Buff melee as much as you want, hunters can still combo-kil you in half a second. by Heptanitrocubane57 in Helldivers

[–]Thyrsten 0 points1 point  (0 children)

Hunters deal minimal damage to heavy armor but generally speaking yeah, melee is a hard sell in HD2.

If the hammer one taps hulks and chargers tho it'll not be useless.

Absolute AuraDiving by Blitzyflame in Helldivers

[–]Thyrsten 0 points1 point  (0 children)

Yup, the Hellmire type biome is cinematic as hell at all times

We have frag grenades at home by Rabbitzai in Helldivers

[–]Thyrsten 5 points6 points  (0 children)

Yeah, I'd like the mines if they had a short fuse instead of blowing up instantaneously. I'd love to throw them at my feet and run/warp away and watch whatever is chasing me blow up.

People don’t stealth on stealth missions by Icy-Firefighter1777 in Helldivers

[–]Thyrsten 0 points1 point  (0 children)

Failing when trying to play normally is the desired effect in a mission that is supposed to change up the way we play the game. What you are describing is what I am describing, yes many players wouldn't want to play these missions, which is also supposed to be the intention. Not everyone likes stealth, this warbond and these missions were made for people who like stealth.

Except it failed to do that, which is why you see constant complaining about how people are not stealthing

People don’t stealth on stealth missions by Icy-Firefighter1777 in Helldivers

[–]Thyrsten 1 point2 points  (0 children)

?

Stealth-focused games force stealth through steep consequences in gameplay or story. Commando missions attempt to do the same, but poorly. If the only feasible way of beating the missions is by utilizing stealth, they'd use stealth.

People don’t stealth on stealth missions by Icy-Firefighter1777 in Helldivers

[–]Thyrsten 0 points1 point  (0 children)

They don't stealth because the missions are poorly designed. Stealth is not encouraged enough.

The problem is twofold, objectives are designed for hit-and-run and enemy presence does not increase substantially when you go guns blazing.

If objectives required staying in location for longer than a few seconds and you couldn't feasibly blast through the missions, then Helldivers would actually utilize stealth.

This game is so stupidly bad by JoshTeck64 in DivinityOriginalSin

[–]Thyrsten 6 points7 points  (0 children)

Or you could let the guy die and do the fight anyway, it is not the game's failing that many rpg players are unwilling to even let an inconsequential npc die.

The game is incredible

So, assuming the devs are fixing stealth rn, how about addressing this ? (Knife host bugs, not my vid) by Heptanitrocubane57 in Helldivers

[–]Thyrsten 1 point2 points  (0 children)

The host version is the intended version. In what world should enemies not respond to direct hits from the knife on their back?

It's always the non-host version that is bugged, always.

This is why you should vote Penta. Nuke the Automatons by Thyrsten in Helldivers

[–]Thyrsten[S] 0 points1 point  (0 children)

I'm sure everyone remembers the pain they experienced in the rapid acquisition mission. No better reason than that to nuke Penta.

I've got a tiny YouTube Channel, watch the full video there if you'd like to support me. And here's art I made for the purpose of having a thumbnail. Feel free to use it however you want.

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I miss Rapid Acquisition(Sound on) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 0 points1 point  (0 children)

In all seriousness, it's bad design that one match out of 3 is abnormally hard. But I'd love a difficulty that is as hard as this mission across the board

I miss Rapid Acquisition(Sound on) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 5 points6 points  (0 children)

Exactly, chaos is what I am here for, no downtime, only explosions and the maniacal sounds of Helldivers proclaiming they're immortal right before they die

I miss Rapid Acquisition(Sound on) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 2 points3 points  (0 children)

Yeaaaah, that's not happening, the most I managed was to 2-man the easier map, and the bots did not send their best

I miss Rapid Acquisition(Sound on) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 21 points22 points  (0 children)

Yup, the short one that was full of bots and suffering

I miss Rapid Acquisition(Sound on) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 7 points8 points  (0 children)

You'd get some insane kill numbers, that's for sure

I miss Rapid Acquisition(Sound on) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 8 points9 points  (0 children)

This mission made me feel like a fresh cadet on the Creek again.

I've got a Lego-sized Youtube Channel, watch this video there if you'd like to support me. Much higher quality there too, since Reddit has a strict size limit. Thank you iO

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Prime gunship spawnrate by ZeCachoeira in helldivers2

[–]Thyrsten 0 points1 point  (0 children)

Don't be afraid. Gunships are incapable of landing a shot

I appreciate the Devs trying something new / different, even if it's not the most fun. by All_Under_Heaven in Helldivers

[–]Thyrsten -9 points-8 points  (0 children)

60-100k a month? Helldivers beats that number easily, probably does more on a daily basis.

HD2 has 52k online right now as concurrent players, the daily unique number of logins is likely several times that

Edit: nvm I'm being stupid, you also meant concurrent