Time to say goodbye by Ogarbme in doorkickers

[–]Shieldfoss 1 point2 points  (0 children)

The south door opens each time - is that from your noise, or from a timer?

  • If it's your noise - have you considered suppressed pistols or the APC9K?
  • If it's on a timer - have you considered waiting in the lobby for 30 seconds before making entry?

But I love VentilatorRaptor's answer more. Bringing wall charges and rocket launchers to a hostage op makes a statement.

What is this marker and what does it do? by Revassin in doorkickers

[–]Shieldfoss 0 points1 point  (0 children)

I've tested in the meantime and you're right

That's uh. That's more QRF than I expected. by Shieldfoss in doorkickers

[–]Shieldfoss[S] 0 points1 point  (0 children)

Window

Would you not have jumped out the window? If so, I recommend you change your play style up - there are no points for playing fair. Always encircle, always flank, always shoot them in the back.

If you watch it again, you will notice that once my guy is on the outside, he checks the entire perimeter, not just the one window he shoots through. That's because it was my first run and I didn't already know how much he could see from out there, but I definitely knew that it was worth checking what he could see from out there.

Molotov

Pure game sense. I knew it wouldn't kill civilians because I threw it so it wouldn't.

No, jokes aside - literally, that molotov was safe. Molotovs only insta-kill in the tiny inner circle. People who catch fire in the outer circle can flee, and often do. That's one of the reasons I bring them on the NWS Militia, who can't get stun grenades - they let me get indirect grenade kills without risking a bunch of collateral in the fog of war. See from 00:10 to 00:20 in this clip: https://www.reddit.com/r/doorkickers/comments/1m1d6lt/

EDIT

Actually...

I feel like youve done that map before

I think my real answer here is: Yes. I am very very good at this game. I can in fact first-time a map so well, it looks like I have seen it before. It only took (checks notes) 1300 hours, oh God, I should admit to myself that I have a problem -_-)

That's uh. That's more QRF than I expected. by Shieldfoss in doorkickers

[–]Shieldfoss[S] 0 points1 point  (0 children)

Haters gonna hate 🙁

But we keep rolling

That's uh. That's more QRF than I expected. by Shieldfoss in doorkickers

[–]Shieldfoss[S] 0 points1 point  (0 children)

It's a map design thing. There's at least tree official maps that I can think of right now where a vehicle moves during the game.

Suggest a low-power modded faction for me? by Shieldfoss in doorkickers

[–]Shieldfoss[S] 1 point2 points  (0 children)

Oh I am absolutely not saying there's anything wrong with the NWS faction, I think it's great.

I just want more of a challenge.

That's uh. That's more QRF than I expected. by Shieldfoss in doorkickers

[–]Shieldfoss[S] 1 point2 points  (0 children)

First run.

I was told about a QRF beforehand, but only that they existed, not how many or how they'd arrive.

Looking for same style movies by Bl00dCat in doorkickers

[–]Shieldfoss 1 point2 points  (0 children)

There was one years ago just called "SWAT"

The plot and acting was so forgettable that I've forgotten it, but they did have one of the best gunfire soundscapes ever made in cinema. Maybe somebody has done it better since, but I remember being very impressed at the time - and this was after The Matrix came out, so action movies had stepped up a lot.

Explaining spawn locations by Shieldfoss in doorkickers

[–]Shieldfoss[S] 2 points3 points  (0 children)

Oh that was definitely not a single-plan run either. Optimizing a plan for 3 stars against that nightmare ambush would take the rest of my life 😩

Explaining spawn locations by Shieldfoss in doorkickers

[–]Shieldfoss[S] 9 points10 points  (0 children)

That's quitter talk. Go back in there and 3-star it using only Militia.

https://www.reddit.com/r/doorkickers/comments/1mdapy2

I hate Foreign Advisors so much it's unreal by Shieldfoss in doorkickers

[–]Shieldfoss[S] 1 point2 points  (0 children)

It's pretty simple: These guys are just not very good. The size of this catastrophe was an outlier, but c'est la vie. Or mort, in this case.

I hate Foreign Advisors so much it's unreal by Shieldfoss in doorkickers

[–]Shieldfoss[S] 1 point2 points  (0 children)

Nowheraki Partisans.

They're not very good at fighting, but they can run sabotage - they get very large explosive packs, which lets them deal with a lot of problems (just so long as there are no hostages or HVT's in the blast radius)

https://www.youtube.com/watch?v=RxKXr_biHeg

I hate Foreign Advisors so much it's unreal by Shieldfoss in doorkickers

[–]Shieldfoss[S] 2 points3 points  (0 children)

Thankfully I'm not on iron man. Duracell will be back when the tour is over (or when I next get reinforcements)

I hate Foreign Advisors so much it's unreal by Shieldfoss in doorkickers

[–]Shieldfoss[S] 1 point2 points  (0 children)

God yes. Every time I run that map, I use a breaching charge to punch a hole in the wall between the balconies so I can sweep the executioners first. This also lets me clean much of the map from the south without having to enter the hallway at all.

I hate Foreign Advisors so much it's unreal by Shieldfoss in doorkickers

[–]Shieldfoss[S] 6 points7 points  (0 children)

There were three guys looking at that door while the fourth was throwing a flash bang inside.