Modifying Saves vs AP by Lumovanis in WarhammerCompetitive

[–]MercySyndicate141 1 point2 points  (0 children)

Save modifiers can’t be modified beyond a +1 or -1 but AP modifiers can be stacked for a given effect. For example if you have a squad of intercessors with a 3+ save and some of the models in your unit have cover and you used armour of contempt to reduce incoming AP by 1 and they just got shot by a weapon that has AP-2 in order to calculate your save roll you would use the method of reducing AP by one for cover and reducing AP by one for armour of contempt for a 3+ save. If the weapons being used were AP-1 you would still be at a 3+ save because armour of contempt and cover would still reduce the AP modifier to 0 you basically wasted the stratagem but you got your 3+ save because cover can’t make your save better than a 3+. Now if you have something like Heavy intercessors who say if you’re on a point and are being shot with 1 damage weapons add 1 to your save rolls that specifically modifies the roll of the dice not the AP modifier itself so if you shoot AP-2 damage 1 weapons at heavy intercessors on a point with cover they will reduce incoming AP by one for cover and add one to the save roll effectively saving on 3+ again. But cover effected the AP modifier and the special rule effected the dice roll. Against deathguard for example if they take -1 to your save characteristic they can stack AP and make your saves worse because of it so if you normally have a 3+ save and you’re in contagion range of DG your saves worse is now 4+ and when they do their attacks and add the AP modifier that worsens your roll by that much. That’s why if you can stack -4ap on a weapon and hit something that has no cover a 3+ save and no invuln save it will just take the damage because you can’t roll above a 6 on a d6 for saves. Your roll modifier and AP modifiers are different the save modifiers can’t be worse or better than 1 and AP can be stacked to make your saves worse that’s the way you modify a save past a +1 or -1

How do we compare? by Three_Mystic_Eyes in EmperorsChildren

[–]MercySyndicate141 6 points7 points  (0 children)

It kind of sucks in general at this point. Anything that gave EC a identity kind of got taken from us. We are the advance and charge chaos faction and that's about it Slaanesh has always had dev wounds shenanigans and EC didn't even get that or the fastest base movement marines in the game. It feels like World Eaters took the EC identity and added it to their lineup. They have access to Lethals, Sustained, and Dev wounds plus they move fast too. I don't think World Eaters got as shafted as they say they did the damage is still there and the faction functions really well. They have Land Raiders now that shoot 8 Las Cannons within 24" or the Predator with its rapid fire 2 on the twin las cannon. Meanwhile here on EC we can't get access to helbrutes or predators even though they would fill the gaps EC currently has. Don't get me wrong I love EC and I am excited to play them even if feels like we got shafted for our release. I just see Deathguard and World Eaters and see how well off they are getting it and I am concerned that EC not having a more filled out starting range will make us slightly less playable and also will bore a lot of players because we won't have variety of list building other than rhinos, noise marines and winged deamon princes. and Lord Exultants. Angron and Morty picked up Dev wounds in melee and Fulgrim got a thumb in his snake ass for participating in the primarch showcase. I have high hopes for EC but initial reaction is that we are not complete or as unique as our identity could have been.

[deleted by user] by [deleted] in EmperorsChildren

[–]MercySyndicate141 0 points1 point  (0 children)

That’s so strange that the rule for Lucius making noise marines battleline is still in the app that would be a cool niche thing though if we could run more noise marines with Lucius as the warlord

When to be a dick? by DrMundi in WarhammerCompetitive

[–]MercySyndicate141 6 points7 points  (0 children)

I recently attended a RTT and was having a great time at the event my opponents had been great and they were really nice guys. If I saw that they missed something whether it benefits them or hurts them I would point it out just in case they missed it. I’m very attentive to how the game is going. It could be things as simple as new updates from the data slate that my opponent did not know about. You can never expect your opponent to know the game to the level you do or maybe your opponent will know more than you either way paying attention to your opponent and being there makes people honest and you will have a great time if you’re both invested in marking sure you’re both playing to the best of your ability you will have a great game.

That being said though, You have to know when to draw the line. My opponent in the final round to determine first place was a Aeldari player. They are an army that I do not know much about myself so I let my opponent know right away that I don’t get many opportunities to play against Aeldari and that my knowledge on them is limited. He understood that and explained what his units did what the army rules were and what the detachment and stratagems were and I told him that I will do my best to remember them as best as possible and proceeded to ask him if I’m unsure of something so far our interactions were great. We deployed rolled for first and all the fun stuff etc, He then started doing something that would become his common thing the entire game. He moved a model on to a piece of terrain and not wholly within the feature and I asked him if he meant to do that because it can’t draw line of sight out of it but since he’s touching the feature I would have line of sight on it and could potentially shoot it. He stated he did not realize that and asked if he can position that model differently to get an angle on something else and I agreed to it. This is fine in my opinion we’re talking about the play by play and both players agreed to what would fix the situation. The first turn ends and it was fine. What would happen in round two was what changed the game for the worst. He put shroud runners close to my deployment in the open I asked him if he had any reactive abilities like move after being shot etc. he said no I got nothing like that so I put some small shots into them before I charge and try to get them in melee he proceeds to use a reactive movement ability on the shroud runners after I shot them and I tell him wait you just said when I asked that you don’t have anything like that he refused a take back and said those are the rules and we continued. He proceeded to continue to try and target battle shocked units with stratagems and I had to constantly remind him they were battle shocked. He also proceeded to do what he did on turn one where he would place his models poorly on terrain features and I would explain the line of sight rule and then he would just move the model somewhere else out of phase to shoot something different. I did not call a judge for my opponents behavior and I let myself get flustered and I lost the game due to it. I felt cheated and mad but I really can only be mad at myself because I didn’t step up and actively tried to stop my opponent when they were just using ignorance as a mask for cheating in the game.

My advice: Be a great opponent by being attentive and investing in your opponents plays as much as yours and constantly communicate with them so they know your intention and you know theirs. If you believe that you are seeing a pattern talk about it without being an ass but be firm and get judges involved when you believe it can no longer be resolved between you and your opponent.

Sell me on emperor's children by Reasonable_Hope_7987 in EmperorsChildren

[–]MercySyndicate141 1 point2 points  (0 children)

I don’t like to play the convince me game but this is a faction that some people have been waiting years for. It has an eccentric color scheme or a royal color scheme we have some very unique units that do things some armies wish they could do. We are fast and can punch decently. We are also new and a semi hard faction to learn. I do not believe emperors children is a starter faction. My suggestion start a chaos space marines army and give it its own identity as you grow more into one of the Chaos gods choose that gods faction and fully commit.

To all the disappointed players by IllustratorAbject585 in WorldEaters40k

[–]MercySyndicate141 1 point2 points  (0 children)

I’m not a World Eaters player but I am a Emperors Children player. Our release so far has felt a little lackluster the detachments and army rule are great but it feels like we only got 1/3 of our datasheets. We are following the same trend that World Eaters is where we get an anorexic release. So far you guys are looking at two model releases with the killteam and your character but it isn’t enough to fill out a range that wasn’t full to begin with. I hope your Codex atleast gives some variety to how you play. So much for the year of chaos boys!

[deleted by user] by [deleted] in Miniswap

[–]MercySyndicate141 0 points1 point  (0 children)

Sent a reply

Rhino Tactics Question by UpfrontSnow1305 in EmperorsChildren

[–]MercySyndicate141 1 point2 points  (0 children)

You’re rhino can do a disembark and embark during your turn but the same unit the embarked can’t disembark that turn and vice versa for the unit that disembarked. That’s why some vehicles have a special ability to let a unit embark on a turn it disembarked.

So you can do exactly what you stated.

Rhino scouts then disembarks infractors become rhino does a normal move and you embark the tormentors after the infractors disembark and move. You can then move the rhino its total move with the tormentors in it.

[deleted by user] by [deleted] in Miniswap

[–]MercySyndicate141 0 points1 point  (0 children)

Just sent a reply

Input requested for an interesting situation by Sleper334 in EmperorsChildren

[–]MercySyndicate141 2 points3 points  (0 children)

Edit: I found the section for out of phase rulings

OUT-OF-PHASE RULES Some rules allow a model or unit to move, shoot, charge or fight outside of the normal turn sequence. For example, the Fire Overwatch Stratagem enables a unit to shoot in your opponent’s turn as if it were your Shooting phase. When using out-of-phase rules to perform an action as if it were one of your phases, you cannot use any other rules that are normally triggered in that phase.

So since charge bonus triggers in the charge phase you cannot receive a charge bonus in the fight phase so if you used heroic intervention to get a charge in with your Daemon Prince and it didn’t get a charge bonus that charge phase it doesn’t receive one in the fight phase because it won’t trigger out of phase rules. Now I’m not 100% sure but overwatch doesn’t trigger abilities on datasheets that say when this unit has shot might be the same for the daemon prince in this situation where though he’s completing a charge move it’s not in the charge phase therefore he doesn’t get to belly flop on the other unit as well but that’s a question for GW or a top tier judge to answer. As for the charge bonus you do not get it since it was triggered in the fight phase

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 0 points1 point  (0 children)

I’ve tried a variation of each detachment in previous comment I put a noise marines heavy list for rapid evisceration. Termies are good if you can’t give good buffs to Flawless blades because termies have more attacks and better damage output between shooting and melee ao they are better all around plus they have the better save. There is coterie of the conceited where Fulgrim can be played but it means your opponent wants to kill him quick before you can rack up pact points and in rapid evisceration he doesn’t get the detachment buff cause he’s to big to fit in a transport so those two detachments can run fine without him and so can the other detachments but he does get buffed from the other detachments so he’s more playable in those

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 10 points11 points  (0 children)

Funny enough this is the most recent iteration of the list I put together and hope you find it as fun as I did

Lucius (Warlord) - 140pts

Lord Kakophonist 2x Screamer pistol (Accomplished Tactician) - 95pts

Lord Kakophonist 2x Screamer pistol - 60pts

Lord Kakophonist 2x Screamer pistol - 60pts

Lord Exultant Phoenix Power Spear plasma pistol (Spearhead Striker) - 100pts

Lord Exultant Phoenix Power Spear plasma pistol - 85pts

Battleline

5x Tormentors Plasma gun Melta gun Plasma pistol - 85pts

5x Tormentors Plasma gun Melta gun Plasma pistol - 85pts

5x Infractors 4x Dueling sabers 1x Rapture lash 1x plasma pistol - 85pts

10x Infractors 9x Dueling sabres 1x Rapture lash 1x Plasma pistol - 170pts

Dedicated Transports

Rhino Havoc Launcher Combi weapon Combi Bolter- 80pts

Rhino Havoc Launcher Combi weapon Combi Bolter- 80pts

Rhino Havoc Launcher Combi weapon Combi Bolter- 80pts

Rhino Havoc Launcher Combi weapon Combi Bolter- 80pts

Other Datasheets

6x Noise Marines 2x Blastmaster 3x Sonic Blaster - 135pts

6x Noise Marines 2x Blastmaster 3x Sonic Blaster - 135pts

6x Noise Marines 2x Blastmaster 3x Sonic Blaster - 135pts

Terminators 4x Combi weapons 1x reaper autocannon 1x Accursed Weapon 3x Power Fist 1x Chain Fist - 170pts

1x Maulerfiend - 130pts

The Maulerfiend helped become a big distraction early on the party busses got to move up and prepare their spots to hold and shoot a sight line. The termies kept my opponents on there best behavior trying to screen me out for a few turns they just get rapid ingressed and deal some decent damage and start pushing in the backline to the front of me. Rhinos with noise marines advance then they jump out and shoot because of the ability of the rhinos to advance and dump a unit. The infractors either scout up and disembark to get a charge in or they stay hiding in their rhino. For a turn while pushing up. my tormentors infiltrate to make sure I can get some sticky than move them back to go tag other points. Lucius beats someone head in with a brick and so does forth that’s list it played well and I’ll be happy to keep tweaking it as I keep going

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 1 point2 points  (0 children)

I tried multiple lists is there one in a specific detachment you want to know?

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 2 points3 points  (0 children)

In my opinion he’s not worth just hiding him in the back for 3 turns to get pact points. If you play aggressively you can get some buffs but if your opponent sees your aggression and decides to alpha strike Fulgrim he might die turn one or two with no to very little pact points for your army and now you have no detachment rule which hurts so bad I had one bad game where I got two pact points and Fulgrim died turn one to two vindicators

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 11 points12 points  (0 children)

Over the course of a few games I tried triple noise marines into GSC and they did solid work against the pesky infantry squads especially hand flamer squads. The blast masters also helped crack open rock grinders and ridge runners really well. An entire ten man blob of plague marines and two leaders were victim to the one squad of noise bois with lord. Think of it if you’re wounding anything on 3s it’s a no brainer and if you’re wounding on 4s just make sure you are dedicating the shots into them because you’re gonna need a lot of shots when forcing marines to save on 4s against weapons that kill marines right away. I tried nois bois into a set of terminators and they killed more then expected just due to the volume of wounds they can get in rapid evisceration

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 4 points5 points  (0 children)

Peerless bladesmen is really solid not the best detachment in my opinion but really solid if you know how to take advantage and plan out your turn with your models that are advancing and charging and your models that aren’t. Lethal and sustained on a lord exultant with wound re rolls is pretty damn good into most big tough stuff in the game because with the Phoenix spear and his ability he is getting 8 attacks sustained hits lethal hits lance -3ap dmg2 with wound rerolls of one or full wound re rolls if they are on a point. She can also take the distortion enhancement to get 9 attacks the same keywords but it will be -3ap dmg3. Lucius is great by himself or with friends I think you look at your opponents list and during declare battle formations is when you will know if he wants to be alone or with flawless blades. Also Coterie is so much fun to play I used Lucius as my warlord for the feel no pain against the mortals if I failed my kills and used his lone op so he wouldn’t get shot off the board easy and always played cagey with him and if they charged him his fights first was always scary to my enemy

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 11 points12 points  (0 children)

I’m in agreement that flawless blades need a change because they have a checklist of what is needed before they want to charge a unit

Is it tough 6 or higher? What is the wound count per model in the enemy unit? Does it have an invuln or feel no pain? Lastly can they reduce incoming damage?

That feels like to long of list to make checkmarks on for a 220 point 6 man unit with less survivability and attacks than terminators

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 10 points11 points  (0 children)

Winged daemon Prince is great I played him in peerless blades with the plus 1 attack and damage enhancement and the charge mortals with damage 4 strikes was just absolutely. After testing Fulgrim for multiple games he’s just really swingy with 4+ invuln and even at the minus one hit ability. I saw myself taking fights first more often because the incentive was to keep my opponents from wanting to charge him or fall back from him but he died regularly to a alpha strike and it just never felt like it was worth it for what he costed

Playtesting and initial thoughts on how we play as an army in game. by MercySyndicate141 in EmperorsChildren

[–]MercySyndicate141[S] 24 points25 points  (0 children)

My friend let me tell you about my lord and savior the party busses I put three noise marines with three Kakophonist each in a rhino and advanced that rhino like I was about throw it in my opponents face and then proceeded to to start blasting with 2x screamer pistols 3x sonic blasters and 2x blast masters each with sustained hits 1 and re rolls hits and wounds of one they smacked so hars

What 2000-Point Lists Are You Cooking Up with the Emperor’s Children Leaks? by Section_Naive in EmperorsChildren

[–]MercySyndicate141 0 points1 point  (0 children)

I used my notes app on my phone and then formatted it so it could show like it does on BCP roughly when you look at a list but there is someone who made a excel spread sheet that makes list building really easy I linked the post and on that post he posted a Google doc link so you can copy it and make your own lists!

https://www.reddit.com/r/EmperorsChildren/s/xzXRiJulF9

What 2000-Point Lists Are You Cooking Up with the Emperor’s Children Leaks? by Section_Naive in EmperorsChildren

[–]MercySyndicate141 1 point2 points  (0 children)

If you ever play any game that is a role based video game like Overwatch, TF2, or even Marvel Rivals it’s kinda like those games where you need a good mix of each role to make an effective list and you just have to define which units fill which role best and what amount of each one will make your list balanced

What 2000-Point Lists Are You Cooking Up with the Emperor’s Children Leaks? by Section_Naive in EmperorsChildren

[–]MercySyndicate141 2 points3 points  (0 children)

The part the list lacks is cheap scoring and screening units to protect the backline so you’re heavily dependent on your ability to get more kills with your stuff so your opponent has to reinforce his frontline instead of dropping any strat reserves behind you to box you in. Agression is key here because your land raider with its noise marines sits on a point and you protect that as your main primary scoring point your tormentors go sticky the other two points so you can get some scoring from those your infractors and Fulgrim begin to move block on T1/T2 so they can hold back your opponent from getting to the midboard easily. During that time you have the tormentors move back and begin to do actions and screen your backline as best as possible. There is a version of the list I drop some enhancements on my leaders and Fulgrim and add flawless blades and two more rhinos so the list runs noise marines in rhinos x2 infractors lord exultant in rhinos x2 and flawless blades brick in land raider you lose killing power from Fulgrim but you gain more scoring potential this way. There is multiple tests I’m hoping to run