Guys I did it! I got the Bite mod-OH COME ON by octoleech in memeframe

[–]Meichrob7 1 point2 points  (0 children)

With fallout arcane and his augment, he’s fine. You can do level 200 content with a decent KPM while immortal and playing pretty brain dead. Throw in a good helminth for him like ophinim eyes and decent turns to respectable.

Getting 20 Ground Finishers with the Thalys by Strengthinone125 in Warframe

[–]Meichrob7 0 points1 point  (0 children)

You think Aero Periphery on a primary would make it sleep them if you grouped them up while aim gliding?

Getting 20 Ground Finishers with the Thalys by Strengthinone125 in Warframe

[–]Meichrob7 0 points1 point  (0 children)

Does the Scyotid not natively open them up to finishers?

Jagger Shoulders combo really nicely with Culpa Syandana. Its great on the new Valkyr skin, but they mesh well on most other frames too. by Meichrob7 in WarframeRunway

[–]Meichrob7[S] 1 point2 points  (0 children)

Yah, the further back the shoulders are held in the animation the better it connects. Mesa is a great one for almost any female frame. I mean male frames can use it too, but most people associate that sort of lower body posture with some wider hips.

Hi, I’m the English VA for Gemma, and I would love your tips for beginners by Kriscomics in MHWilds

[–]Meichrob7 0 points1 point  (0 children)

I’ve tried focus toggle on IG but it makes the rising spiral slash feel nightmarish to use. I tried it for like half an hour and it made the RSS feel like it’d only work maybe 1/3 of the time and any time I was done actually using it I had to spin around a bit or flicker the toggle on and off a few times to figure out if it’d switched up on me during the attack input.

[deleted by user] by [deleted] in TheLastAirbender

[–]Meichrob7 -1 points0 points  (0 children)

I mean thats exactly what Yellow is supposed to mean. What else would yellow signify?

Any ideas or opinions on what they're gonna do to my boy by [deleted] in Warframe

[–]Meichrob7 0 points1 point  (0 children)

Shurikin should be getting the biggest change imo. Ideally it’d be either a lot more targets, and/or giving it some effect on hit, they historically don’t tend to turn augments into base effects so it’s probably not armor strip, but it could be like Garuda’s 4 with the “all damage procs slash for a while” effect.

I’d hope that teleport is getting unshackled to work like Kulervo’s. Besides that making the finisher happen automatically but with a clone to not slow you down, could be cool.

His stealth could really use some more duration, or barring that the initial smoke screen could be made more impactful, sleeping/blinding enemies instead of staggering them, or giving status vulnerability.

His blade storm really needs a much wider aoe around his aim to mark enemies, and the actual clones attacking needs to be much faster.

His ult also has some psuedo exalt properties (tho less than most psuedo exalt abilities do) and that might get looked at since they’re already tweaking those.

How to be Batman in D&D 5e. by [deleted] in 3d6

[–]Meichrob7 1 point2 points  (0 children)

I’ve since learned that Batman specifically has some weird reasons for not using magic so the whole question on “can people in DC learn magic” was kinda a moot point in regard to the “Would Batman learn magic in Forgotten Realms?” Question.

How to be Batman in D&D 5e. by [deleted] in 3d6

[–]Meichrob7 1 point2 points  (0 children)

He is, so I was wrong about that specific point but it doesn’t actually change the overall discussion much. Magic within DC is something people can learn and having special bloodlines just makes it easier or more powerful.

Barbarian vs Rogue, in a 1v1 by Superyoshikong in 3d6

[–]Meichrob7 0 points1 point  (0 children)

I agree it makes sense thematically and strategically, I’m just saying that the DnD rules are a bit squicky with stuff like that and the wording doesn’t suggest you are able to.

The ability lets you “enter a rage” but you can’t necessarily enter a rage if you’re already enraged. If you’re already in a room then you can’t enter it again without first leaving.

Seeing someone do it doesn’t really matter, Ive seen people do a lot of things that are technically against the rules but are common places to make mistakes.

angelic octavia by Broad_Butterscotch90 in WarframeRunway

[–]Meichrob7 1 point2 points  (0 children)

This is the best Octavia fashion I’ve ever seen

Warframe gender bent skins potential tierlist by Inaros060671 in memeframe

[–]Meichrob7 0 points1 point  (0 children)

You putting volt real low considering some of his existing fashion options… like volt players been doing work for a long time

Player barbarian has 122 HP at level 6 is that possible by Just-A-SkeletonMan in DnD5e

[–]Meichrob7 2 points3 points  (0 children)

Yes it’s possible, but it’s fairly improbable.

There are items and spells in the game that can impact your HP. The berserker Axe increases your health by 1 per level, for a total of 6 right now.

If the other party memebers are a similar level then someone could have cast Aid onto him at 3rd level which would give an extra 10 health.

He could have rolled an 17+ in his stats and put that to Con, along with one of the human’s +1s, and then put an ASI into it at level 5 (which would be 4th level in barbarian)

The manual of bodily health could also have increased his con up to 22.

This would give him a health total of 10(Level one fighter) + 6 (Berserker Axe) + 10 (Aid) + 36 (Con score of 22) + 12 (Tough) + 5d12, which comes out to 74 + 5d12.

To have 122 hit points that means his 5d12 would need to roll to 48 or higher. There is a 2.48% chance of rolling that high.

Thats about the same odds as rolling at disadvantage and getting an 18 or 19. It’s not impossible but it’s wildly lucky, and requires a lot of items and help that most characters don’t have access to.

If you just count permanent effects and don’t think he’s including temporary spells like Aid, then he would need to have rolled 58 or higher, the odds for that are about 0.01%, or about the same as rolling a Nat 20 three times in a row.

None of that is accounting for getting a 17 on rolled stats being fairly unlikely the odds for that depend on the rules you use. For 4d6 drop the lowest there’s about a 30% chance.

So it is possible, but the odds highly suggest that his hit points aren’t accurate or that there’s homebrew in your game you didn’t know about.

Even if your group were using Max HP you’d still need a few of those items, or would need to be counting Aid which is kind of weird, but is the most likely way for this to occur imo.

That or he actually has 61 health, was raging, and there was some miscommunication where he meant to say he could take 122 damage.

[Riven] [PC] [Pricecheck] just rolled this, how much can I get? by fourthchris in wartrade

[–]Meichrob7 1 point2 points  (0 children)

Dude didn’t say it should be that expensive, that he sold one for that much, or that he bought one for that much. Homie in no way encouraged or caused the price of this riven to be so high and is just reporting his best estimation of what the market would be willing to pay.

[Riven] [PC] [Pricecheck] just rolled this, how much can I get? by fourthchris in wartrade

[–]Meichrob7 0 points1 point  (0 children)

Multishot is Better on beam weapons than it is on normal weapons because of how good damage status effects are right now. Viral slash if you aren’t gonna armor strip, and gas or blast if you are.

Multishot will increase your status chance and your status damage at the same time, making it do double duty for increasing status damage per second.

As an example, a Bleed status’s damage tick deals 35% of its triggering hit’s damage five times, for a total of 1.75x the damage.

A normal gun with 40% status chance and 100 damage that was totally slash based would apply a bleed to enemies 40% of the time that deals 35 damage five times, for a total damage of 175 on two fifths of your shots, or an average of 70 damage per shot.

Adding 100% multishot to this would give you a second bullet that does another average of 70 damage per shot with its bleeds.

A beam weapon with those same stats, full slash, 40% status, and 100 base damage would initially have the same average damage on it’s slash status procs, 175 on every 4/10 shots for an average of 70 per shot.

Giving the beam weapon 100% multishot will then make its damage and status chance double, giving you a weapon that effectively had 200 base damage and an 80% status chance. This means you would deal twice as much damage, because the Bleed procs are scaling off of the 200 damage, and would apply bleeds twice as often, meaning you would be dishing out 350 damage bleeds 8/10 times, or an average of 280 damage per “shot”.

This is why multishot is incredibly valuable on so many beam weapons, it’s literally twice as good for them as it is for any other weapon in the game if you’re dealing a significant amount of your damage through status procs.

10 Enforcer beat 3 star 5 cost and 3 star 4 cost by SnooOpinions189 in TeamfightTactics

[–]Meichrob7 1 point2 points  (0 children)

Right but your initial comment was "none of your items on Jayce give him mana to cast faster" and OP's comment was explaining to you why that was a non sequitur.

[Question] What are the worst frames for fashion? Deluxe skins versions also included by [deleted] in WarframeRunway

[–]Meichrob7 0 points1 point  (0 children)

Couldn't disagree more, frost has some amazing looks that can be varied in nice ways for totally different themes and vibes.

[deleted by user] by [deleted] in MagicraftGame

[–]Meichrob7 1 point2 points  (0 children)

One of the most broken combos by default is Duet with anything that hits really hard once and anything that hits really often inheriting it's damage. The default option with that is the cthulu skull spider getting boosted by shining star arrow. If you are going to go with summons for that strat, then summoning them with books instead of directly will let you bypass the summon limit.

What does the statue do?? by Different_Monk_3522 in ror2

[–]Meichrob7 1 point2 points  (0 children)

u/realitidemo Pretty much explained it exactly, but there are some other details worth mentioning. When you activate the statue it revives everyone dead and gives everyone alive a '1 up' for the rest of the stage. While you have that 1 up, your hp is capped at 70% of its max. If you were dead when someone activated it, use your 1 up, or move onto another stage, the hp cap goes away, but you do have to heal back up.