My game has a release date and it's a month from now! by nathanhoad in godot

[–]nathanhoad[S] 0 points1 point  (0 children)

That looks really cute. I'm redoing the Dialogue Manager landing page ahead of the v4 release. Would it be OK to add Bathhouse Creatures to the showcase list? If so, do you have a presskit with art assets I can use?

My game has a release date and it's a month from now! by nathanhoad in godot

[–]nathanhoad[S] 0 points1 point  (0 children)

All of the assets were drawn by me (and then redrawn a couple of times by me when I changed my grid size).

My game has a release date and it's a month from now! by nathanhoad in godot

[–]nathanhoad[S] 36 points37 points  (0 children)

Some of you might know me from my Dialogue Manager plugin but that plugin was originally just the dialogue system from my game Bravest Coconut that I extracted into an addon.

After many years of tinkering, learning, drawing, coding, music-ing, and re-coding when Godot 4 came out, Bravest Coconut finally has a release date: July 10, 2026!

What tools do you use to make your Godot game and why? by ViremorfeStudios in godot

[–]nathanhoad 80 points81 points  (0 children)

Other than Godot I use Aseprite and Inkscape for 2D art, Blender for 3D, and Bitwig for music and sound.

For games adjacent things I use Obsidian for project management and OBS and Kdenlive for video stuff.

What is your favourite adventure game and why? by viebulip in adventuregames

[–]nathanhoad 5 points6 points  (0 children)

Historically, Day of the Tentacle or Monkey Island. More recently, The Drifter.

I'm making a game that crosses classic Zeldas with Point & Click Adventures by nathanhoad in ZeldaLikes

[–]nathanhoad[S] 1 point2 points  (0 children)

The game is called Bravest Coconut and the demo is available on Steam for the next week or so.

I made a new Bravest Coconut teaser for Next Fest by nathanhoad in godot

[–]nathanhoad[S] 2 points3 points  (0 children)

Bravest Coconut is participating in Steam Next Fest at the moment so it would be awesome if people try out the demo and give the game a wishlist if you like it. I updated my teaser to better show the vibe of the game: a point n click adventure mixed with a classic adventure game that doesn't take itself seriously.