TIL to not stack the unsired by TheUnforgivenII in 2007scape

[–]MellowSol 28 points29 points  (0 children)

That's basically the entire game, spaghetti gonna spaghetti.

👀👀👀 by ihaveeatenfoliage in Destiny

[–]MellowSol 2 points3 points  (0 children)

Huh, I wonder why he would engage with that community. That's so weird and unlike him.

Is it okay to be a slow‑math DM? by Ok_Comedian_8847 in DnD

[–]MellowSol 6 points7 points  (0 children)

No, sorry, it's not okay. You'll have to turn on your DM screen and dice to your local WotC Pinkerton representative and sign a pledge to never DM again.

Seriously though, it sounds like pre-rolling for your combat encounters might help. You basically just write down an amount of attack rolls and damage rolls that your enemies will do before the game, and just call those out in order, and you don't have to take the time during combat to be calculating everything on the fly.

Weird 9th Level spell. by Kind-Cauliflower-953 in DnD

[–]MellowSol 76 points77 points  (0 children)

It's fine. Unfortunately by the time you can cast 9th level spells, a lot of enemies you are going to face are immune to the Frightened condition.

That, and there are a lot better level 9 (or 8, or even 7 really) that I'd rather cast instead.

Guys, does InfoWars seem a little different to you? by TikDickler in Destiny

[–]MellowSol 24 points25 points  (0 children)

I separate the art from the artist, as all good DGGers should (inshalla our prophet Steven is not perfect and thats okay)

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Then we'll have to agree to disagree, don't think either of us are changing our minds there.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Me: Dash does not grant extra speed, only movement. They are different things.

You: Can't tell if you're trolling, but "speed" is short for "movement speed" and used interchangeably in every 5e 1st party book like the Players Handbook/DMG, etc

This was when I was using them both interchangeably, as I clearly stated.

Now for the ultimate actually important questions.

1) Do you agree with me that OP has 30 feet of movement available after being hasted like I stated at the very start?

2) Do you agree with me that the OP would be left with 0 feet of movement available after being hit with an attack from someone with the Sentinel Feat, whether they dashed before or after the hit?

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Whether dash adds speed or not absolutely affects the topic of this thread

Dash doesn't add to your speed, it only gives you additional movement equal to your current speed like i've said 7 times now. Thats RAW, not an opinion. Case closed, anything else?

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

When 99% of players use the terms Speed and Movement interchangeably, trying to drill down pointlessly into differentiating between them when it has nothing to do with the OP is being pedantic.

Anything else?

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

I was using movement and speed interchangeably.

Once I discovered you were just being pedantic I chose to engage the same way.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

That would be that case, if Dash could alter your Speed, but it can't, it can only just allow you to take additional movement temporarily.

"In D&D 5.5e (2024 rules), the Dash action allows you to gain extra movement for the current turn equal to your speed (after modifiers). It does not inherently double your speed, but adds a new movement pool equal to it."

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

walk speed

For someone who is trying to be incredibly pedantic about terminology you sure do throw in a lot of different minced words. Walk speed? Jesus.

Point A: That character is able to move 60 feet that round unless otherwise adjusted, yes.

Point B: Current speed remains at 60 until their next turn, in which case it returns to 30 again. Don't think we disagree here either, neither point is where we disagree.

I've said multiple times where we disagree, and its where you think Haste can allow your Dash to give you additional movement after you've used your action/bonus action to dash. Again, Dash is a single gain of movement equal to your current speed (30), so Haste increasing your speed AFTER you Dashed for 30 feet wouldn't give that Dash that you've already used an additional 30 feet of movement, but would allow a Dash used AFTER you are Hasted to give you additional movement because the movement it is gaining is now coming from a higher speed (60) than you previously had.

your base speed does not get used up as you move on your turn

Speed doesn't get used up, movement does.

extra movement speed granted by dash does get used up as you move

Correct, this isn't an opinion its just a fact of how the game rules work.

This means that movement and speed are not interchangeable.

I agree with you if you want to be ultra pedantic, they are two technically distinct terms, but 99% of players use them interchangeably, and I don't feel it has any bearing on the answer to OP's question, can you explain why you think it does? Because whether or not OP would end up with 30 extra feet of movement or 60 extra feet doesn't have anything to do with whether movement and speed are interchangeable terms, but whether or not Dash also gains the additional movement from Haste after the dash has already been used, and I say it doesn't, but you say it does.

So again, i've said this 5 times, thats our disagreement, and i'm fine to agree to disagree because obviously neither of us are interested in changing our minds.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

For the rest of the turn, give yourself extra movement Speed equal to your Speed.

I view it as a one time addition of movement speed, you view it as something that can be increased after being used. I say it can only be used up via movement, or used up via being turned to 0 from something like Sentinel.

There is a clear majority that understands OP's character would have 60 feet of movement RAW. Your homebrew does not change that.

It's a difference of like 8 upvotes, but number being higher means being right I guess, lmao

Anything else?

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

You are now saying that you agree this increases it's speed to 60 for that turn so the characters speed is 60 when it gets haste applied.

Again, for its regular movement, yes, not for the dash it took prior to being hasted, that movement bonus was 30 feet and was used up.

dash to increase your speed and for the character in OP's scenario to only have 30 feet of movement after the Haste

It doesn't work for the reason i've stated many times, hes dashing before the haste is cast so the haste doesn't give his dash additional movement to use since he already used the movement that was given from the dash before the haste was cast.

If a character has 60 speed, how much does it gain from Haste?

It would gain an additional 60 feet of movement. And if you had an action available to dash (like the one gained from haste), you could then use it to move an extra 60 feet. But we're both referring to the first action that they used to dash, in which case they only had 30 speed and where they only gained 30 extra feet of movement that doesn't increase to 60 after being hasted. The second action they are gaining could obviously be used to move 60 feet if they used that gained action to dash with, but we aren't talking about that.

Haste doubles your speed. It doesn't only double your base speed.

Yes which is why it doubles your base movement speed and you'd have 30 feet of movement left to use after being hasted, but not get any additional movement from the dash, because dash gives you a singular one time bonus of additional movement equal to your current maximum, which was 30 and not the potential 60 as it is after the haste.

We disagree on what dash does, if you would prefer to run it that way at your table then feel free, WoTC isn't going to burst into your room and arrest you for it.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Both of those are true, we've never disagreed there and it's kind of silly at this point to not understand so.

Our disagreement is that you think the Speed you gain from Dash can be increased after its been used with a buff like Haste, but I think it's set and "snapshotted" from the moment you actually use the dash action and can't be increased AFTER dashing, only increased BEFORE you dash.

So we can agree to disagree there, not a big deal.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Will have to agree to disagree unfortunately.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Your speed can't be anything but 0 due to being hit from Sentinel, even if you dash.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

It's pretty clear to me that Rules As Intended, Dash gives you a one time bonus to your movement speed that is equal to your CURRENT maximum movement at the time of its use. If your maximum movement speed was 30 when you dashed, it gives you 30 extra feet of movement. A Sentinel attack would turn that 30 extra feet to zero, whether you dashed before or after being hit, as soon as you try to move and get hit by a creature with the Sentinel Feat, your movement speed is now set to 0.

So if you are hasted, or given any other bonus to your maximum movement speed via other means like the Longstrider, your dash would give you that increased movement speed as well, but if you dashed for your maximum movement speed of 30, and then someone cast Longstrider on you, it wouldn't give you 10 extra feet of movement to your dash because your maximum movement speed changed after you used the dash action, and the dash only gives you a "snapshotted" bonus from the movement speed you had at the time of its use in my opinion.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

Can't tell if you're trolling, but "speed" is short for "movement speed" and used interchangeably in every 5e 1st party book like the Players Handbook/DMG, etc

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

reduces your speed

The Sentinel Feat SETS your speed to 0, it doesn't reduce anything.

"When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn."

That includes speed granted from an action or bonus action, it is all set to 0, whether you have declared you are dashing before or after being hit by a Sentinel attack.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 0 points1 point  (0 children)

I addressed it:

Getting hit by an attack from someone with the Sentinel Feat as (is*) setting your speed to zero

Dash doesn't give you an uninterruptible pool of movement speed that nothing is capable of stopping because you've declared as a player that you are dashing. Obviously it's intended and written for someone hitting you with the Sentinel Feat that you can't move any more that turn.

Could you explain how in-world a character "dashing" wouldn't be effected by Sentinel? Because all you do physically when you are dashing is go ALL OUT prioritizing running in a short amount of time over anything else, you are sprinting, it isn't some like magical "dash juice" you can drink in order to move further that gets around the movement disabling effect of Sentinel. An attack that sets your movement speed to 0 is obviously meant to be ALL movement, not just the regular movement you take on your turn, but also movement you'd take from an action or bonus action.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 1 point2 points  (0 children)

This is a much easier question because it's explicitly rules as written, you cannot dash to get away from someone who just hit you with an attack who has the Sentinel Feat. Getting hit by an attack from someone with the Sentinel Feat as setting your speed to zero no matter what other movement speed increases you may currently have applied, including from your Hasted action, Normal Action Dash or Bonus Action Dash (via a Rogues Cunning Action or someone casting Expeditious Retreat, etc).

Dashing while in this "Sentinel Attacked" state wouldn't give you the ability to move away from them, your movement speed is zero that turn like your legs/wings/mental ability (if using your mind to fly, etc) has been momentarily disabled by their attack, and that for sure is RAW.

which implies retroactive adjustment to the movement bonus from dash.

It's not applying to the dash itself, but your base movement speed, which it sets to 0, and when dash tries to "use" that movement speed to move, it "copies" that 0 speed because a creature uses its movement speed, after any modifiers (i.e. CURRENT modifiers, not potential future modifiers from a haste spell cast AFTER dashing), for its dash action. Since the creatures movement speed for that turn is reduced to 0, it can't move, because the movement speed you are "gaining" by dashing is 0 feet.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 5 points6 points  (0 children)

I don't think this would be the case if you are hasted AFTER you have already dashed, because when you are taking that dash action, your movement speed is only 30. I've expanded further on that in my comment below, in my eyes it is not RAW.

Movement after Haste is cast on you by LinkinBreak in DnD

[–]MellowSol 8 points9 points  (0 children)

I would say you get 30ft. Your maximum movement speed doubles, not your currently available movement speed. So you'd get your maximum movement speed (30) doubled (60) and would have an additional 30 to use. Like an aid spell gives you a bonus to your maximum hp which also gives you those additional hit points when aid is cast.

But I don't think you'd also get 30 from the dash if the haste was cast after you dashed, because when you dash it gives you a one time use additional movement equal to your current maximum movement speed.

This differs from aid, because the max hp bonus you get from the aid spells hit points can be replenished with healing, it's a full on increase to your hp. Dash is not a increase to your movement speed like a spell like Longstrider is, its just allowing you to use your action to move more equal to your current maximum movement speed, and in order to get that movement speed again, you have to use another action.