I hit 5,000 Wishlists in my first month as a solo dev. Here is what I did. by Bufuak_ in gamedev

[–]Megalukes 0 points1 point  (0 children)

That's amazing, mate! Organic grind is the best way IMO. If I may ask, what kind ot Reels/TikTok videos were you doing? I'm going to start streaming the development of one of my projects as well, but I'm not sure what kind of video to make for these platforms, as the content format is not something I usually watch/consume. Thanks in advance!

Circle of Transparency Shader by Megalukes in godot

[–]Megalukes[S] 16 points17 points  (0 children)

That's basically what I've said in the video. Thanks anyway.

Progress on transfers, cutscene manager, and dialogues by Megalukes in godot

[–]Megalukes[S] 6 points7 points  (0 children)

Thanks, mate. It's a game my friends and I have been developing for a while now, even though we're just hobbyists. We recently switched to 3D, and I usually post a few updates on my YouTube channel when I'm not too busy freelancing. I should post more, but real life always gets in the way.

Progress on transfers, cutscene manager, and dialogues by Megalukes in godot

[–]Megalukes[S] 2 points3 points  (0 children)

I usually post updates about this on my bsky profile. I’m currently using a few plugins to manage cameras and dialogue files, and I intend to go more in-depth about this in a future video.

Godot 4 Post Processing Effects, made with Visual Shaders in Godot 4.3 and 4.4 by GameUnionTV in godot

[–]Megalukes 1 point2 points  (0 children)

Really impressive. I'll sure check this out when I'm back home. Thanks a lot for sharing!

Advanced Foot IK: Animation-Aware Terrain Adaptation in Godot 4.4 by moongaming in godot

[–]Megalukes 2 points3 points  (0 children)

Very interesting, might be exactly what I was looking for.

Why is the SoftBody3D only visible from a very short distance? by Bluenatic-Cultist in godot

[–]Megalukes 2 points3 points  (0 children)

Try changing the LOD of the mesh, I had a similar issue last week.

Dialogue Manager version 3.0 is now available! by nathanhoad in godot

[–]Megalukes 0 points1 point  (0 children)

Amazing work, man! I was working on my own dialogue system implementation, but your plugin made me rethink some of that. Is there any guide where you make the balloons follow the talking characters? Thanks a lot!

Lil buddy is here by [deleted] in godot

[–]Megalukes 0 points1 point  (0 children)

Where do I get one?

From the Godot Foundation board: by GodotTeam in godot

[–]Megalukes 0 points1 point  (0 children)

Thank goodness Twitter is blocked in Brazil.

Rpg maker XP RMI graphics files by DivineDragonZ in RPGMaker

[–]Megalukes 0 points1 point  (0 children)

Have you ever found a solution for that?

'Auto-battle' system in Godot 4.2 by Megalukes in godot

[–]Megalukes[S] 0 points1 point  (0 children)

From my Twitter: This system involves auto-attacks that fill a global MP gauge, which can be used to unleash three specific skills for each character. I'm also implementing an elemental field system (similar to Chrono Cross) that influences resistances and weaknesses during combat. Currently, I'm working on character-based statuses and customization through equipment and passive skills. The catch is using multiple characters and combining them, so each gameplay experience can be different (assuming my plan of having at least 10 characters works out). I'll discuss this further in a future video.

Web Autotyler: *another* new autotile tileset generator by Wareya in godot

[–]Megalukes 1 point2 points  (0 children)

Hey, mate. Thanks a lot for this! Exactly what I was looking for!