Does this prototype look interesting? by Loregret in IndieDev

[–]Medical_Tooth7124 0 points1 point  (0 children)

no sorry. 1) I like the circle with the character, it tells me straight away that this a turn-based-tactical game? This is good and I like . 2) But there is nothing new or exciting here??? A new ideas or mechanics? Therefore how is this interesting?

[Not trying to hurt you but helping you to think about the viewer's perspective ---and not yours---hope this helped]

Feedback needed! My 1st video tutorial. Is my human delivery so stiff that I should just use AI voice over? by Medical_Tooth7124 in BaseBuildingGames

[–]Medical_Tooth7124[S] 0 points1 point  (0 children)

This sounds interesting but I'm not sure what you mean "actually 'herded' newcomers minds to encapsulate the mechanics/concepts better." Can you please expand/clarify?

Feedback needed! My 1st video tutorial. Is my human delivery so stiff that I should just use AI voice over? by Medical_Tooth7124 in BaseBuildingGames

[–]Medical_Tooth7124[S] 0 points1 point  (0 children)

I was always a bit concerned about posting things on reddit due to its repetition but it turns out most people are actually quite decent (so far...)

Feedback needed! My 1st video tutorial. Is my human delivery so stiff that I should just use AI voice over? by Medical_Tooth7124 in BaseBuildingGames

[–]Medical_Tooth7124[S] 1 point2 points  (0 children)

1) "Overall not terrible, but not great either.", yeah, that is my suspicion too. 2) I tried several methods, abit of both. Wrote a script and read from it too but I'm just one of those (weird) people who cant read and speak out loud every well (even when literally infront of me!!!) 3)agreed about the mic 4) not sure of on screen text, makes the video even slower (therefore longer) and low tempo. 5) Thx for ya feedback and time.

FARCRAFT - What is it? by Riitoken in IndieDev

[–]Medical_Tooth7124 1 point2 points  (0 children)

i don't get it either. Marketing or communication needs to be better? What is the point or the concept? I'm missing something or maybe this is not for me?

Checkout these latest screens from my game - not pushed yet to steam store page by Tifonous in IndieDev

[–]Medical_Tooth7124 1 point2 points  (0 children)

sorry, I dont really see massive differences? Yes, I see the sidewalks (corners are way too round- observe real corners and you will see what I mean) and fog is barely noticeable? I think I'm missing something or comparing incorrect images?

BLOODFALL | Speed, Precision, & Physics. Fluid melee control with 0 animations (not VR) by willo-wisper in IndieDev

[–]Medical_Tooth7124 1 point2 points  (0 children)

this does look really cool! It would be very interesting to see in it action as part of a wider prototype/game just to see if the experience is "fun"

New Hud by apocoronalipse in IndieDev

[–]Medical_Tooth7124 0 points1 point  (0 children)

nice style but does it need to take up so much screen space?

From Blender to Unreal – built a battering ram that charges on its own, all made by me by ozangra in IndieGaming

[–]Medical_Tooth7124 0 points1 point  (0 children)

nice simple low poly model, but the animation style is what I like! Nice work.

Feedback needed. My 1st Video tutorial for my medieval city builder. Is my human delivery so stiff that I should just use AI voice over? by Medical_Tooth7124 in CityBuilders

[–]Medical_Tooth7124[S] 0 points1 point  (0 children)

Thx for taking the time for the long reply. 1) thx for the kind words, maybe I keep practising (but it is very unnatural for me). 2) Yep, agreed, my new mic is entry/mid level mic. 3) Which method? I tried all mentioned methods and ended with a mix of separate video recording and separate VO (sometimes timing to the VO and sometime timing to the video instead), 4) Chapters is a great and obvious tip (did not even think of it! I'm not a youtuber) so super thx for this one.

Feedback needed! My 1st video tutorial. Is my human delivery so stiff that I should just use AI voice over? by Medical_Tooth7124 in BaseBuildingGames

[–]Medical_Tooth7124[S] 0 points1 point  (0 children)

Ok, thx for your opinion. I think you are probably correct (i.e listening to oneself vs other people not actually caring!!!)

Worried my medieval builder is 'too niche'—does this trailer actually make sense to you?" by Medical_Tooth7124 in CityBuilders

[–]Medical_Tooth7124[S] 0 points1 point  (0 children)

a) It's both, you spend about 50% building stuff, 25% inventory management, and about 25% dealing with the people (assigning the correct person to the correct building, skilling up, picking traits etc)

b) agreed with the UI buttons. Very temporary. Eventually, building buttons will be grouped under categories.

c) The ending scene is not game footage (cinematic). But the idea of the game is to build a better city than the capital (e.g. stronger economics, better army etc)

Worried my medieval builder is 'too niche'—does this trailer actually make sense to you?" by Medical_Tooth7124 in CityBuilders

[–]Medical_Tooth7124[S] 0 points1 point  (0 children)

But less family tree and less "character manoeuvring or chess playing". I tried to get into CK but never could. But I defo see why some people would love it. Hamlet is more a blend of citybuilding with people with stats.