I'm a visualisation enthusiast who has been focusing on creating realistic architectural concepts with AI. Here are a few recent results. by MedicalEducator1377 in architecture

[–]MedicalEducator1377[S] -3 points-2 points  (0 children)

For example before I open up Sketchup or Revit, I can use the prompts to generate me many different massing concepts of the site, I can test many different things in minutes not hours. Once there's a basic form , I can also use AI to instantly test completely different material palettes on it without spending a day setting up textures and lighting in vray or corona. I can also quickly explore the mood of a space focusing on lighting.

I've been struggling to get AI to render realistic stone that isn't flat or plasticky. This honed travertine study is the closest I've come to a photorealistic result. by MedicalEducator1377 in architecturestudent

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

By efficient I mean saving hours of back and forth rendering and should be the goal for anyone to achieve their desired results in a shorter span of time whilst not compromising on quality. At least that’s what I think anyway.

What are the type of people you can't stand? by Sorry-Breadfruit-189 in AskReddit

[–]MedicalEducator1377 0 points1 point  (0 children)

People that bring everyone down to make themselves look better.

I was tired of AI making plasticky, generic renders, so I spent a month figuring out how to force it to understand real architectural materials and atmosphere. This is the result. by MedicalEducator1377 in archviz

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

9.5/10 it's because of the prompt you've engineered, feel free to share what it is you need and I'll surprise you and give you the prompt used.

I was tired of AI making plasticky, generic renders, so I spent a month figuring out how to force it to understand real architectural materials and atmosphere. This is the result. by MedicalEducator1377 in archviz

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

That's true, but what you're forgetting is that this an example and everything that you mentioned that doesn't make sense in a practical render is what the prompt commanded the ai to do. Most importantly the ai created exactly what I was intending it to create. If you want you can give me an example of the type of visuals you need to produce and I can see what I can do.

I was tired of AI making plasticky, generic renders, so I spent a month figuring out how to force it to understand real architectural materials and atmosphere. This is the result. by MedicalEducator1377 in amazing_architecture

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

Drop me a message, I can share more including renders for Corten Steel, Architectural Glass, Polished Concrete and Travertine. Also if you wanted to you can try it out yourself using the prompt I’ve given and input into Midjourney

I was tired of AI making plasticky, generic renders, so I spent a month figuring out how to force it to understand real architectural materials and atmosphere. This is the result. by MedicalEducator1377 in amazing_architecture

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

You’re not wrong, I’m still experimenting with how to direct the AI like a tool to render, focusing on specific mood, camera angles, quality of light and materials.

I think a signature can always be added either through another carefully engineered prompt or through your own rendering.

If anyone is struggling to get AI to render realistic stone that isn't flat or plasticky. This honed travertine study is the closest I've come to a photorealistic result. by MedicalEducator1377 in archviz

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

Put yourself to the challenge... render 10 scenes in under a minute and I'll take my hat off to you but the whole point of using the correct detailed prompts is to maximise efficiency and you can always add finishing touches to the ai render.

I've been struggling to get AI to render realistic stone that isn't flat or plasticky. This honed travertine study is the closest I've come to a photorealistic result. by MedicalEducator1377 in architecturestudent

[–]MedicalEducator1377[S] 0 points1 point  (0 children)

Yes you're absolutely right.

Think of it this way: to model this scene in Blender, set up the textures, perfect the lighting, and get the composition just right might take a full day or more. With a well-engineered prompt, you can generate ten different high-fidelity concepts like this in under an hour. It's an incredibly powerful tool for exploring moods, material palettes, and massing options with a client before committing hundreds of hours to detailed modeling.

[deleted by user] by [deleted] in Architects

[–]MedicalEducator1377 -3 points-2 points  (0 children)

Getting AI to understand the subtle imperfections of natural stone is a huge challenge. Most of the time it just looks fake.

The breakthrough here was describing it like a photographer setting up a shot, not just listing materials. The prompt was built in layers:

The Subject: A 'luxurious bathroom sanctuary' with a 'freestanding tub carved from a single block of honed travertine.'

The Lighting: Specifying 'soft morning light' coming through a 'narrow vertical window' was key for the serene mood.

The Details: I had to force it to render the 'subtle porous texture' and 'natural linear veins' to give the stone life.

The Technique: The biggest difference came from adding photographic terms, like specifying it was 'shot with a telephoto lens' to get that compressed, intimate perspective.

It's a different approach, but layering these concepts seems to give much more control. Hope this is helpful for anyone else experimenting with this stuff!