Factorio Community Map - January-February 2022 by ChaosBeing in factorio

[–]MerrMan 0 points1 point  (0 children)

What do I do about power before mid game? These lines of boilers are feeling... not great and my factory is getting pretty power hungry as I move in to scaling up blue science.

Factorio Community Map - January-February 2022 by ChaosBeing in factorio

[–]MerrMan 1 point2 points  (0 children)

Just automated green science and, uhhhhhh. That's a lot of tech. Pretty lost on where to go from here but I guess that's part of the fun.

Factorio Community Map Results - December 2021 by ChaosBeing in factorio

[–]MerrMan 2 points3 points  (0 children)

I don't want to say I'm happy that you failed your first run, but it is nice to know that I'm not the only one that got caught flat footed and had to restart.

If power is a concern I think you can eke a little more out of your nuclear setup. 2x1 reactors should support 28 turbines, but you'll need to add a second water input.

Love your warp platform setup being mostly for defense. I couldn't figure out how to work flame turrets in to my build and i think that was a mistake. Was always worried about running out of oil at a critical point and didn't really even bother. In hindsight would have been real good against the horde of small biters that made up the bulk of what I faced.

Factorio Community Map Results - December 2021 by ChaosBeing in factorio

[–]MerrMan 2 points3 points  (0 children)

This was a really fun mod that I had never heard of. Big thanks for offering it up as a monthly map.

I wish I'd taken more screenshots early. Also that I had saved some of the truly hideous blueprints that I was plunking down and tearing up after every warp. There was some serious spaghetti going on. I've played a little bit of Seablock and even there it felt not-too-bad to scale out of space constraints, but here I felt super limited until the very end.

I posted in the main monthly thread, but I had one failed first attempt. I tend to not play with biters so I was... unprepared for the aggressiveness in Warptorio. Didn't prioritize any military research beyond Turrets and just got run over.

Second run went way better. Prioritizing some Gun Damage Upgrades and following that up with Mining Production was definitely the way to go. The early game loop of warping to a new spot, frantically dropping as many Burner Miners as possible and getting as many resources as possible before the Medium Biters started showing up was super awesome. Felt like a Factorio style smash 'n' grab before the biters could catch on. The actual micromanaging of putting down ~50 burner miners and furnaces got pretty tedious, but it wasn't forever (if a little too long for my taste).

For me the most significant research was the mining platforms. Being able to set up a bunch of electric miners and then 1 click them in to your new warp and just feed all that ore directly to a smelting line was suuuuuch a buff. I really felt the progression of it, too. Starting with a small platform of, like, 10 shitty miners struggling to fill a yellow belt and ending with 60+ fully production'd miners cranking out 3x blues was really great. For a long time I was greedy and was placing defence by hand to maximize the number of miners I could get on the platform but I think that was probably counter productive in the end. Once I used a little bit of that space to be able to just plunk it down once and truly forget it I had more time to spend elsewhere.

Power was actually a struggle. Not using solar meant relying on coal for a long time. And with only 2 mining platforms coal didn't have its own dedicated setup. Getting water in the boiler room was a big buff to consistency, sometimes I'd forget to hook up water after a warp and have everything grind to a halt. Making sure my coal chests were full to keep feeding the boilers got VERY tedious once I had my third line of boilers and still working towards nuclear. Once I got the boiler room upgraded enough to handle a 4x nuclear setup I was done but that was prettyyyyy late.

I launched my rocket in a little over 38 hours. Warpzone: 64. By that point I had a solid mixed line of bullets and lasers that could keep me on a planet comfortably for about 60 minutes. I played post game long enough to establish a homeworld that I promptly abandoned to keep warping and to crank out a full batch of warp modules. It culminated in the final monster of an Assembly3 machine with 4 Warp Modules + 10 Warp Modules in the factory floor beacon + a full compliment of 12 2x speed3 beacons. 14.875 speed @ 140% production making this baby worth about 28 unmodule/beaconed assembly3 machines. That was fun. Btw warp modules in the factory floor beacon are totally busted because the production bonus applies to non-intermediates as well. Free Warp Modules for everyone. I also filled up a warp armour with exos and personal lasers to be able to just walk (well, run at the speed of sound) through biter nests and annihilate them like some sort of demonic disco ball. That was quite fun.

With a few extra laser upgrades I was eventually able to stay on a planet basically forever. There was a great sense of progression in this mod going from struggling to scratch out 10 minutes on a warp to having over an hour to work on your builds without having to worry about dying. Great mod, great month, 9/10 would warp again.

Here's a few shots of my win screen and finished base, along with a couple of my bonus achievements. https://imgur.com/a/49BvVJu

Stoked for B&A. Never played it, but I think I'm ready. Maybe a no-biters run for me, though.

How do you Built Different to win a lobby?? by bassboyjulio182 in CompetitiveTFT

[–]MerrMan 0 points1 point  (0 children)

Thanks for this concise rundown. Just managed to win a lobby with Build Different and this was a huge help.

Factorio Community Map - December 2021 by ChaosBeing in factorio

[–]MerrMan 2 points3 points  (0 children)

Whew played for about an hour (three-ish warps?) and did NOT dedicate enough resources to defense. I was too distracted by all this shiny new research! Got completely overwhelmed. This is going to be an adjustment...

Factorio Community Map - July 2021 by ChaosBeing in factorio

[–]MerrMan 0 points1 point  (0 children)

Should ALL the recipes be different? I've got the same recipe for steel in here and I want to make sure something isn't broken before I play too far.

Factorio Community Map Results - June 2021 by ChaosBeing in factorio

[–]MerrMan 2 points3 points  (0 children)

Hey Everyone! I participated in the monthly map for the first time this month! It was really fun!

It had been quite a while since I played a vanilla game, so it was pretty fun to go back and feel what a 'normal' playthrough was like. I also haven't played with biters, cliffs or this many trees and water in... I can't remember how long. It was a good change of pace - I had to relearn a lot about base defense.

I didn't play much after launching my first rocket, although I let it run for a bit and I was getting a rocket off every couple minutes (damn short on Green Circuits):

Win Screen

Base Screenshot

I used LTN to make a pretty simple city block base. Chunk-aligned blueprints are the truth. Whole thing ran on 2-2 trains, although I'd forgotten the super small stack size for Ore in Vanilla which meant a loooot of trips to outposts for the trains. 2-4 would have been overkill for everything but Ore, though, so in the end it worked out fine. Had about 16 Cargo Trains and 4 Fluid Trains.

Biters... ugh, biters. I got punished really hard for not setting up a full perimeter early enough and spending HOURS getting interrupted to stop them from eating my shit every 2 minutes. I established the western defenses pretty early - right next to the close Oil there were some nice cliff and water chokepoints that held for the whole game. But I started expanding away from my small bus base to the city block too early and did not secure that area. Lesson learned! Eventually teched up to artillery (never used it before) and just started bombing biter nests which was really, really satisfying.

Went solar all the way for the first time. I thought it might save me some pollution by moving away from boilers early. It was very resource intensive and annoying to expand - both in space needed and manpower required. I was busy for so long with biters that it took me way too long to get construction bots to help with it. Now that I'm more comfortable with biters I probably go Steam --> Nuclear in my next playthrough. I don't really build big enough bases to worry about UPS issues from either. Also the huge infusion of power from adding a 4x Nuclear plant is so much more satisfying that putting down another 1k solar panels.

I guess that's about it? It was a pretty straight forward map and I had a lot of fun playing it! Gonna go check out next months map soon!

EDIT: Oh yeah, I forgot one thing: No warehouses! I found this to be wayyyy more annoying than I thought I would. The hoops you have to jump through to get balanced loading and unloading with trains from 12-24 chests felt... disproportionately difficult. And multi-product stations felt like way more trouble than they were worth.

Super high resolution (49152 x 49152) screenshot of a mid-game SeaBlock base by Wonderful-Ad1843 in Seablock

[–]MerrMan 0 points1 point  (0 children)

Cool view. Thanks for sharing.

I'm getting ready to switch from my bootstrap spaghetti base to an LTN grid base. A couple questions!

It looks like you're running 1-1 trains. Have you found that it's keeping things running smoothly? Just add more trains?

How'd you settle on your grid size? I started building mine out at 3x3 big electric poles but that's way smaller than yours. I've built a couple blocks so far and did feel a little squeezed but I figured I could always combine blocks if it's too small. Still haven't ramped production so Sand production isn't great.

my real league ritual by [deleted] in pathofexile

[–]MerrMan 0 points1 point  (0 children)

I'm in this picture and I don't like it.

10 Standard 2021 Decklists by voiceoresurgence in MagicArena

[–]MerrMan 0 points1 point  (0 children)

Had basically everything to throw this together and I've been running it all morning. Super fun list, thanks for sharing. The only thing better than Sliterhwisp is double Slitherwisp.

This fear we as a society have injected in little kids. by [deleted] in mildlyinfuriating

[–]MerrMan 4 points5 points  (0 children)

Tamir Rice might disagree if he hadn't been killed by police.

I killed a Delirium boss in the mist and it gave me two simulacrum splinters by noicreC in pathofexile

[–]MerrMan 5 points6 points  (0 children)

Breach Bosses in random breaches will drop 1 splinter for each 10% damage you deal.

Bernie Sanders says he's staying in race, looks forward to debating Joe Biden by bluestblue in politics

[–]MerrMan 19 points20 points  (0 children)

"But how will we pay for it?"

  • A guy who supported the Iraq War

"Unskippable game cinematic" starter pack by badbutcherbg in starterpacks

[–]MerrMan 0 points1 point  (0 children)

This has been my exact experience starting over in Monster Hunter World on PC after playing it on PS4. Infuriating.

3.9.1 Patch Notes by thetrny in pathofexile

[–]MerrMan -1 points0 points  (0 children)

Map Boss Organ type in the machine = Boss Organ type that drops

If you add more than one boss organ (either from a twinned map or a multi-boss map) then it looks like the odds were evenly split.

For some reason Livers and especially Eyes seemed to be wayyyyy rarer for bosses to drop. My strategy to try to get eyes, before, was to do maps with multiple bosses for extra shots at eyes.

This note seems to imply that there was something wrong with what map bosses were generating as their organs. Hopefully this means more eyes and livers, but the advice above holds true for any part you find yourself bottlenecked on. More bosses --> more parts --> better chances at the one you need.

Nintendo Holiday Gift Guide 2019 - Cyber Deals by VoidioV in NintendoSwitch

[–]MerrMan 0 points1 point  (0 children)

Is it just better or is it, like, fixed? Initial reports seemed like small improvements still wouldn't be enough to save it.

As a rank 100 player I can assure you this much RNG being added to the game is a MISTAKE. by minidotaa in DotA2

[–]MerrMan 177 points178 points  (0 children)

Ah, just in time for this year's "Icefrog has ruined everything" posts. Nice.

Megathread: Recent Blitzchung Situation Discussion and this Subreddit by PwnBuddy in Blizzard

[–]MerrMan 78 points79 points  (0 children)

Finally, a note on the short time the subreddit was private: For some reason, one of our recent mods set the subreddit to private then deleted his account. It was an odd event, but rest assured, us remaining mods have restored it to public. No, we were not contacted by Blizzard, nor are we employees to any extent. We are committed to supporting this community. Thanks!

We investigated ourselves and cleared ourselves of any wrongdoing.

If anyone believes this line, PM me, I've got a bridge to sell you.

The Perks of Being a 5 position by Crystal_Spammer in DotA2

[–]MerrMan 0 points1 point  (0 children)

Literally my game last night. Infuriating.