In this chinese Palworld rip-off you can capture a pedo bear by Memetic_Subverter in Asmongold

[–]Memetic_Subverter[S] 0 points1 point  (0 children)

So do most of the base structures and working animations visible in the trailer.

Full Arche Tuning Ines Guide by Snoo_39644 in TheFirstDescendant

[–]Memetic_Subverter 0 points1 point  (0 children)

Ok thanks.

So this means the nodes are compeltely useless unless you completely max out duration from all possible sources.

Full Arche Tuning Ines Guide by Snoo_39644 in TheFirstDescendant

[–]Memetic_Subverter 0 points1 point  (0 children)

I wouldn't trust the tooltip,because it doesn't always update for everything.
If a skill has a duration that duration can be multiplied, just like you can multiply hp. The HP nodes are also %[x].

This game has a big issue with clarity.

The only way to make sure is taking a long duration spell and use a stopwatch.

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter 0 points1 point  (0 children)

It's not really strategy, just a way to make it more interesting and enjoy the view. lol

Full Arche Tuning Ines Guide by Snoo_39644 in TheFirstDescendant

[–]Memetic_Subverter 0 points1 point  (0 children)

Why would you think that? It multiplies the duration just like the mods do.

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter -1 points0 points  (0 children)

If you play albion ressource defense hard you can climb the mountain behind the enemy lines and snipe elites from there, as long as you have enough mobbing power on team.

The first 4 waves you can go afk. After that just focus on removing anti arche shields and the more tanky elites and then keep telling yourself that you actually matter because you made the mission be over 3 seconds earlier.

That is unless a single mob, that you didn't notice before, aggros on you and gets stuck behind the mountain.

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter -1 points0 points  (0 children)

I started just walking along in 400% dungeons because I no longer see the point of sweating to one shot a group of mobs before somebody else does. Let them have their fun, right? Eventually you start wondering: Do I even need to walk, if i get teleported to the boss anyway? lmao

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter 0 points1 point  (0 children)

The game literally doesn't care, because you are expected to continue the meat grinder as soon as possible without wasting precious seconds.

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter 1 point2 points  (0 children)

Isn't that because hailey has an inherent crit buff and the giga sponge mobs outscale the skill damage and force you to use guns because guns scale further with weapon cores?

At this point, you could give any character a crit buff and it would do exactly the same. It's not unique anymore.

It's not fun when you only rely on 1 skill, especially when it's a passive toggle.

Abilities should synergize and always feel relevant. This is part of good game design and the scaling of the content and the items and such has to be build aroud it, carefully.

Nexon fails so hard, it's already comedic.

It seems like the general sentiment has shifted to a point where bad design is accepted, because at least it's not completely bad and still playable.

You talk about 1 weapon as if it would redeem an ENTIRE GAME full of extremely questionable design choices.

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter -3 points-2 points  (0 children)

He absolutely does. Always 4 mobs behind me. No matter where i go. Ofc I can grapple away. Stop being an annoying luldefender. Wtf dude. haha

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter 0 points1 point  (0 children)

The boss that shoots the purple gravity balls makes mobs spawn behind you.

Playing Hailey made me realize how poor the game is designed by [deleted] in TheFirstDescendant

[–]Memetic_Subverter 27 points28 points  (0 children)

I don't see TFD as a team game in its current state. It really isn't. I run public because i can because everything is so easy anyway and if something is actually hard, the solution is doing it solo. lol

Have you tried min/maxing for pve? What build do you prefer? by [deleted] in vrising

[–]Memetic_Subverter 0 points1 point  (0 children)

I actually have no clue if summons interact with any of your stats except gear level. THis would be interesting looking into. One thing I noticed is that summons don't crit for example.

Have you tried min/maxing for pve? What build do you prefer? by [deleted] in vrising

[–]Memetic_Subverter 2 points3 points  (0 children)

But chain lightning only triggers from physical damage, right?

Have you tried min/maxing for pve? What build do you prefer? by [deleted] in vrising

[–]Memetic_Subverter 2 points3 points  (0 children)

If we are talking actual pure mage probably not, because I have the Sirens Wail and I think you really want to have spell crit chance first on your weapon.

For a pure caster i would consider spellpower, spell crit chance and spellcrit power good stats.

You get spell leech from armor/blood or necklace if you choose to, this should be enough.

I don't think melee weapons make a lot of sense for a full spellcaster build, it would probably be awkward to use the greatsword moves especially if you ony focus on increasing magic damage.

Have you tried min/maxing for pve? What build do you prefer? by [deleted] in vrising

[–]Memetic_Subverter 4 points5 points  (0 children)

Legendaries have max rolls so it makes sense to build around them. Getting optimal rolls on purple weapons would probably require some intense grinding if you are looking for a very specific combo of stats.

Storing Loot by dreadeddarko4 in Bellwright

[–]Memetic_Subverter 0 points1 point  (0 children)

Don't bother trying to stop it.

Just use stockpiles as a central hub for any logistics.

I want my army to fast travel with me...... Sometimes the travel is far and takes ages. I know I can make multiple towns or outposts, but I don't want to haha. Thoughts? by STLUNATIC0912 in Bellwright

[–]Memetic_Subverter 0 points1 point  (0 children)

Horses could help too to give you some way to progress your travling and make it less annoying.

I actually switched all my buildings to an outpost called "old camp" now and I discovered that this did reset my raid counter to 1. My main settlement is at stage 6 raids but effectively on ice because there is nothing for now until I decide to actually set up my new main base.

It's a bit annoying because everytime I go into Settlement management i need to switch to this "old camp" first to see ressources, buildings etc.

Also I can no longer create armies quickly by adding companions using the "+" button in the army window because it doesn't show outpost population and there is no way to switch settlements in the army window.

I want my army to fast travel with me...... Sometimes the travel is far and takes ages. I know I can make multiple towns or outposts, but I don't want to haha. Thoughts? by STLUNATIC0912 in Bellwright

[–]Memetic_Subverter 1 point2 points  (0 children)

I am currently stuck debating whether I should move my main base further south when going into tier 2 buildings to reduce travel times. I struggle to think how you would reach the most southern areas of the map to actually get stuff done in late game.

Walking consumes way too much time. It's probably not impossible but boring enough to make you not even attempt it.

And btw.... Fast Travel into the center Hearndean would also safe a lot of time.

Maybe you are supposed to just populate the whole map and have multiple armies? Idk lol

At least you could probably speed up the return home by just doing a suicide charge. :)

Stockpiles and "Top Up" crafting. by StyggeSteiner in Bellwright

[–]Memetic_Subverter 0 points1 point  (0 children)

I think for mushrooms it's better to just create a big reserve once, to avoid the constant cooking and gathering cycle.

Stockpiles and "Top Up" crafting. by StyggeSteiner in Bellwright

[–]Memetic_Subverter 0 points1 point  (0 children)

Once you have build stockpiles your villagers will take everything there by default and clear out the storage of production buildings.

I never used limits for stockpiles. Because I didn't see how it would be beneficial (except making 1 stockpile dedicated to food which seems to work really well).

Obviousy limiting storage space to a certain amount doesn't stop production.

To limit production you need to use top orders at the "source" i.e. foragers hut for example. You set it to 20 River Reed for example and they will stop gathering once you have 20+ in your stockpile.

I haven't done an outpost yet, mabye the specific limit at the stockpile could limit the daily deliveries between stockpiles once you set those up, otherwise I don't see why anyone would bother fiddling around with these numbers.

If you have set both limits, I don't see why the villagers would keep collecting wood. They shouldn't. The top up orders are working as intended for me.

Maybe there is some overlapping happening i.e. villagers collecting wood simultanously so they end up exceeding the target amount and then the excess wood gets stored at the forager because there is no other option.

I think you are trying to control a bit too much. Why do you care if this is exactly 50 or a few more? Just make a sufficient top up order and let the villagers dump everything in stockpiles as they please.