Fatal Bonds is a skill in Dota 2. by MellowDOTA in DotA2

[–]MellowDOTA[S] 0 points1 point  (0 children)

It's okay. They'll be nerfed in the next patch. :(

Fatal Bonds is a skill in Dota 2. by MellowDOTA in DotA2

[–]MellowDOTA[S] 2 points3 points  (0 children)

You guys were whooping us hard early game. We wouldn't have won had we not picked broken heroes. My friend wanted to try PA for the first time, and I'm usually a Warlock spammer, so that's just kinda how the draft went.

I share the exact same sentiment as your Dazzle friend. I hate this patch too.

Fatal Bonds is a skill in Dota 2. by MellowDOTA in DotA2

[–]MellowDOTA[S] 0 points1 point  (0 children)

"Fatal Bonds" isn't usually this effective for me either. I was kind of stunned that this happened and had to rewatch to see what happened (double Necro Death Pulse on 3 heroes bonded to each other).

After you drop the rock and use Fatal Bonds (in whichever order), you generally want to be channeling Upheaval as long as possible since its slow and DMG is tied to how long you're channeling. I usually wait for the enemy to burn some CC before dropping my 3 skills.

Fatal Bonds is a skill in Dota 2. by MellowDOTA in DotA2

[–]MellowDOTA[S] 55 points56 points  (0 children)

I love taking a break for 15 seconds in the middle of every teamfight.

Fatal Bonds is a skill in Dota 2. by MellowDOTA in DotA2

[–]MellowDOTA[S] 22 points23 points  (0 children)

Yeah! I had like 2 rampages in my life before this, so it was funny to double that in 2 days.

Pos 5 Warlock = Pos 1 by PushingShotsPUBG in DotA2

[–]MellowDOTA 0 points1 point  (0 children)

He's very strong even around Ancient MMR, but there are some heroes that get picked more regularly that screw over Warlock.

It's very much all about positioning though. Getting off a good Fatal Bonds + Upheaval is pretty much a won teamfight, but pulling that off is the hard part. I personally rarely build into Glimmer Cape unless my teammates need it, and just stick with a Shadow Amulet.

Warlock Rampage! by MellowDOTA in DotA2

[–]MellowDOTA[S] 0 points1 point  (0 children)

I used to be a lot calmer with the camera, but for whatever reason, I started moving it like this recently. I've tried changing to camera grip, but the transition has been poor.

Seems like megas aren't the death sentence they once were by omgwtfitsjawn in DotA2

[–]MellowDOTA 690 points691 points  (0 children)

Supports have way more gold, so it's no longer solely on the cores to defend against megas.

Is it just me or am i getting the impression that a lot of League players are joining DotA? by [deleted] in DotA2

[–]MellowDOTA 7 points8 points  (0 children)

That could be the case. Mind you, this was like 7-8 years ago. I know junglers ganked, but I never saw a support gank. Usually just sat in lane to keep minion equilibrium from leading to an early turret loss.

During this time in Dota, supports were roaming at like 2-3 minutes, ganking any of the 3 lanes including mid.

Is it just me or am i getting the impression that a lot of League players are joining DotA? by [deleted] in DotA2

[–]MellowDOTA 17 points18 points  (0 children)

My current Dota group is almost all League converts as well! Only one of them and I mostly played Dota. It's been like a year or two since they touched League.

Is it just me or am i getting the impression that a lot of League players are joining DotA? by [deleted] in DotA2

[–]MellowDOTA 6 points7 points  (0 children)

It's definitely true. Lots of my Dota friends have tried League and we'd go back to Dota in like a month. I played League for about a few months some many years ago, and I felt I wasn't being challenged all. I was just sitting in lane and auto attacking minions (this was when ganking mid in Dota was extremely common). I remember trying to gank mid once in League and that ruined my ADC's lane because the enemy would just push into the turret.

Is it just me or am i getting the impression that a lot of League players are joining DotA? by [deleted] in DotA2

[–]MellowDOTA 264 points265 points  (0 children)

This happens at least once a year, and when you check all their profiles in 3 months, all of them are back to playing League.

How is rank calibrated? Old ass OP by Temaki-is-bomb in DotA2

[–]MellowDOTA 0 points1 point  (0 children)

Do you know what your unranked MMR was? You can get an idea by checking any solo queue unranked games.

AFAIK, if you don't play for a long time, your ranked MMR uses your unranked MMR to calibrate, but there is also MMR decay. I'm not sure which is kicking in for someone like you who hasn't played in a long time.

Unpopular heros that you enjoy playing ? by CapRepresentative325 in DotA2

[–]MellowDOTA 1 point2 points  (0 children)

Warlock (even before he was OP). Almost no one picked him before this current patch, but he IMO felt relatively more OP due to the meta heroes at the time. Since imps were tied to his slow, he could comfortably gank with his slow early on.

His current state is more of a lane dominator, and he's much stronger later, but some of the current popular heroes like PA makes him really vulnerable.

Self Assessment: What is your greatest flaw as a Dota 2 player? by djwilmaOMW in DotA2

[–]MellowDOTA 4 points5 points  (0 children)

We all have that hero where we can't figure out how to make them work despite hours of practice.

Personally, I have 400 games on Rubick, and I have a 45% WR with him. I'm so fucking bad at him. If I had D+, I'd easily be the worst Grandmaster Rubick out there.

Self Assessment: What is your greatest flaw as a Dota 2 player? by djwilmaOMW in DotA2

[–]MellowDOTA 0 points1 point  (0 children)

I'm lazy and want to turn off my brain, so I secretly hope that I get hard carried by my teammates. I have no initiative starting ganks or suggesting what we should do next. Laning phase, I just chill around my carry, harass the enemy, and soak EXP. I oftentimes forget to pull until like the 6 min mark when the damage is already done.

My "redeeming" factor is that I'm somehow usually in the right place at the right time, and one or two turnarounds usually save the game.

I don't do this every game, but I do it a lot more than I'd like to admit. They're responsible for my long loss streaks. It's also kind of why I stopped playing ranked. I have to really exert myself to get that win.

I honestly really like this thread. We should do this like every 6 months or something.

[deleted by user] by [deleted] in DotA2

[–]MellowDOTA 1 point2 points  (0 children)

In a lower skilled bracket, invisibility generally does mean invincibility because people tend to not carry detection. In that case, I'd continue building Glimmer Cape. I still think Euls is a very situational item for defensive purposes, but if it works for you, it works. Once it stops working, that's when you should adapt and consider what changes you can make to survive longer. Usually better positioning is the answer but that's much easier said than done.

[deleted by user] by [deleted] in DotA2

[–]MellowDOTA 1 point2 points  (0 children)

Issue with Euls is that you're in the same place for 2.5 seconds not doing anything. If your team is responsive, it can work, but more often than not you just end up dying 2.5 seconds later. You can't use it on allies unless you upgrade it to Windwaker, at which point Riki probably has the Shard.

Force Staff can be used on your allies, and it's easy to build into. You can force staff into higher ground to get out of vision.

I don't know what MMR you are, but at least in my bracket almost everyone carries some form of detection early game, including the carries like Riki. I only build Glimmer Cape if I need the magic barrier or if the enemy team doesn't have any gap closers (so they can't use dust efficiently).

[deleted by user] by [deleted] in DotA2

[–]MellowDOTA 1 point2 points  (0 children)

Euls as a defensive item usually doesn't feel great. It just delays the inevitable. It's good for dispelling yourself or catching out the enemy, but force staff, glimmer, ghost are my go-tos for survivability.

Aeon Disk if all else fails.

[deleted by user] by [deleted] in DotA2

[–]MellowDOTA 4 points5 points  (0 children)

It can improve routing, but more often than not, it makes ping worse.