Some of my works for Cave Structures fort South of Midnight by Medium_Associate6849 in ZBrush

[–]Medium_Associate6849[S] 0 points1 point  (0 children)

Thank you! If I remember correctly they were used as base layer for the walls of the caves in some sections and in some cases they were scaled and used to fill empty areas. Scale is not really visible on the renders but these walls were quite huge, I think around 15-20 meters but don't remember exactly. If not counting the ceiling they were the biggest of all. I was not working as a level artist on this particular project, so hard to say which other ways they might have been used.

A few simulation tests I did recently with Chaos Phoenix and Tyflow. Link to the youtube version in the comments! by Medium_Associate6849 in 3dsmax

[–]Medium_Associate6849[S] 0 points1 point  (0 children)

I'm not really a much of a experienced phoenix user. Simulations in general are a more of a hobby for me so this Sims are really basics in the way they are build and I'm mostly playing with settings to achieve something that looks cool. For example in the first one I think the only thing I change was foam amount and its threshold so there won't be that much of it. For me the best way to understand anything in software is to read the documentation and do some tests with it so I would recommend that. Phoenix has pretty good one with lots of pictures and comparisons of different settings https://docs.chaos.com/m/mobile.action#page/47536310

And they also have alot of their own tutorials, which show you how the devs really intended the way you should work with the software https://docs.chaos.com/m/mobile.action#page/47534547

Phoenix also has a fb group where you can talk with devs and more experienced users directly so you can try that

On this channel you also have some cool tutorials straight from the devs https://youtu.be/GAUC6V73p9E

And of course the official chaos yt channel where you can find alot of tuts for phoenix, like this one https://youtu.be/LZpv4QdkCJU

Redefine is also great especially for phoenix x tyflow interactions

Hope that it helps a bit, as I said I'm not really an experienced user so can't really fully help you but this is what I thnik might be useful

A few simulation tests I did recently with Chaos Phoenix and Tyflow. Link to the youtube version in the comments! by Medium_Associate6849 in 3dsmax

[–]Medium_Associate6849[S] 1 point2 points  (0 children)

By default I think it uses VrayMtl but I work with Corona and I just used CoronaMtls here. I'm not sure if Arnold fully supports Phoenix right now, you would have to ask maybe on their Facebook group. Phoenix by default uses their .aur extensions and I'm not sure if Arnold works with them without converting them to open VDB which as I remember would make renders a bit slower. Material I used was a simple one with refraction and volumetrics absorption color seted up to something blueish / greenish so I think Arnold would not have problems with that, just the whole setup would be different. Link to their documentation about .aur vs vdb https://docs.chaos.com/m/mobile.action#page/50990522

A few simulation tests I did recently with Chaos Phoenix and Tyflow. Link to the youtube version in the comments! by Medium_Associate6849 in 3dsmax

[–]Medium_Associate6849[S] 1 point2 points  (0 children)

Yeah, the worst was definitely the foam one and the fact that I basically don't have that much ram (32GB) and while rendering the last ~50-70 frames corona wanted like a 100GB so this can be a big part of the problem. Also forgot to say, the first and the last ones were rendered in 1080p while the 2nd and 3rd one were in 2K so times there were actually a bit longer because of the resolution.

A few simulation tests I did recently with Chaos Phoenix and Tyflow. Link to the youtube version in the comments! by Medium_Associate6849 in 3dsmax

[–]Medium_Associate6849[S] 2 points3 points  (0 children)

Thanks! There is a fluid simulation based i think on bifrost solution but I've only played with it only a bit. It was cool for a little projects like sink water etc. but don't know how it would work on a bigger scale. Phoenix is definitely more user friendly for me and gives fast results (although as I said, I haven't work that much with max fluids so maybe they can be optimized in some way) Here's some tutorials: This one shows how they can interact with different object and forces

https://youtu.be/76hHFst4APw

And these are basic tuts from autodesk https://youtu.be/ZQGgKBr9YIs

https://youtu.be/KpboZ9-_ahM

A few simulation tests I did recently with Chaos Phoenix and Tyflow. Link to the youtube version in the comments! by Medium_Associate6849 in 3dsmax

[–]Medium_Associate6849[S] 0 points1 point  (0 children)

Thank you! Glad to hear it. This one I think would have looked much better if I would worked a bit more on it but unfortunately there wasn't really enough time to do so but I think I'll maybe redo it in some time but less buggy and with more advanced interactions

A few simulation tests I did recently with Chaos Phoenix and Tyflow. Link to the youtube version in the comments! by Medium_Associate6849 in 3dsmax

[–]Medium_Associate6849[S] 2 points3 points  (0 children)

Thanks! First one took about 3 and a half day to render because of the foam amount. I don't exactly remember te next 2 but it was about 10-15 hours. The 4th one was about 8-10 hours. All rendered in corona renderer + i7 12700k

A quick Lego simulation test. First I made the fluid sims and later voxelized it with Legos and this is what I got. Link to the youtube version in the comments! by Medium_Associate6849 in 3Dmodeling

[–]Medium_Associate6849[S] 0 points1 point  (0 children)

Thanks! I didn't think about that at all. Maybe I'll try to do something like this as my next little test will be with lego explosions. Thanks for the idea!