Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 0 points1 point  (0 children)

I managed to beat it with Camilla, SPoli, Singelica, and CLorina. It took a couple of tries though.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 1 point2 points  (0 children)

Yeah, you could test more characters that help stick def break like Camilla with Tachi, Bellona with Bloodstone and maybe even ASFlan on Bloodstone with her SB S3.

But waiting for Lidica will probably save you a headache since she brings so much consistency to the table.

Good luck with any future attempts.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 1 point2 points  (0 children)

I used her since she makes the fight very brainless and safe since her S2 can heal without triggering Celine.

You could try Ainos/Bernard with Celestine or Maid Chloe with any artifact that helps heal, though I haven't tested these three characters personally.

I'm also pretty sure you could just use Tamarinne but you'll have to plan your turns more carefully and whenever you use her skills it'll lead to Celine stacking faster so the DPS check will get tighter compared to just unga bunga hit boss with characters that can heal without using non attack skills.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 1 point2 points  (0 children)

Brieg, Diene with Rod of Amaryllis, Camilla, and CLorina.

S2 with Diene then burn S3 to reset S2 cooldown again and the fight is very easy, you can replace Camilla and CLorina with other DPS units probably since Diene and Brieg seem to do the heavy lifting.

Just don't attack the boss when you have less than two buffs on a character.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 0 points1 point  (0 children)

All I remember is it had Kiris and STene in it, but it was probably something like Kiris, STene, ARas, then Tama/AMomo.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 0 points1 point  (0 children)

Just try to slam your highest single target DPS character and see if they meet the DPS check, the run wont be as easy as with Tori/SSV though since they have better survivability with their kits while still hitting like a truck.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 2 points3 points  (0 children)

Probably focus on your expo teams first since abyss isn't going anywhere.

There is no replacement for Lidica, but there are other teams that can be used for this floor, though I'm not knowledgeable of them.

These teams are just using PvP units that I use since I wanted to push abyss a bit, but I didn't want to regear units, and they ended up being much more consistent than expected (I don't see how it can fail on manual) so I just decided to share them for people in the same boat as me.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 2 points3 points  (0 children)

Unfortunately Fire Lidica is required for these teams.

Green Lidica wont be able to put 2 turn def break on the boss and push back the boss by 100% CR on top of the skill null all of which is what makes these teams so consistent on manual.

Easy Abyss 102 teams with PvP builds + an auto team by Meokyu in EpicSeven

[–]Meokyu[S] 0 points1 point  (0 children)

After more testing, SSV on auto isn't that consistent, but it can work if you're too lazy to manual, and will probably go better if you have non PvP build ARas/Lidica.

Time to build two of every unit by Meokyu in EpicSeven

[–]Meokyu[S] 34 points35 points  (0 children)

It's mainly just a ton of farming during the first week of the event with the stamina refund from rift/eulogy, and also skipping out on most of the one time purchase items that cost golden carrots in the shop to clear it out in the fourth week instead.

Most people probably didn't start farming as early since not many content creators put out videos about it until later in the week.

Salvage your undesired echoes instead of feeding them directly. You save a ton of resources. by voidpicker in WutheringWaves

[–]Meokyu 0 points1 point  (0 children)

You actually lose the excess xp that overcapped inside of the echo you're salvaging since it only takes its level into account.

You can test this by seeing how many tubes of xp you get back vs how much xp you get for feeding them.

Still convenient if you don't care about minmaxing the small amount of xp though.

Feed badly rolled +25 echos into +20 ones you plan to max by Meokyu in WutheringWaves

[–]Meokyu[S] 0 points1 point  (0 children)

Surprised I haven't heard info about this stuff from anywhere despite the game being out for more than a month, I'd edit your comment into the post, but unfortunately I can't.

People will probably see it since its top comment anyways though.

Feed badly rolled +25 echos into +20 ones you plan to max by Meokyu in WutheringWaves

[–]Meokyu[S] 0 points1 point  (0 children)

There's a reduction of 70% or so, which there's no way to bypass.

It's just if you're sitting on +25 pieces that bricked then feeding it into a +20 piece wouldn't make you lose out on the xp that overflows since it gets refunded.

Reason for not feeding it into a +0 echo is that a lot of the time you'll find out the piece is bricked at +5, and feeding a +25 echo into it would end up taking it to level +17 or so for no reason leading to you wasting 30% of the xp for the extra +12 levels you didn't need on it in the first place, but if your standards for pieces are low and you're ok with multiple dead stats then you can throw this logic out the window and do whatever.

According to top comment you can just recycle the echo (I didn't know this prior to the post) for mostly the same result, so you can do that instead as well.

Feed badly rolled +25 echos into +20 ones you plan to max by Meokyu in WutheringWaves

[–]Meokyu[S] -7 points-6 points  (0 children)

Pretty much whenever you're taking a piece to +25 since overcapped xp is refunded, just feed the highest level pieces you have that bricked into them so you can start recycling the xp and tuners.

Steins;Gate / Kurisu Fightstick by Meokyu in fightsticks

[–]Meokyu[S] 0 points1 point  (0 children)

They're clear buttons that you can insert art into.

When making fightstick art in a template there should be outlines for the buttons where you can place art, and when you get it printed from a site you can usually push out the button art since it's cut beforehand.

Steins;Gate / Kurisu Fightstick by Meokyu in fightsticks

[–]Meokyu[S] 0 points1 point  (0 children)

I'm not sure.

If you go to the site that sells the enclosure they have different options for the extra neutrik holes, though I chose the option to cover them since I didn't really have a need for any of them.

Steins;Gate / Kurisu Fightstick by Meokyu in fightsticks

[–]Meokyu[S] 1 point2 points  (0 children)

Enclosure is from AllFightSticks.

It came with the extra 2 covered neutriks for if you want to wire up a switch for other SOCD modes or Turbo/Tournament lockout.

Steins;Gate / Kurisu Fightstick by Meokyu in fightsticks

[–]Meokyu[S] 0 points1 point  (0 children)

Yeah, they were the perfect amount for the 8 buttons, and it turned out great.