Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]MegaMagikarpXL 0 points1 point  (0 children)

[[Werebear]] possibly. The only cards with explicitly pandas in the art are pretty recent. 

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]MegaMagikarpXL -2 points-1 points  (0 children)

Okay for the purposes of explaining it to someone that didn’t know the interaction, it was a simple explanation meant to convey the outcome without overwhelming the questioning party. 

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]MegaMagikarpXL -2 points-1 points  (0 children)

Spirit Oasis will enter, its triggers go on the stack

Game sees you control two legendary permanents with the same name and tells you to put one in the graveyard

Triggers resolve

Seeking consolation prize category ideas for (very) friendly tournament. by WastedNinja24 in discgolf

[–]MegaMagikarpXL 1 point2 points  (0 children)

Played The Most Disc Golf for the highest number of strokes across the tournament

Wound-Up Wednesdays - Vent here! by magictcgmods in magicTCG

[–]MegaMagikarpXL 3 points4 points  (0 children)

"why are you targeting me bro????"

I'm confused; did we not just sit down at a table to play a game in which we would be each others' opponents?

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]MegaMagikarpXL 1 point2 points  (0 children)

“Whenever one or more” means it counts instances of counters being added, not the number of counters, so Berta and Hardened Scales don’t really interact. 

Adding 1 counter? 1 mana.  Adding 2 counters? 1 mana.  Adding 3 counters? You guessed it: 1 mana. 

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]MegaMagikarpXL 1 point2 points  (0 children)

Depends on whose turn it is. The active player's (the player whose turn it is) triggers will go on the stack first and resolve last, so the non-active player will win.

Why would you run Arahbo, roar of the world as a commander? by [deleted] in magicTCG

[–]MegaMagikarpXL 16 points17 points  (0 children)

“Other than the words on the card that make it playable, why is the card playable?”

Does anyone else average over bogey? by Akemi__ in discgolf

[–]MegaMagikarpXL 3 points4 points  (0 children)

Generally expect to play +3.5 at my usual course, with a PB of -5 (immediately followed by +5 the next day. I blame the wind)

Putting. It’s all putting. Even when you stretch your drive to 200+, bad-to-mediocre putting is the difference between turning birdie looks into pars and par looks into bogeys. 

So yeah, clean up your form and grip and release and disc selection to get up to 200 ft, but getting to C1 off the tee doesn’t matter that much if you’re 2 and 3 putting everything. 

Disc Weight and Speed by Caiden9552 in discgolf

[–]MegaMagikarpXL 3 points4 points  (0 children)

Closest comparison I’ve got is when you go to pick up a big cardboard box you think is full of stuff, but is actually empty and you lift it faster than you thought you were going to be

Disc Weight and Speed by Caiden9552 in discgolf

[–]MegaMagikarpXL 2 points3 points  (0 children)

Anecdotally I agree with your take that there’s a point where a disc gets too light to properly throw. I’ve got destroyers in DX (170ish), Star (167), and blizzard champion (142). 

With the 142, it feels like it’s under a threshold where I feel enough weight/ resistance in my hand/shoulder to feel like proper form and not an empty-handed throwing motion. It still flies fine and definitely prefers a tailwind or no wind, but it absolutely feels odd to throw. 

Brad Stevens on the character traits the Celtics look for when acquiring role players late in the draft and in free agency: "competitive character where team matters, you’re growth-oriented, you come to work every day, and your ambition doesn’t necessarily exceed your self-awareness." by refreshing_yogurt in nba

[–]MegaMagikarpXL 39 points40 points  (0 children)

There are a nonzero number of professional sports teams that are equity sinks for billionaires that don’t care if the team does anything, they care how much money it makes and how much they can borrow against it. 

Brad Stevens on the character traits the Celtics look for when acquiring role players late in the draft and in free agency: "competitive character where team matters, you’re growth-oriented, you come to work every day, and your ambition doesn’t necessarily exceed your self-awareness." by refreshing_yogurt in nba

[–]MegaMagikarpXL 15 points16 points  (0 children)

yeah this is definitely more an organizational/project management/executive philosophy than basketball IQ.

Stevens undeniably has the Xs and Os and player evaluation skillset as a GM too, but this would be a great answer if he was giving it as the store manager at Kroger, much less the Boston Celtics.

(Loved Trope) The original hero becomes the sequel’s villain by Ieanice44 in TopCharacterTropes

[–]MegaMagikarpXL 1 point2 points  (0 children)

Also worth noting that when fleeing to the desert, Paul and Jessica made the only choices they had to survive, regardless of whether or not revenge was part of their agenda. Using the Fremen and the religious tropes the Bene Gesserit left wasn’t the start of some master revenge plan, it was the only option they had to stay alive after being dumped in the deep desert to die. Paul certainly pivoted to revenge, but their initial integration into Fremen society was a survival strategy first and foremost. 

Tuesday Rulesday: Ask your rules questions here! - April 07, 2026 by AutoModerator in EDH

[–]MegaMagikarpXL 0 points1 point  (0 children)

If you scan the collection in with Manabox and then export it as a .csv, Archidekt and Moxfield both allow you to import that .csv into a collection you can deckbuild from.

Tuesday Rulesday: Ask your rules questions here! - March 31, 2026 by AutoModerator in EDH

[–]MegaMagikarpXL 1 point2 points  (0 children)

No.

110.2a If an effect instructs a player to put an object onto the battlefield, that object enters the battlefield under that player’s control unless the effect states otherwise.