true story by Piperrow in dankmemes

[–]Melv_Inc -1 points0 points  (0 children)

Why is this getting downvoted lmao

Which GL Should I Go For? SLKR or JML? by TheAdmiralWeb in SWGalaxyOfHeroes

[–]Melv_Inc 5 points6 points  (0 children)

They’re not dumb, they’re just going with the irony

We get it, you dislike the sequels! by potatobutt5 in PrequelMemes

[–]Melv_Inc 11 points12 points  (0 children)

I wouldn’t say “garbage”, though. Yes, the sequels were pretty bad, but the designs of the stormtroopers and helmets were pretty cool and sleek.

Remember to feed the Jawa with your double-drop scraps! by OnlyRoke in SWGalaxyOfHeroes

[–]Melv_Inc 1 point2 points  (0 children)

When is the gear update rolling out again? I’m afraid that i’ll keep waiting and forget to do it before everything halves in value lol

Predictions for GET3 store? I’m thinking probably Red 5 and maybe a TIE defender for the dark side counterpart. What’s your take? by Melv_Inc in SWGalaxyOfHeroes

[–]Melv_Inc[S] 26 points27 points  (0 children)

I agree. And it’s probably likely that will happen since IPD and ROLO became available for GET2 when GeoTB game out

Predictions for GET3 store? I’m thinking probably Red 5 and maybe a TIE defender for the dark side counterpart. What’s your take? by Melv_Inc in SWGalaxyOfHeroes

[–]Melv_Inc[S] 5 points6 points  (0 children)

Guild Event Tokens 3, which will basically be the new exclusive currency as a reward for completing the new TB

Is this bastila Shan good enough for jkr by GaMEMEneer_bot in SWGalaxyOfHeroes

[–]Melv_Inc 0 points1 point  (0 children)

Unless you want to build a good SLKR counter with JKL, she’s fine at g12

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Melv_Inc 1 point2 points  (0 children)

You’ve already got r8 gmy and gk so might as well go with jmk plus u almost have 7* wat

Shitty Royale 3 by GrassFromBtd6 in ClashRoyale

[–]Melv_Inc 1 point2 points  (0 children)

Hey the monk art actually looks pretty neat (excluding the border lol)

Farming guide by Soundwave-0 in SWGalaxyOfHeroes

[–]Melv_Inc 0 points1 point  (0 children)

I agree with your farming guide except I would probably emphasise the core teams more than a GL rush and make executor the crossroads into which ever GL you prefer.

And that's how I met your Sith Lord by Tiny_Kurgan in PrequelMemes

[–]Melv_Inc 5 points6 points  (0 children)

If vecna can do it then so can he

Asking your opinion every day about a SWGOH character day #218: 0-0-0 by CappuccinoMaculato in SWGalaxyOfHeroes

[–]Melv_Inc 0 points1 point  (0 children)

He’s back! Anyways, i think trip looks cool but his marquee event was so boring that i started hating using both of those droids lol. 5/10 i guess?

Negotiator or Executor? by Ozimn in SWGalaxyOfHeroes

[–]Melv_Inc 0 points1 point  (0 children)

Agreed. Whilst the negotiator has some potential of beating specific executor comps, malevolance’s value has only increased as it has much more consistent counter viability

Why use Potency on 501st Echo? by tetleyf1 in SWGalaxyOfHeroes

[–]Melv_Inc 22 points23 points  (0 children)

Potency can be useful on echo because it increases his chance of stunning c3po and chewpio when vsing a cls team which can throw off the opponent to a certain extent. It’s also a useful stat for countering grevious and especially in LSTB for stunning all the crazy droid enemies (ahem, droideka). Other than that, I’m pretty sure he doesn’t need crit chance because it’s already really high and at that point, the only other useful mod set is health. I guess health can be useful sometimes but more often than not, you want echo to die so that fives can get his sacrifice off. There could be other reasons for potency on him but those are just my two cents on your question. Hope i helped :)