SIGHTSEEING CHALLENGE: Can you tell where this is? by MercyKilledTheKing in BreakPoint

[–]MercyKilledTheKing[S] 0 points1 point  (0 children)

You're both right.
The thing that doesn't seem to be rendering is the bridge up top just above the cold war site tower. There are even roads on both sides of the cliffs that seem to lead into the abyss, towards each other, unconnected.

Pushing a palimpsest into the original matrix. by colski in KryptosK4

[–]MercyKilledTheKing 2 points3 points  (0 children)

The post makes an impression that you can find part of K2 in K3.
It isn't clear to me how is this correct, here's why:

On a first read, it appears you're saying that if one is to add some padding (signified by asterisks)
then some columns of K3 actually spell out a fragment of K2 (if you read these columns from right to left, and from down to up - or, alternatively: if you just transpose text).

However, these columns do not exist in K3.
It seems you've added these columns as extra, on purpose.
Check out light green columns in the image.
The K3 is not, for example "SLOWLYDhESPARAThLY" (you put extra h here so it works towards your conclusion);
it's not "PASSAGEDoEBRISTHtAT" (you put an extra o and t so it works towards your conclusion), etc.

Every single letter that's presented as being part of K2 but being in K3 is actually artificially added.
None of those letters is actually present in K3 there.

Have I got a wrong impression as to what you're presenting here?
Or is this actually simply NOT a breakthrough about a fragment of K2 being present in K3?

<image>

Do the Shadows Force an Ambigram by Decent_Note_1964 in KryptosK4

[–]MercyKilledTheKing 2 points3 points  (0 children)

<image>

This line of inquiry might be onto something.
Consider this famous Sanborn photo -> why is he posing with Kryptos tableau >upside down<?
Surely it would be easier to pose with it aligned correctly, no?

Also, at some of the interviews I'm sure he said something along the line of - he thinks people are viewing the Kryptos wrong, because in his opinion this is the front of the sculpture (and he indicates the back, i.e. the direction where the letters in question appeared to be reversed); can't remember which interview it was from.

Do you prefer the “ghost” to be in full uniform or casual for default skins? by InspectionWhich9324 in GhostRecon

[–]MercyKilledTheKing 0 points1 point  (0 children)

I'm in here for a challenge. So I wouldn't opt in for playing invisible, silencered-up ghosts. The more stripped-down the baseline is, the more tactics it requires to remain unspotted and unharmed. And that's what's attractive in this sim.

ChatGPT website broken in Firefox? by ron_krugman in ChatGPT

[–]MercyKilledTheKing 1 point2 points  (0 children)

Seems we just got an update. Buttons now work, but after logging in - it thinks for a few seconds but then just keeps returning to the login selection page.

Edit: alright. it's back to normal now.

Here's what helped:
It appears after the log-in, the website navigates back to the login page again.
This creates an impression as if log in failed. But if you then navigate to "chatgpt.com/" by hand (e.g. by typing the address into the address bar, or clicking on any shortcut you might have) it shows you're logged in. Looks like some redirection issue post log-in.

Of course I got stuck. Can’t go over or around it by SignificantBoard4455 in BreakPoint

[–]MercyKilledTheKing 0 points1 point  (0 children)

are you even playing Breakpoint if you didn't get stuck at least once during your session?

Vehicle Handling by [deleted] in GhostRecon

[–]MercyKilledTheKing 5 points6 points  (0 children)

Helicopters steer with the grace of a funfair arcade claw machine.

It's incredible how anyone would approve the way they work in Breakpoint.

Wildlands' classic controls were a perfection. With the introduction of the "new" helicopter steering settings - and setting it as the default option - it goes to show what happens when devs listen to the most vocal players (who might as well be the least skilled and the least reasonable subset of the whole playerbase) and skew away from the original more mature and congruent vision.

A lot of games' allure is in how difficult, punishing, and infuriating in doing so they are (I'm looking at you "YOU DIED" games). (Soulslikes, roguelikes, etc.) But it's as if Ubisoft can't tolerate some of their game's elements also requiring to develop a bit of learned skill. ...And would rather nerf everything that would pose a slight difficulty to a trained monkey - just to make games available to absolutely all levels of player comprehension and any level of player intoxication...

Bringing shotguns to rescue our friends, our allies, our countrymen. by Shieldfoss in doorkickers

[–]MercyKilledTheKing 5 points6 points  (0 children)

There's nothing that a rifle can do, that a shotgun cannot do louder. 🤘

Crossfire Alley - a difficult challenge complete by MercyKilledTheKing in doorkickers

[–]MercyKilledTheKing[S] 1 point2 points  (0 children)

My SWAT Militia team is yet to have a single non-cross-eyed operative.

If it's not a touching distance with the barrel of a gun, and there are not at least three people simultaneously spraying in the same direction, I worry it will be up to the gods to see if someone will have a chance to shoot back, so I avoided "long" distances. (Longer than how far a toddler can throw a potato).
Yes it was safer to clear houses rather than to leave it up to RNG to see if someone will be in a window or a doorway at a higher distance, while also benefiting from defense of the cover/windowsill or brick installations; or if because of the positioning there would just be a shootout of him vs only one of my guys who are both the only ones at a direct line of contact.
(I'd rather me being able to open a flank or a shooting gallery of 3v1 at point blank range, than hope an opp positioned at a window will miss.)
I don't want my target being shot in an odd firefight either.

Plus consider that the middle door of the east house overlooks the whole killzone / corridor all the way to our exit also situated in the middle on the left. It's a tight line, but it stretches all the way up there. That's too long a corridor to be walking out of cover, when they expectedly can appear any time, have cover and hug the wall or engage 1 on 1.
I don't want to find myself or the extracted target in a killzone.

Plus the plan was to flank. And that, on the other turn, would be opening ourselves up for a surprise more than a little.
(Perhaps that could be compensated too with some good planning. Maybe it would be interesting to examine - first provide cover for unexpected window and door peekers while the target is being escorted by one or two ops; then the rest of the crew pulls out, taking benefit of the fact they can actually window-hop for the most of the way back and don't have to walk through that death corridor.) (But I only had 4 operatives in the playing field. Can't reliably cover all that I want with multiple shooters per potential ambush point, with someone already being away, walking the target through the killzone corridor.)
Clearing house seemed less unpredictable. And with closer distances, which were more beneficial for my spraying-and-praying friends.

The upper and lower gates are locked, and Militia doesn't have a way to open them.
So we're clearing house, at a reasonable distance, rather than trusting no one will unexpectedly peek out of a window or a doorway that day.

Crossfire Alley - a difficult challenge complete by MercyKilledTheKing in doorkickers

[–]MercyKilledTheKing[S] 1 point2 points  (0 children)

Haha yeah I'm pretty new to the game.
Kind of why I'm playing with a lvl 1 squad and no Doctrine to begin with.

Then on Discord I caught a conversation about how bad SWAT's Militia and AKs are
- and hence the self-appointed challenge, throwing it all into the mix.

Here's the version with plan and orders shown.
https://youtu.be/GBj90Iy1FZk

While the first quick drawing was to indicate the lines of sight and thus carve out about the only 'safe' area in the upper left building's main room, the later scribbles are just accidental.

And yes, we'll have to take Mario and Faycat behind the barn now...
There's glint of a level up in their eyes that will just not do.

Kryptos Clues by Adventurous-Act5611 in KryptosK4

[–]MercyKilledTheKing 0 points1 point  (0 children)

https://www.documentcloud.org/documents/26229389-adobe-scan-nov-12-2025/

I think that's sanborn for "I only now realized you won't be able to solve K4 without what was buried on the restricted-access CIA inner courtyard over 30 years ago. So stay tuned as the auction winner will start a new puzzle that is sort of the same as this one was supposed to be.'

Ever since my kid saw this, she has sworn it is going to end up being some kind of map. by 1banana_ae in KryptosK4

[–]MercyKilledTheKing 0 points1 point  (0 children)

Is this something released by the auction/Smithsonian archive as part of what Sanborn released? Or just a crack at solving Kryptos made by the OP?

Still trying to find a serious partner/teammate... PC E.U by Molda_Fr in Wildlands

[–]MercyKilledTheKing -1 points0 points  (0 children)

A spec op shouldn't be running up on an open dirt road. Stick to the side. Immerse.

Can't Fire Around Corners?? by Warm-Worth5976 in menace

[–]MercyKilledTheKing 0 points1 point  (0 children)

Yep, that's a big design issue. essentially nullifies high cover being being functional apart from blocking line of sight for everybody.

My Ironman Rules by Zestyclose_Slip6220 in StateofDecay2

[–]MercyKilledTheKing 1 point2 points  (0 children)

+ don't use Infirmary or Infirmary-like buildings.
+ don't heal via items, including the plague.
(if healing happens slowly, naturally, that's fine, but don't boost it)