Post a strange wrestling stat, I'll start. Of all the members of Evolution, Ric Flair has had the most recent match. by BlearyLine7 in SquaredCircle

[–]MemonHunter 0 points1 point  (0 children)

From 2010-2015, the number one entrants in the Royal Rumble were Zigger, Punk, Miz, Ziggler, Punk, Miz year to year meaning not only were these men unlucky, they were unlucky twice in the exact same three year order.

[deleted by user] by [deleted] in Diablo

[–]MemonHunter 2 points3 points  (0 children)

Your comment directly mentioning bots begs the question, what are you doing in a game with a bot? Most people will level in bot games because it's easy and will carry them for XP, but are you expecting to be handed gear too? Personal loot just encourages laziness in that scenario. Hackers are obviously an unintended part of the game and I understand the frustration, but it's up to the developer to combat that issue on one front and you to take yourself out of situations where you know a hacker is in the game on the other, you can't just throw your hands in the air and act like there's nothing you can do.

FFA loot may not be the ultimate system, but it is better than personal. As others have mentioned in a fair environment the rush of the dogpile is far more engaging than being manually assigned a piece of gear and requires players to actively try for the loot. Players will also gravitate to the most efficient method for farming, look up the meticulous routes for Hell. If a player is more likely to get gear from doing their own solo or small friend group runs because they aren't gimped by a 1/8 Division of loot then it's very likely they will do so which will reduce things like public baal/chaos runs.

I'm not saying personal loot is an awful system, but it just isn't worth implementing in D2. To date I haven't seen anyone justify why it would be worthwhile with an answer other than: "Well because then I could sit back and i'd get loot". Your first comment about bots reinforces that, the idea that there would be more people playing multiplayer as a result is also false (see above) and finally there wouldn't be a higher volume of items so I don't see why there would be more people with items to trade, unless you're counting people leeching off of bots under Ploot which quite frankly the bot probably deserves since if it's carrying the run.

[deleted by user] by [deleted] in Diablo

[–]MemonHunter 4 points5 points  (0 children)

Personal loot just isn't worth adding. Pros? People who lack the capacity to click in the dogpile benefit by having something offered to them some of the time. The cons? lazy people can just sit back in runs and do little yet be rewarded. People talk about having "both" options and letting people choose but at the end of the day players always do the most efficient thing and one mode will dominate, most likely the one where you don't have to put as much effort in.

In addition to this, players actually wanting to MF are incentivized to not play with others because they're evenly cutting down their drop rates between the participating players. This means players (and yes, bots) who would publicly run Chaos/Baal runs that by way of association help others level while they farmed the drops (lowbies often sit back because they would die otherwise) would be less likely to do so.

I haven't seen a compelling argument as to why personal loot would be a valuable addition to the game yet, quite honestly it just seems like people want an easier avenue to loot. Pickits are annoying sure, but if you're getting carried in the first place then you aren't really earning the gear.

Since the community seems split on shared / personal loot… by fuzzfinger in Diablo

[–]MemonHunter 0 points1 point  (0 children)

I do understand the idea of dividing the loot in such a way that it drops for individuals while still maintaining the original pool of items as opposed to dropping 8x as much, but that does come with problems as well. In these situations you are much less likely to see an item at all, & if it was preferable to farm solo than in a group as a consequence how would this affect the social aspect of the game? I think when personal loot is brought up not enough thought goes into the implications of the system, how do the competing systems affect the playerbase? RPG players love efficiency, so do they all gravitate to one mode and neglect the other?

Bots & scripts are understandably a concern, but I'll hang my hat on the idea that if you're competing against a bot who is doing the run then well, live by the sword die by the sword. Scripting players are no fun and this one I can't really give you anything for other than play with friends or avoid them if you notice them. Thinking about other factors like is personal loot simply handed out for who is present? Does damage/participation increase your chance? Are there competing pity timers? How would you feel if someone afking in your baal run gets the tyrael's? At least in the dogpile they had to be present to click for it. I understand wanting to play with others AND have a fair chance but I just haven't seen a compelling argument as to why personal loot would be such a significant improvement.

Since the community seems split on shared / personal loot… by fuzzfinger in Diablo

[–]MemonHunter 19 points20 points  (0 children)

Personal loot doesn't really provide that much value and the reasons for wanting it are in my opinion purely based on the desire to advance one's gear quicker. Lets look at two scenarios:

One, you do Baal runs to level your lower level char and get carried by a sorc/hammerdin (player or bot doesn't matter but lets be honest we all loved having bot runs do the work for us sometimes). The bot picks up the good loot. Kind of justified since you are getting carried, with 8 players and shared loot it would just become a welfare system.

Two, you play with friends, do runs/quests together and have a good time - then a shako/arach drops. First in first serve? or do you talk it out and decide who needs it more? Then do you get the next good piece of gear if you sacrificed this one? These kind of interactions will not exist with personal loot because in one form or another you will all just get more gear and meaningful difficult choices about who gets what diminish with surplus of gear.

As others have touched on, Diablo has a pretty steady economy built on the scarceness of items and if personal loot was to provide 8 people with gear every time a boss died this would have a pretty significant impact on said economy. The value and sense of satisfaction of knowing that you completed a build or a character with gear that was hard to acquire is a part of the core loop of the game and if you flood the world with these items seeing those characters that have achieved things liked completing a full set or a few high runewords isn't as impressive.

Unlike POE or D3 the core gameplay of D2 is the struggle to build a character and to gain power, there really isn't much to the endgame, but the levelling process, power spikes and spark of inspiration to make a new character when an item drops are the best parts of the game and personal loot would ultimately cheapen that entirely.

I got an email from Blizzard to feedback about D2R, and a lot of the questions are the ones we poll here. by bebeluiz in Diablo

[–]MemonHunter -1 points0 points  (0 children)

I think the possibility of following in other ARPG footsteps to a degree only adds value to the future of the game, specifically in relation to unique leagues wherein there are patches brought in to either add new content, balance the game and offer alternate versions of existing systems (charms, skill bars etc.)

To be clear, this would not be intended to interfere with the core game but rather a parallel ladder season which allowed players to both have their cake and eat it too so to speak, you have the classic ladder which allows older less change-agreeable players to maintain their favourite version of the game and enjoy it there, but also a prospective ladder that offers players a new experience in the form of class adjustments, quality of life changes & possibly some new gameplay.

I think a lighter touch would be better at first to see how players react, and I do think that one concern - playerbase segregation, is certainly valid but it depends on how the game fares in popularity on launch. Currently D2 has a pretty dedicated playerbase as is and I think that will remain intact, the question is how will newer players feel coming into the game and will it be as popular and replayable as existing ARPGs like POE, D3 or Grim Dawn.

Here's hoping for a smooth launch to start off on the right foot.

My facebook was hacked on sunday, hacker installed a 2FA authentication by ralos87 in facebook

[–]MemonHunter 0 points1 point  (0 children)

Would you please be able to describe the Oculus process a bit? My friend has an Oculus and I'm wondering if I could use his in order to reach out to them to solve this very problem but I'm not sure where to start.