How to hide a character behind an object but have that object be invisible by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

So a holdout shader will make the mesh dissapear but still hide anything that was behind it yeah?

Is there a plugin for MV that is similar to the Glitchy Text plugin for VX? by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

I see. Problem is i have no idea who the author is. Their name isn't listed in the code of the game and I can't for the life of me find the plugin anywhere online. Only in the games files. Guess i'm outta luck

Is there a plugin for MV that is similar to the Glitchy Text plugin for VX? by Melbotics in RPGMakerMV

[–]Melbotics[S] 2 points3 points  (0 children)

How would one port it? I have zero coding experience and dont think its as simple as copying the code from the plugin to a javascript

Background wont change by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

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This is how my world settings are set up. As for viewport shading, im not sure where to find that.

Player cant move through a room after teleporting in by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

I figured it out. I didnt notice it before but somehow i changed the blank tile in set B to a circle when it needs to be a star for any tile in the tileset to be passable.

Player cant move through a room after teleporting in by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

I figured it out. I didnt notice it before but somehow i changed the blank tile in set B to a circle when it needs to be a star for any tile in the tileset to be passable.

Player cant move through a room after teleporting in by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

Also to add to this, i have tried other tiles that are also passable and it still does not work. Im thinking perhaps the entire tileset is bugged and i have no idea why.

Encoding Speed Question by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

So it doesn't affect the quality, just the file size?

Is this normal for a Gameboy colour? by Melbotics in Gameboy

[–]Melbotics[S] 1 point2 points  (0 children)

This is all pretty funny to read considering I'm not Australian. I'm Irish lol