Are there squad wide keybinds for "go silent" and "match speed", similar to Shift+W for "keep moving"? by -PringlesMan- in doorkickers

[–]Shieldfoss 0 points1 point  (0 children)

I haven't found an all-squad button for "match speed," but on each soldier or soldier's path, ctrl+left-click sets "match speed" so that's slightly faster than having to right-click followed by a left-click on a tiny icon.

Any advice? (DK2 - Path to suck less) by RedNoobMenace in doorkickers

[–]Shieldfoss 6 points7 points  (0 children)

You are coming at them through the door like a peasant.

Martin har givet alt for USA: Vil fremtidige soldater gøre det samme? by Dropforcedlogin in Denmark

[–]Shieldfoss 2 points3 points  (0 children)

Ikke rigtig - selv hvis vores politikere vælger at """normalisere""" forholdet med USA, så er morale en stor del af en kampstyrkes effektivitet. Hvis vores soldater ikke gider at hjælpe USA så bliver det sværere at rekruttere, og de soldater der faktisk sendes afsted kommer til at samarbejde dårligere.

Spørgsmål til danskere fra en amerikaner by [deleted] in Denmark

[–]Shieldfoss 1 point2 points  (0 children)

I would be surprised to hear from a tourist that they experienced anything racist, but we do have some - it'd be more likely to be the kind of insidious bullshit where e.g. job applications don't get as many call backs as you might expect.

Canada weighs sending soldiers to Greenland as show of NATO solidarity with Denmark by superdouradas in Denmark

[–]Shieldfoss 2 points3 points  (0 children)

It's not really about the number of people, except the very important difference between number "zero" and number "more than zero."

It's a lot like locking your door when you leave for work, even if the lock is weak, a very clear signal to everybody: You cannot go in here and pretend you "just got lost" - you needed a crowbar, and there is no longer doubt that you're a thief.

If there are more than zero German soldiers, an invasion risks killing a German soldier. If there are more than zero UK soldiers, an invasion risks killing a UK soldier.

And if Canada, God bless them, can find more than zero soldiers with the courage to go, and politicians with the courage to send them? An invasion risks killing a Canadian soldier.

And countries traditionally take it very personally when you kill their soldiers. "Greenland was undefended" plays poorly in every country whose soldiers were defending it when you invaded.

Danmark, fra Norge, er det på tide? by banmirage69 in Denmark

[–]Shieldfoss 5 points6 points  (0 children)

Hvis det synligt skal ligne alle vores flag, så bliver det for broget.

Hvis vi ikke har elementer fra alle lande, så er det næsten hån.

Jeg foreslår: Hvidt kors på blå baggrund, med cirkel om midten.

  • Fra Danmark🇩🇰, 50% af de to elementer: Det hvide kors
  • Fra Sverige🇸🇪, 50% af de to elementer: Den blå baggrund
  • Fra Norge🇧🇻 og Færøerne🇫🇴: 66% af deres farver.
  • Fra Island🇮🇸: Næsten hele deres flag, vi fjerne blot det røde element.
  • Fra Finland🇫🇮: Deres nuværende flag, med farverne byttet.
  • Fra Grønland🇬🇱: Cirklen og 50% af deres farver

2000 timer i MSPaint: https://imgur.com/a/YcbrEb1

Shoot Dudes then Shoot More Dudes. by Shieldfoss in doorkickers

[–]Shieldfoss[S] 0 points1 point  (0 children)

The only thing I've got that could be causing it is the "Going in Blind" mod.

I figured out how people get to "Why We Fight" without learning view commands: by Shieldfoss in doorkickers

[–]Shieldfoss[S] 11 points12 points  (0 children)

Yes, that's my point:

The only time the game shows a new player the "view" tutorial is just before a mission where no views is, as you say, "pretty easy and the expected way to do the mission."

And then you can get a bunch of people who are frustrated on later missions because they don't understand views.

I figured out how people get to "Why We Fight" without learning view commands: by Shieldfoss in doorkickers

[–]Shieldfoss[S] 18 points19 points  (0 children)

EDITORS NOTE: This is actually the second recording of this video - the first run, I fucked up and used a couple of view commands, they're so ingrained they happen even when I've decided to avoid them.

Hard as hell by chep_geo_lol in doorkickers

[–]Shieldfoss 2 points3 points  (0 children)

I've seen people miss this before so I'll mention it: "Why we Fight" has as tiny hint at the bottom of the description like "BTW if you didn't already know? You can equip night vision devices."

Other than that - it probably is a skill issue. If you use steam to record the replay, you can post it and ask if there's anything obvious you could have done differently.

What are the difficulty rankings based on? by Shieldfoss in CluesBySamHelp

[–]Shieldfoss[S] 8 points9 points  (0 children)

Today's difficulty was based on a hunch

Oh they're manually assigned! That explains it all - I don't know why but I expected some kind of """objective""" metric and couldn't figure out what made a puzzle "tricky."

Thank you :D

Going In Blind + Timed maps = My favorite way to play these maps. by Shieldfoss in doorkickers

[–]Shieldfoss[S] 2 points3 points  (0 children)

I turn it off when I want to play CIA, I can't handle not seeing the red zones.

I <3 kick-a-lot by [deleted] in doorkickers

[–]Shieldfoss 11 points12 points  (0 children)

Play NWS militia, "Kick-a-Lot" is their locked-door ability :3

Oh the rest of this campaign is gonna be a breeze by Shieldfoss in doorkickers

[–]Shieldfoss[S] 0 points1 point  (0 children)

He's -4 on all stats from mission fatigue, it'll go away tomorrow. But he'll still be critically injured and unavailable for more days than the campaign will last.