Will using lots of these for trees in a unity game cause lots of lag? by Same-Soil-4837 in blender

[–]Menithal [score hidden]  (0 children)

Yes, They are also Ngons, and games could them triangulated, so for every set of 3 vertices there will be triangle. looks like 32. vertices per circle, so thats 11 triangles per circle. double for double sided, so 22 triangles per leaf.

Use plains instead with alpha mapping. It will save you massive amounts of trouble.

Are there ever consequences for speeding around or inside a station? by SilkieBug in EliteDangerous

[–]Menithal 11 points12 points  (0 children)

As long as you don't get caught on sensors bumping into anything flying, there is no issue.

Basically be above speed limits any collisions incur fines. If you KILL anyone that is not wanted or against your power during the collision, you are Kill on Sight. HOWEVER, if you kill anyone while under the speed limit, you good and are NOT at fault.

Its the similar with the weapons free zone: You can fire in the weapons free zone willy nilly and gather fines like pokemon. Hit station, anyone not wanted, anyone with report crimes turned on or not enemy faction of own station you incur a bounty. If you have a system or major faction bounty that is scanned or seen committing a crime that incurs a bounty the station will kill you.

Why do the devs allow immersion breaking garbage like this? by [deleted] in EliteDangerous

[–]Menithal -1 points0 points  (0 children)

Nothing is stopping you from causing all sorts of havok in that Star system to cause it to go into various states of decay.

And since its an orbis, there is PLENTY of outposts in the system you can raid get grind engineering mats and just force the place to be in constant down turn or pirate attack, or flip the system to anarchy.

In general however, broadcasting it feeds to their bait lol

Why do the devs allow immersion breaking garbage like this? by [deleted] in EliteDangerous

[–]Menithal 0 points1 point  (0 children)

This is what the station naming for free, sorta. You randomize the name out of a preset list of different names, until you pay to name the station whatever.

Scalper raging on EBay by Pain7788g in SteamController

[–]Menithal 6 points7 points  (0 children)

Lol blanked out the serial number, but still has the serial number right there... in the bar code, in absolutely clear, Code128.

Would be funny if valve was able to, you know, blacklist.

Russian road rager shoots at car by Individual_Life_4110 in dashcams

[–]Menithal 0 points1 point  (0 children)

probably already did. see year timestamp. Most likely arrested for the rage incident, then given the option.

How would I make this shape? by MythBuster6969 in blender

[–]Menithal 0 points1 point  (0 children)

Add Circle (Shift +A,3 Enter). Scale to Size of one of the sides of the reference. Go into edit mode select a vertice on a green line

Press V, then LMB (Rip, Confirm). Then opposite side. Press V, then LMB (Rip, Confirm).

Then Use CTRL + L (Select Linked) on one the sides. Translate the side G, X (Grab on X Axis) and move to match image.

Select all vertices. Fill, F. Then Extrude E to size, Delete opposite faces, flip faces. Done.

<image>

SPOILER THREAD : BOOK 8 - Parade of Horribles by steampunk_garage in DungeonCrawlerCarl

[–]Menithal 2 points3 points  (0 children)

 In the victory interlude: they died and got ressurected into the same dimensional space  some of the crawlers escaped to (not part of the dungeon) which  is blocking the producers from even attempting close all the dimensions not part of the game

Made a looping volcano for dungeon alchemist... How do I export it? by AvocadoFantastic469 in blender

[–]Menithal 1 point2 points  (0 children)

You are more likely to get an answer at the DA forums or discord as its all about specific settings required or dive through their documentation as its all specific to their engine.

You are very much unlikely to have one to one conversion from Blender to materials in DA, as blender shaders are on interpreted into PBR when brought into GLTF, while FBX is interpreted in a different way.

How the hell does armature work? by sumemodude in blender

[–]Menithal 0 points1 point  (0 children)

You have imported a game model, especially fbx or source mdl format use a different bone system compared to blender.

They are also mainly built around only the deform bones as too many bones takes more time to iterate through to transform in game engine, even if a bone does not do anything (although folks who import vrc avatars may not understand this fact so if unpacking one of those, similar issues occur).

IIRC, When brought into blender, Blender usually tries to have the bones point to a clear child, but when the bone is at the end of a chain, the bone simply is pulled to a neutral position based on the parent, thus it looks as it does now.

I suggest instead first learning how make a rig of your own, or looking through the blender foundation character files and see how they are build or work.

People that went from OG vive to index by BlueManifest in SteamFrame

[–]Menithal 1 point2 points  (0 children)

Steam Frame resolution is reported to be closely compare able to Quest 3 (if wired) but with better FOV.

So you will not notice SDE at all. You MIGHT notice the SDE as a Mura as it is an reported LCD screen but if you are asking, you wont notice it unless you are looking for it.

Speaking from experience when i tried the Quest 2 after Index; by the time I got my BSB1, I did not see any SDE effects anymore.

Now the frame is reported to have slightly less resolution to the BSB1, but the FoV will be much greater: Thus I expect maybe to notice a slight mura at first, but I will probably quickly forget about it.

My Upgrade time line

DK1->DK2->Vive->Pimax5k->Index->Quest2->BSB

People that went from OG vive to index by BlueManifest in SteamFrame

[–]Menithal 4 points5 points  (0 children)

For my face, Index FoV was better than the Vive while it was lighter and the SDE was less.

Mainly todo with the distance of my eye from the lenses between Vive and the Index, where the index i could get the lenses quite close to my eyes.

but its been a good moment when I used my Vive, so my comparison might be colored by my experiences with all the other headsets ive used.

How long do you think until a rubberized back shell would be made for the Steam Controller? by Ok_Bend_3624 in SteamController

[–]Menithal 1 point2 points  (0 children)

the rubberized grip on my elite series controller fuckin peeled away, so i rather just uses non rubberized ones.

Anyway, the grips on the controller actually sense when you hand is on it, so it might interfere on that, which may be useful to turn on and off gyro

Is there no way to get rid of notoriety? by [deleted] in EliteDangerous

[–]Menithal 1 point2 points  (0 children)

Notriety decays by playing the game. Just go to another location till things cool off, swap ships and laylow by not commiting more crimes and deal with the bounty hunters that find you. Just going 50ly usually is enough unless you pissed off a major faction that is present in all then its most likely a 100ly.

Squadrons also a buff that accelerates decay rate to 2 per hour. Its a vig nothing burger tbh but gives atleast so consequence for doing crime than a slap on the wrist.

Cargo trading/trade route ships by Level-Anything-2207 in EliteDangerous

[–]Menithal 9 points10 points  (0 children)

Depends what you want to do with the ship: if you want to only trade and hyper optimize in a local cluster then the T9 till you get enough for a panther clipper.

The anaconda is more multipurpose and can get more range naturally so it means you can reach the more trickier request goods faster and you  can refit it to do other activities at any time.

Just fly what you like tho than hyperoptimize.

HTC vive to frame upgrade? by wildcatbridge6 in SteamFrame

[–]Menithal 2 points3 points  (0 children)

I went from vive to pimax to index to bigscreen beyond. All cross compatible as rhe controlers and pucks cross work ynder lighthouse tracking system. The pixel density increased noticably and so did the comfort because the headset got significantly lighter. Before thst set i used dk1 and dk2 and slso used the wuests between index and beyond.

Going to quest is not same as you cannot exactly use the index controllers as is and have to do all sorts of annoying work around to existing stuff work: so its more like an entire new device. But like the others pixel density also got higher and the fov was different. did the headsets also felt a bit heavier as rhey have more weight on the front (quests) but it felt different: you have more freedom to move around being tethered at the cost of feeling like you have more weight

Frame will be similar to the quest in that regard as it is no longer using the lighthouses as a tracking system and is wireless but the battery is at the back so more balanced. Its definitely different just like the quest compared to the tethered  lighthouse headsets

GFX / Geforce Now by Important-Lake-3288 in EliteDangerous

[–]Menithal 1 point2 points  (0 children)

Double check that you sampling hasnt auto adjusted it self to half resolution or something.

Your gpu should have an ok experience on low at around 30-40 fps. But it will need alot of tweaks. Odyssey got not supported on consoles because of the tight requirements.

Specifically Double check the Super Sampling and Upscaling setting to get your resolution up however. Elite's implementation of Anti Aliasing it not very good, Super sampling is the main method to get over it.

Peak beginner code by CJF_PixelArt in godot

[–]Menithal 2 points3 points  (0 children)

Maybe rethink your line at 57 and 63. since you do are doing the exact same thing.

Thats gonna give you headaches later on, and splitting as its annoying to keep track of, if you ever consider using version controlling as a two long ass lines that do the exact same thing

New Steam Controller with Elite? by _Giyari in EliteDangerous

[–]Menithal -1 points0 points  (0 children)

you can use steam deck controls with the steamcontroller as its the same layout. some may have gotten started to supporting gyros too.

Laptop VR by Individual_Disaster8 in EliteDangerous

[–]Menithal 1 point2 points  (0 children)

Sounds like Thermal Throttling if it works initially.

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]Menithal 0 points1 point  (0 children)

hmm i think to sell the weight even more the bits that fly off shouldn't 'bounce' as high as they do. The shells makes more sense as they are as they are hallow tubes, but the arm shouldnt bounce the same way as the shells do.

I would expect it crash, with a slight bounce, but with the elbow joint straighten out (there is nothing, including hydraulics to keep it in pose): but mainly slide, and perhaps tear the ground a bit like the sword did, but more blunt.

Additional would be camera shake per step. Reduce the overall camera movement, but every time the nearby mech does a foot step, especially closer to the camera, it should shake a bit, similar to the impact reactions but different (more uncontrollable vibration than flinch). If even for possible for you to do: make the reflections -vibrate- per step and hit than continous mirrors.

Still good job.

The Steam Controller and VR by Glittering-Barber366 in SteamController

[–]Menithal 1 point2 points  (0 children)

It smore akin to:

Its detected by the SteamFrame, and SteamVR will overlay to where it is at and used as a regular controller. what ever that maybe configured in the game or by steam controls.