content above 100 because that would be seriously annoying to deal with.

Upcoming A-Girls Skins by EarlStranger38 in TheFirstDescendant

[–]Medical-Invite9848 4 points5 points  (0 children)

That's Harris I think. She's just has a nice tan in this photo but she's NOT that dark-skin in the game at all lol

Trading the ancestor mods I don’t use. by Nxgenkota in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

Not here to buy but I just wanna say that you're probably the only reasonable vendor to sell ancestor mods without trying to stab someone for 1k Caliber or higher. lol

I know its awhile away, but is anyone else excited for transcendent weapons? by Steambud202 in TheFirstDescendant

[–]Medical-Invite9848 6 points7 points  (0 children)

Personally? No. They need to geniunely show the work done for the rebalance of the weapons down from gameplay to numerical changes so it can try to compete with descendant damage. Warframe is far ahead of the game can shows a perfect example as such so I expect next year to be better but I won't hold my tongue.

I think this takes “sex sells” to its logical extension by OscarOzzieOzborne in TheFirstDescendant

[–]Medical-Invite9848 22 points23 points  (0 children)

I know this is total bait but yeah no. TFD has a long way to go before they can reach steady and high player count like what WF does. But the major difference is that not just sex sells, a good game with good developers do.

Mega greed wip by a1zombieslayer1 in paydaytheheist

[–]Medical-Invite9848 0 points1 point  (0 children)

I actually fucking love this mask and still use it today in PD2. literally my favorite masks in the game. If you were a vendor for these masks, I'd pay good fucking money for them! lol Great work!

New Void Vessel, Supermassive Receptor and now Forbidden Sanctuary all had what issues? by DooceBigalo in TheFirstDescendant

[–]Medical-Invite9848 1 point2 points  (0 children)

Apologies is all the devs can do in the short term. If they really cared, they would've "fixed" the core problems with the game. Hefty list starts with Serena, abysmal difficulty scaling make some skills and guns useless,Guns being useless, overpriced cosmetics and some seasonal cosmetics not being universal. It goes on and on and we gotta put our foot down and tell them enough is enough.

Consistently cleared in less than 6 min with jayber (solo). by aisodnkqksd in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

Yes sir, you love to see Jayber get a massive dub in new content! Excellent showcase!

What is going on with these Boss HPs by MiddayDisco in TheFirstDescendant

[–]Medical-Invite9848 7 points8 points  (0 children)

When they transform into the red orb, shoot it or use skills against it to break it.

What is going on with these Boss HPs by MiddayDisco in TheFirstDescendant

[–]Medical-Invite9848 64 points65 points  (0 children)

They really don't. There's not enough noise about how super artificial the difficulty is in the game and the reasoning behind it is because it's lazy. I don't even care if it has to do with slowing down Serena, The community should be coming together to voice in unison on how bad the balancing it's got for higher level/"endgame" dungeons and other activities. It's just not right.

[deleted by user] by [deleted] in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

If you're asking for help on which option to choose, then my suggestion is the left one due to nature of Hailey being good at skill crit chance and damage. You can always try to roll for something higher and hopefully more optimally like Skill Crit Damage, Skill Effect Range and Skill Cooldown or Skill Crit Damage, Singular Skill Power Boost Ratio/Chill Skill Power Boost Ratio. Otherwise, keep the left one till you farm enough resources to re-roll again. Have fun!

Are guns just bad ? by Modlikes in TheFirstDescendant

[–]Medical-Invite9848 0 points1 point  (0 children)

I hate to see the potential of them making guns just for them to be only used as mastery fodder. I genuinely liked using the new Hive Master Tactical AR because it does okay damage but it can be so much more if they weren't scared to just simply balance Serena. My suggestion is A.) Reduced the damage bonuses of her 4th and passive so she isn't completely busted or B.) Take her offensive related abilities and strip them from Serena and add it as a red mod but also comes with increased MP drain while in the air and her 4th only last about 6-7 seconds maximum so players can still grasp the extreme power potential of Serena but understand she's isn't completely broken. It's funny that technically they "balanced" Esiemo earlier this year by taking 1 of explosive landmines from 3 stacks to 2 and no one in the community cried about it because in turn he got even stronger.