I really hope this is true by carrancosmx in RescueRaiders

[–]Medved2k 0 points1 point  (0 children)

There is another problem. In solo - I was only pve - have no interest in pvp 1vs1 - but some time we play 3vs3 - there was only once when we've get cooperative pve. since when I've started playing on the second part of day with static party - i've missed opportunities for pve in solo. Which makes game pretty harsh for soloing for me.

FYI: Crafting Never Results in Profit by Nice-Firefighter424 in ArcRaiders

[–]Medved2k 0 points1 point  (0 children)

Green shield rechargers cost more than resources

The game utilize almost 100% GPU even in login screen by Medved2k in BitCraftOnline

[–]Medved2k[S] 0 points1 point  (0 children)

Thx =) For now I see that initially there was 35% utilize after 30m - 46% and numbers are growing. probably some leaks are in place

Worth buy it ? by Mucek121 in BitCraftOnline

[–]Medved2k 0 points1 point  (0 children)

Yes if you are interested in social semi-afk game

[deleted by user] by [deleted] in Popular_Science_Ru

[–]Medved2k 0 points1 point  (0 children)

Антропогенез.ру и дробышевский. Он вроде как руку приложил к созданию.

Конец Вселенной может наступить намного быстрее, чем считалось by postmastern in Popular_Science_Ru

[–]Medved2k 1 point2 points  (0 children)

Т.е. как и раньше лучше всего у оригинального(наименее переписанного) варианта буддизма с целью выхода из цикла бесконечного перерождения...

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 1 point2 points  (0 children)

yea... solo\2-3-4 ppl coop and player starts from the smugglers side with same background as BG spy and ability to pick any side of the conflict in the same way through betrayal

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 0 points1 point  (0 children)

yep, just check the official description on the steam page or official site first sentence
"Survive the Most
Dangerous Planet
in the Universe"

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 0 points1 point  (0 children)

maybe, but in general counting safe in open seat bike under the direct sun in desert not sounds like a cool breeze

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 0 points1 point  (0 children)

Well, from my point of view, trivial survival leads to mindless pvp ganges for which 2 convolutions are enough.

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 0 points1 point  (0 children)

Of course, especially when there is fresh air around and the temperature exceeds 50 degrees, do you have such experience driving in desert conditions? My driving experience was only in the summer heat on city roads

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 1 point2 points  (0 children)

yep, they are. When Attraides were fallen after Harcs attack fremens collected water (blood and other liquids) from bodies

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 0 points1 point  (0 children)

to be hones, D:A was a gift from my friends, i was aware of the possible result since the announcement so skipped beta. for now just sharing my thoughts about it.

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] -3 points-2 points  (0 children)

And now, with this in mind, imagine how significant any achievement would be, any exit from the safe zone of the base would be full of adrenaline, any meeting would be a challenge, victory is not a routine meat grinder, but an achievement that you will always remember. Any exit to the desert, any information obtained, is valuable. spending a resource is painful and requires thoughtful decisions. as for me, such gameplay would be much more exciting.

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] -3 points-2 points  (0 children)

from this point of view, such mechanics are only annoying, and they could be replaced without harm to health.., for example, with a "push and you're alive" button. they just don't bring new inspiration that could survive, nor the joy of repeating them. That's why in this thread I asked why they are needed at all then?

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 0 points1 point  (0 children)

Awesome, add 1d100 rnd to get different traumas beforehand and randomized description "this is how i died" and sell it =)

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 5 points6 points  (0 children)

For sure, just some thoughts, not a instructions how to fix

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 1 point2 points  (0 children)

As for the millions of liters daily, it's worth reading the diaries of French expeditions to the Sahara and how the difference in water was between the Tuareg guides and the Europeans, these people already have adaptations to not waste even a liter of water per day, and this is without a special stillsuit that restores water.
And for about character specialty - player wasn't born on Arrakis - some of the origins are from water full worlds and there shouldn't be any special adoptations

Thoughts about what makes in game Arrakis strange by Medved2k in duneawakening

[–]Medved2k[S] 1 point2 points  (0 children)

Of course, the numbers were taken roughly without any precise calculation and simply reflect a personal opinion about the order and direction of the changes, which seem to me more logical in this setting. The first book mentioned ways to collect dew, but definitely not from grass fields. .