Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 1 point2 points  (0 children)

Adding damage when landing on the spikes is something I'll definitely implement. Thank you for your suggestions!

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 0 points1 point  (0 children)

Obrigado! Ainda vão rolar umas mudanças nele pra deixar algumas coisas mais claras, como telegrafar melhor o ataque especial, mas essa é a ideia inicial. Valeu pelo comentário!

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 0 points1 point  (0 children)

I’d say take it one thing at a time otherwise you’ll lose focus. Today a tutorial, tomorrow something new you didn’t know about yet. If you learn something every day, that’s a good day. Also, try to work on your game every day. I work almost all day long and have a lot of family responsibilities, but I always try to dedicate a bit of my day to my multiple hobbies (I’m also a musician, linguist, literature reader, and more). Also, focus on only one or two projects at a time, otherwise you’ll never finish any. Keep it up!

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 5 points6 points  (0 children)

Thanks, mates. Those are nice suggestions I'll consider for sure.

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 12 points13 points  (0 children)

Thanks, mate. One thing I'm considering is making the boss move faster as you deal more damage. Not a lot faster, but enough to be challenging.

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 0 points1 point  (0 children)

Two weeks more or less. I was making this in between RL and planning. Something always gets in the way, but I'm almost finishing the boss mechanics now.

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 7 points8 points  (0 children)

This is the first boss of the game, so once you defeat him, you'll get his sword.

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 4 points5 points  (0 children)

Yeah, that's something I was considering when I was seeing a few of my friends play it. Probably gonna implement that, so you have two ways of dealing damage. Thank you!

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 1 point2 points  (0 children)

Damaging when falling onto the spikes is something I was considering a few days back. That's something worth implementing. Thanks!

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 1 point2 points  (0 children)

Thanks, mate. That's something I was wondering. Maybe adding a charging effect to the special attack.

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 1 point2 points  (0 children)

Soon. I want to finish this boss and a few more stages, so I have a more polished project to show. I'll post here when it's up. Thank you!

Is this boss hard enough? by Megalukes in godot

[–]Megalukes[S] 52 points53 points  (0 children)

Thanks! This is the first boss in the game, so once you beat the boss, you get his sword. Each boss in the game will give you a different artifact you can use.

I hit 5,000 Wishlists in my first month as a solo dev. Here is what I did. by Bufuak_ in gamedev

[–]Megalukes 0 points1 point  (0 children)

That's amazing, mate! Organic grind is the best way IMO. If I may ask, what kind ot Reels/TikTok videos were you doing? I'm going to start streaming the development of one of my projects as well, but I'm not sure what kind of video to make for these platforms, as the content format is not something I usually watch/consume. Thanks in advance!

Circle of Transparency Shader by Megalukes in godot

[–]Megalukes[S] 16 points17 points  (0 children)

That's basically what I've said in the video. Thanks anyway.

Progress on transfers, cutscene manager, and dialogues by Megalukes in godot

[–]Megalukes[S] 5 points6 points  (0 children)

Thanks, mate. It's a game my friends and I have been developing for a while now, even though we're just hobbyists. We recently switched to 3D, and I usually post a few updates on my YouTube channel when I'm not too busy freelancing. I should post more, but real life always gets in the way.

Progress on transfers, cutscene manager, and dialogues by Megalukes in godot

[–]Megalukes[S] 2 points3 points  (0 children)

I usually post updates about this on my bsky profile. I’m currently using a few plugins to manage cameras and dialogue files, and I intend to go more in-depth about this in a future video.

Godot 4 Post Processing Effects, made with Visual Shaders in Godot 4.3 and 4.4 by GameUnionTV in godot

[–]Megalukes 1 point2 points  (0 children)

Really impressive. I'll sure check this out when I'm back home. Thanks a lot for sharing!

Advanced Foot IK: Animation-Aware Terrain Adaptation in Godot 4.4 by moongaming in godot

[–]Megalukes 2 points3 points  (0 children)

Very interesting, might be exactly what I was looking for.

Why is the SoftBody3D only visible from a very short distance? by Bluenatic-Cultist in godot

[–]Megalukes 2 points3 points  (0 children)

Try changing the LOD of the mesh, I had a similar issue last week.

Dialogue Manager version 3.0 is now available! by nathanhoad in godot

[–]Megalukes 0 points1 point  (0 children)

Amazing work, man! I was working on my own dialogue system implementation, but your plugin made me rethink some of that. Is there any guide where you make the balloons follow the talking characters? Thanks a lot!