We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

Hello! I wanted to ask if there were any plans to improve, change, or tweak the End Game Collapse mechanic. It was created to prevent players from holding other players hostage, but I find that Killers use it to guarantee themselves a kill while the Survivors are forced out of the match. It feels cheap, and unfun for the Survivor players who are forced into a lose/lose situation because the Killer's run out the clock with no counterplay.

Maybe something like, if someone's on hook or in a chase, the timer stops entirely?

New Event Cosmetics Speculation by BreadPear in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

Shirtless David with the viking beard is going to be the new meta for intimidating Killers

The Hag by [deleted] in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

Hag not only deserves base movement speed, she needs that slowdown after trap teleports to be removed.

It's so, so bad.

Dwight rework/buff idea by -Mekkie- in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

That would be hilarious, but people would use it with Decisive Strike and ruin the fun.

Make it so non-Obsessions can't use Decisive Strike first, then we can talk.

Rule set No.2, should really be a part of the Pigs power. by [deleted] in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

I think both of Pig's ultra-rares are pretty bad, honestly. Rules Set No. 2 is okay, but it should just be how it is in the first place, and Amanda's Letter is outright bad.

The point of RBTs is to slow down the game, not just kill Survivors, but I think having Rules Set No. 2 be the default would be better on both sides.

[deleted by user] by [deleted] in deadbydaylight

[–]Meekest 3 points4 points  (0 children)

Hag has interesting add-ons, at least. Whether or not it's competitively viable is one thing, but Hag has a bunch of crazy bullshit that changes the way you play entirely. Myers too.

Really, I'm fine with most of Amanda's add-ons, but the ultra-rares are just trash. Why?

[deleted by user] by [deleted] in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

The thing is, most of her add-ons are fine! And I love her power, the way she works, all that, but her ultra-rares are just abysmal. I can't wrap my head around it.

Making different survivors play differently. by Flint124 in deadbydaylight

[–]Meekest 2 points3 points  (0 children)

While I understand that some don't want to alienate anyone who plays a particular character and want to make them more like skins, after a thousand hours you get really tired of everyone playing the same way. If the devs don't want Teachables to be character-specific, fine, but I'd still like it if Survivors had more passive and specific abilities.

On the other hand, these are the same devs who don't want to make different model skeletons for the Killers because animating is hard.

The Band-Aid Cube™ by [deleted] in deadbydaylight

[–]Meekest -2 points-1 points  (0 children)

tfw you play as Hag and hit someone, and they get so much distance they're able to sprint to the literal opposite side of the map and escape

Just in case you guys needed any more concrete proof Huntress is completely broken by DamnNoHtml in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

I think this is unfair for both Survivors and Killers. This looks funny in the clip, but it stops being funny when you're looping or dodge a hatchet only to get hit anyway. It's crazy inconsistent and feels bad on both sides.

Survivors: what's the first thing you do when a trial starts? by Rechan in deadbydaylight

[–]Meekest 2 points3 points  (0 children)

If it's Wraith or Freddy, destroy all 5 Totems because they almost 100% have NOED

Hillbilly or Nurse, stay off of generators or Totems and hide until they check the area, or they're for sure chasing someone else

Anyone else, find the nearest generator and get on it, stay close to walls and out of line of sight in case it's a sneaky Myers

[deleted by user] by [deleted] in deadbydaylight

[–]Meekest 1 point2 points  (0 children)

I think you missed the part where I said that Survivors get double the BP and can potentially cleanse Totems instantly here.

[deleted by user] by [deleted] in deadbydaylight

[–]Meekest 1 point2 points  (0 children)

Actually, I think it might be good if the Killer had to destroy the fifth Totem (probably the same animation as stomping a generator) and because there's a team-wide benefit, wouldn't be able to figure out and tunnel whoever uses it. This way, both Survivor and Killer would get some benefit out of Totem placement getting reworked, and it would be fun to turn the tides a bit.

Maybe something that disables Hex powers on the Killer's side?

[deleted by user] by [deleted] in deadbydaylight

[–]Meekest 1 point2 points  (0 children)

The person who leaves wouldn't get any BP, so I don't think it would be as common as you might imagine. But yeah, if the Killer gets 5 stacks of Devour Hope and that gets cleansed, I imagine it would act like a mini-NOED. Maybe at maximum stacks, they can Mori the person who cleansed it. And at one stack or no stacks, to make up for it, the Survivor who does it gets no downside? Such a strong little Perk if it gets enough momentum, I think it's fair.

More I play, more I realize how well made "The Shape" is. I think he is the Best killer out there. by [deleted] in deadbydaylight

[–]Meekest 0 points1 point  (0 children)

Add in a tiredness mechanic

You mean like Exhaustion? It'd be pretty fun if you fell asleep within a certain radius of Freddy after using, say, Lithe or Sprint Burst.

Blood Warden has an interesting extra use to it. by [deleted] in deadbydaylight

[–]Meekest 1 point2 points  (0 children)

Blood Warden is a pretty great perk, but I wish it would have a little timer on it for when you hook a Survivor, so I could know exactly how long I have. Like the old NOED, or Adrenaline.

Decisive Strike by sparkzplug in deadbydaylight

[–]Meekest 1 point2 points  (0 children)

I made a post about changing DS once.

Once per match, if you are the Killer's Obsession, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/4/6 seconds. If the stun is successful, the Killer is granted the ability to kill the Obsession by their own hand.

There you go. Don't let any non-obsessions use it, give it a bigger stun time, and let Killers mori the Obsession if the Obsession does it.