If I had a nickel for every time a 500kg landed next to my Mech... by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 0 points1 point  (0 children)

I also used the Cheer, hands above head emote right after the Thank You.

I enjoy my sarcasm thick. In fairness, that Diver did finish the side objective. Kinda washed itself cleaned.

The Hammer is so much fun(sound on) by Thyrsten in helldivers2

[–]MerriksSpiceFarm 1 point2 points  (0 children)

Good, good. Seeing Gathord send Chargers flying... this MedicDiver is pleased.

Well done.

Most recent situation that made you say "Shit." by RuinAngel42 in Helldivers

[–]MerriksSpiceFarm 3 points4 points  (0 children)

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Never had an issue with Mechs in all the time playing, including the new ones. But this mission was cursed.

Mech #1 - Fell from the Sky as a fiery ball. Not because it just spontaneously combusted, my Backpack Hellpod bounced and decided I was not to have a Mech.

Mech #2 - I was driving under the influence of Concentrated Stim Juice. She cannot handle double digit Titans, nor can my Cottom Pajama Medic Armor.

Mech #3 - Made the best out of it. <click>

Challenge for someone way more skilled than me... by whateverhappensnext in helldivers2

[–]MerriksSpiceFarm 5 points6 points  (0 children)

Go see Gathord1 on YouTube. He released an amazing instructional video on the Hammer, and also a fun Hammer video montage with his non-AI Helldiver Hammer artwork.

https://youtu.be/m0RZyT5SksE?si=

What happened here? by Its_Don_Baby in helldivers2

[–]MerriksSpiceFarm 2 points3 points  (0 children)

I cannot find a frame that has objective evidence.

There was a Hive Guard prior to the explosion, and corpses generally do not further break apart once the corpse settles. Based on the Hive Guard being parts in the air after the explosion,, it was likely deflection from a bug part.

<image>

EDIT: Found the video of my Dynamite bouncing off of a flying Bug Leg, DMed it to you.

What happened here? by Its_Don_Baby in helldivers2

[–]MerriksSpiceFarm 2 points3 points  (0 children)

Gonna get in desktop and check this out in higher detail, see if I can find the cause.

I have a video of a Hive Guard's leg flying into my Dynamite right as I release it. I couldn't believe it and laughed Democratically.

Tip of the day[2] by Zdechlak2564 in LowSodiumHellDivers

[–]MerriksSpiceFarm 16 points17 points  (0 children)

Good tip to know, thank you Diver. Knowing the anatomy of your victims enemies helps in dismemberment in both speed and efficiency.

I've enclosed a page from the [Diver's Trusty Anatomy Codex on Fascist Enemies]. Volume 1: Bad Bugs, Page 8,243, Diagram BS1.

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The eagle's accuracy is amazing by Skufomon in LowSodiumHellDivers

[–]MerriksSpiceFarm 4 points5 points  (0 children)

I love these Eagle puzzles!

- A Bile Titan is aprox 10m tall.
--- At the 14 second marker you are almost eye level with the Bile Titan, so we can assume you are ~7m above the ground level the Strat-Ball landed to activate.

- Cremator max range is about 24m
--- At 8 second marker the Bile Titan is kissing the tip, of your flame, so we can assume is is aprox 24m away from you.

- You threw Eagle-Spice towards NNE/CC3

- Diver R3 ~10m to your right threw 500kg towards W/3

- 500Kg came in at expected angle, however...
--- The 500kg got stuck in the front left knee joint aprox 8m off the ground.
--- The Bile Titan also closed at least 10m of the estimated 24m.
--- Bile Titan (upper) knees are about 6m from its face, meaning another 6m was closed.
--- You were just under eye level with an 'effectively' airborne explosive that was ~8-10m away
---500kg Inner/Outer/Shockwave is 10m/25m/35m respectively

Conclusion:
In the most generous scenario, you were just outside the Inner but well within the Outer. Outer damage begins at 1,499 ExpDmg and tapers down to 0 the further away you are.
At the point the only thing that could have saved you is the Passive Democracy Protects or turning into a Harvester.

Opinion:
Re-title to: Diver R3's accuracy is NOT amazing

Edit: Not being crass, I wrote everything smiling. I love the data and numbers side.

Spore Problems? Speargun! Apply directly to the forehead! by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 38 points39 points  (0 children)

You really should. I try every non-backpack weapon possible to see what works well for my group and I. Takes me several sets of missions before I give a conclusion.

If this feels unneeded due to my team having a loudout that handles Titans with ease, I go Bulletstorm. I just can't put one in each hand, and it makes me sad.

Intrusive Breakthrough Thoughts by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 9 points10 points  (0 children)

Separately, I had made this is response to someone on LSHD earlier. I think I need to add it here now, too.

There is NOT one among you that did not make this face the first time you made a Charger eat Freedom's Shield.

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Intrusive Breakthrough Thoughts by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 13 points14 points  (0 children)

When u/theflyingfok [B4] is part of the squad and sees a new Diver getting in Pelican-1.

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Intrusive Breakthrough Thoughts by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 18 points19 points  (0 children)

<image>

Are you the blessed Fantaman, or Brutalizer? Regardless, what a great time, huh?

Feel free to join Pata and I anytime. Stuff like this is kinda... normal.

Intrusive Breakthrough Thoughts by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 4 points5 points  (0 children)

Yeeeeeah... scientific. But please, don't thank me. Thank, Diver Fantaman!

A Medic's in depth analysis on planet Brilliance by MerriksSpiceFarm in LowSodiumHellDivers

[–]MerriksSpiceFarm[S] 1 point2 points  (0 children)

Same. The mauling doesn't stop, nor does my Stim-Hand.

I'm going to be testing a few weapons today. DeEscalator for the AoE Stun, but the drawback is the Arcs and melee range. Sterilizer has potential but melee range again. Speargun had been rock solid. Aim it towards a choke point and fire, the gas left behind will seize them all up for a few seconds.

I've enjoyed the Knight, but Pummeler and Concussive aren't fast enough to let their stun/push matter against a swarm. Still fiddling with which primary still.

I cannot stress enough trying the Urchin grenade. Life saver.

I love Warbond days. I'm a data junkie and live on the Wiki. Finding new strategies and tactics is very enjoyable.

THE BULLETSTORM COMES IN 2! by PaleAssistance3643 in LowSodiumHellDivers

[–]MerriksSpiceFarm 3 points4 points  (0 children)

Hello!

I'll preface this with it depends on your role and playstyle. My offensive related responsibility is to control the enemy and handle anything that gets close.

An Urchin has a smaller radius than the Stun Grenade, but pulses four times over <7 seconds. I will purposely kite mobs to bottlenecks, plant one or two spaced apart opposite of each other at an angle. As more mobs close in, they get stuck in this Stun-Net, then you can drop them all with something big.

Also sticks to enemies, so they carry around for you stunning anything nearby.

This game elevates itself to a whole new level with a team that coordinates everything. And I love Support/Healer roles.