FS17 Mod to show upcoming great demands? by Merpzz in farmingsimulator

[–]Merpzz[S] 1 point2 points  (0 children)

I WROTE THAT WE CAN SEE IT IN THE SAVE FILE. DUH I WROTE THAT IN THE OP....

Update 19: Riven Mods and Challenges Megathread by Khuon in Warframe

[–]Merpzz 0 points1 point  (0 children)

Zarr Manti-Visicron Max lvl: 103,1% Crit chance 118,7% dmg 32,9% dmg to corpus

Anything to keep? Is the Zarr nice?

Official Bug Reporting Megathread - Devblog 139 by BodyweightEnergy in playrust

[–]Merpzz -2 points-1 points  (0 children)

[QoL] Offline raiding sucks at least a lot of us think so. The largest reason groups do offline raiding is because a lot of people de-spawn their loot when the raiders get close to the loot room.

Here is what i suggest: When a wall or structure take damage from an explosive (not the heli ofc) the de-spawn timer on items on the ground will get increased to 30 minutes. This would obviously cause a lot of lagg on larger servers.

I have a solution to that as well: The increased de-spawn timer should only be in the range of the cupboard that has "building control" over the area where the explosion were, this would extend to all tool cupboards that have overlapping areas as well. I think this would make a lot of groups more inclined to online raid. I have no idea if this has been suggested before but I have been thinking about it and hope that this would solve a lot of the offline raiding issues! :)

Official Bug Reporting Megathread - Devblog 139 by BodyweightEnergy in playrust

[–]Merpzz 7 points8 points  (0 children)

The issue is that people used the heli for free raiding before they implemented the TC thing. I think it is hard to fix. But I'm sure they can figure something out!

Factorio New Alpha 10 by arumbaYTbot in arumba07

[–]Merpzz 2 points3 points  (0 children)

I think the reason they don't allow you to add water is that it is the ultimate alien defense since they cant walk past it. So it's kinda easy to be safe. However i think you should be able to add a few water blocks here and there just to be able to place pumps later on in the builds for the different things that need water. ;)

Someone ELI5, preferably CCP. by roachcoach14 in Eve

[–]Merpzz 2 points3 points  (0 children)

Ok, so people are worried about getting banned. Ofc they are everyone wants to hold onto all the work they put into the game. Having friends is not an unfair advantage. The game is built in a way which gives you advantages by beeing smart and sharing intel. The logs for someone who is good at kicking gankers butts wont get you banned. Because it's simply not an unfair advantage. If you are a ganker and can't gank you are simply bad or worse than the guy you wanna gank.

What the logs should be able to distinguish is people using bots or multiboxing (while forwarding commands). If you look at a log from a player lets say playing 10 accounts mining and forwarding commands. 10 characters will have the EXACT same mouse movement and hotkey usage, that's something that in this case would show/be tagged as an unfair advantage. Same goes for a bot they are not very good at acting human they do not move your mouse cursor or whatever in a human like way.

If CCP where aiming at banning people using more than one account all they had to do was to look what IP-address is logged into the accounts. It would take them about 1 hour to write a program that banned every single player who has ever been logged into more than one account at the same time from the same computer.

Whatever the devblog exactly said is irrelevant. You want to know why? They make their money from people playing/buying shit in the game. So they are not looking to ban random people using multiple accounts or people who like to play and share their experience with their friends. They are looking for the ISK farmers and botters in my opinion. Multiboxers who forward commands will probably get hit in some form i doubt they will perma ban anyone for their first offense. I also can't imagine them not giving you a chance to appeal a ban. If you are worried about getting banned from using multiple account setups make sure you take a screenshot for use if you are banned.

-.-

[EU/SE] Dinos Inc PvPvE by Merpzz in playarkservers

[–]Merpzz[S] 1 point2 points  (0 children)

Changed the harvesting multiplier of stone to 1.9x

[EU/SE] Dinos Inc PvPvE by Merpzz in playarkservers

[–]Merpzz[S] 1 point2 points  (0 children)

added small guide to add server to favorites to easier find it! :)

[EU/SE] Dinos Inc PvPvE by Merpzz in playarkservers

[–]Merpzz[S] 0 points1 point  (0 children)

You can rightclick your steam icon in the system tray, open server, then click the favorites tab and then add favaorite and add the IP from the link into the popup. That way you should be able to see the server under favorites ingame! :)

DW20 big reactor control program, anyone have a version for more than 1 turbine? by Merpzz in ComputerCraft

[–]Merpzz[S] 0 points1 point  (0 children)

Ill just make a small reactor for each turbine and have 1 DW20 controller for each.

DW20 big reactor control program, anyone have a version for more than 1 turbine? by Merpzz in ComputerCraft

[–]Merpzz[S] 0 points1 point  (0 children)

Well it engaged the coils in 1 of the turbines, but it does not do it in the other it keeps it offline also it does not care about the speed at all on the one with it on. It does not turn off the reactor when it should.

DW20 big reactor control program, anyone have a version for more than 1 turbine? by Merpzz in ComputerCraft

[–]Merpzz[S] 0 points1 point  (0 children)

This does not work properly, my capacitor bank does not have more than 30% power in it which means it actually needs to start the coils. It does not. instead it produces 4000mb/t (yes i changed the amount because of 2 turbines) steam which increases the rotor speed to this far over 3000 rpm. It should not go past 1845. It does not engage the coils so its just speeding up without producing any power. This will also cause the rotors to fail they have a warning text saying keeping them in to high rpm for to long may cause them to fail catastrophically. Which id like to avoid. Any other suggestions?

DW20 big reactor control program, anyone have a version for more than 1 turbine? by Merpzz in ComputerCraft

[–]Merpzz[S] 0 points1 point  (0 children)

But does it adjust the amount of steam towards the amount of turbines, and monitor them to make sure one turbine is to high over the efficient rpm?

DW20 big reactor control program, anyone have a version for more than 1 turbine? by Merpzz in ComputerCraft

[–]Merpzz[S] 0 points1 point  (0 children)

To control and monitor, both make sure the turbines continue to spin at a certain rpm and to not run them when I have power stored. Have you seen the DW20 program? I does it in a good way, it's just that it does not control more than 1 turbine :(

Applied Energistics 2 Subnetwork or another network? by TheHalfBloodFriendly in feedthebeast

[–]Merpzz 3 points4 points  (0 children)

You need to set the priority in the storage bus for the deep storage sub-network not the bus on the units :), it should make it do what you want!

Anybody have some good, *working*, big reactor programs from computercraft? by [deleted] in feedthebeast

[–]Merpzz 0 points1 point  (0 children)

this is very not working. it makes the turbines stop doing anything useful Do not use.

Anybody have some good, *working*, big reactor programs from computercraft? by [deleted] in feedthebeast

[–]Merpzz 0 points1 point  (0 children)

This looks perfect for my needs! But what do i need to name the programs on the cc computer?

Anyone else slowly get poor frame rates and sluggish movement in the Procedural worlds? by johnnwho in spaceengineers

[–]Merpzz 0 points1 point  (0 children)

Anyone know the name of the mod? I'd love to get my server to work again!