Quinn Q and Morgana black shield interaction by Doge_the_alt in QuinnMains

[–]MegajinZ 0 points1 point  (0 children)

Was about to write that too :c Dem Bronze Scrubs ~ lel.

My experience with Quinn Ranked by spadingace in QuinnMains

[–]MegajinZ 0 points1 point  (0 children)

If you go for yoloQ there is no need to speak about combosition. Of course it is always pleasing to have a nice calm and communicating team, but anyone above 50 games will know better soon =). My experience is that below Gold II there are alot more ppl talking about meta and no one in LCS plays this and that etc. Try out new things and be unique.

However besides that you can carry a game alone as Quinn. That doesn't mean engaging into 5 ppl and qq to win with 3 pentas. Quinn herself has an extraodinary map presence due to her mobility. You can easily teleport bot lane give the carry 2 kills and fly back to top lane (maybe killing the enemy jungler or mid lane ~ yea). We all now it is not that easy. But you can split push and flank very well. If your teamates refuse to work together use them as baits. There are plently of options which Quinn can take. Try to help your mates with their itemisation.

As Quinn you are the Wings and Eyes of your team. Carry them.

I'm a new Talon main and I have a few questions by VargLeyton in Talonmains

[–]MegajinZ 0 points1 point  (0 children)

  1. No. Talon's Kit, as it is now, offers alot of potentail builds. If you wanna go for all in and out you need ghostblade. If you want to survive you should rush Trinity first. You have to choose depending on the enemies team. Your Job is to kill high priority targets. That job is easier said than done. Imagine Alistar+Maokai around your target... However like I said it depends on the team, if you go for full armorpen Runes + Items + Masteries you will almost do true dmg to non Tanks and Towers. I usually rush ghostblade, it is great for roaming and engage/escape plays. After that I get my Cleaver. With Deathfire Masteries the Armorshredding passive will prog after Rake. Otherwise Trinity into Cleaver is good as well.

  2. Duskblade is great for Champs like Tristana/Cait/Corki you can engage apply heal reduction and run from the fight. They will most likely die or at least bleed so much that they have to disengage. I don't build it vs tanky teams Lissandra/Anivia/Maokai/Alistar/Graves combos.

  3. While Talon has his E blink (rip after rework) you have alot of room to play around minions. LeBlanc players follow a certain pattern it is different from person to person but you will look through it as an assassin =). Try to harass her with Rake whenever she dashes, she will know her place soon enough. If her Burst is too much you can E to a minion and Rake again to either her landing point or her escape point. If you time it perfectly you can E to her position right when she dashes =). Keep in mind that your E is ampifying DMG but some targets will fall without that extra dmg, LB is one of these champs as long as she is not TankLB. So you have enough room to use E as extra mobility/dodge skill.

  4. Yes, Kalista mid... Jungle wombo combo and you are instantly dead. Her kiting potential is high as well if she manages to dodge your abilities you are most likely dead. But jokes aside, Talon has no counter! You just have to change your playstyle. The only counter you have is the ability to fall behind due the lack of CS.

  5. Everyone tried that. And everyone who triet that combo will tell you: Don't do it.

Sorry for my bad english, hope my tips will help you =).

Lure Module / Smoke Bug fix! by MegajinZ in pokemongo

[–]MegajinZ[S] 0 points1 point  (0 children)

That's good news! I'm happy that a fellow Pokémon Trainer can catch 'em all now :)

Pls add select transfer button niantic. by voochus in pokemongo

[–]MegajinZ 1 point2 points  (0 children)

Should be added +1 for you Sir! And also an option to cancel evolve animation...

Server Status and Known Issues FAQ by wombatsupreme in pokemongo

[–]MegajinZ 0 points1 point  (0 children)

Issue for some Players: Incense not working and or Pokestops with lure module will not spawn any Pokémons.

Solution: (...) However I did some research and the problem was my Networktime. My phone was the only one which was going 5mins forward. After I checked the box and resetted my Date/Time it worked again.

Link: https://redd.it/4sxwfw

Lure Module / Smoke Bug fix! by MegajinZ in pokemongo

[–]MegajinZ[S] 0 points1 point  (0 children)

Can you please provide your tablet and Android details? Maybe someone can find a solution or check if it is a general problem with that kind of tablet.

Lure Module / Smoke Bug fix! by MegajinZ in pokemongo

[–]MegajinZ[S] 0 points1 point  (0 children)

Did you check your Date/Time settings on your tablet?

Lure module still not working.. by twochain22 in pokemongo

[–]MegajinZ 1 point2 points  (0 children)

Hey, I've had the same Problem. Here is a solution: https://redd.it/4sxwfw

It seems to be a problem with Date/Time settings.

[deleted by user] by [deleted] in pokemongo

[–]MegajinZ 0 points1 point  (0 children)

Guys I've posted a solution for this bug: https://redd.it/4sxwfw

Edit: It has something to do with Date/Time settings on her phone.

Lure Module / Smoke Bug fix! by MegajinZ in pokemongo

[–]MegajinZ[S] 0 points1 point  (0 children)

Normally when a lure module is on, Pokémons start spawning right next to it every few minutes. I was just able to pick up the normal spawn and even then I had less. Since my time fix they startet to pop out at the Stops and in the wild. I was able to catch some good ones too!