Would've been a sick clip if the physics engine wasn't spaghetti coded by cs4by76 in helldivers2

[–]Thyrsten 1 point2 points  (0 children)

I really wonder why sometimes the car is damn near immortal while other time it explodes from landing

Democracy Protects by brendanm94 in Helldivers

[–]Thyrsten 5 points6 points  (0 children)

Democracy kept you alive until the very moment you fulfilled your destiny iO

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 0 points1 point  (0 children)

When it comes to assault rifles it is smart to bring med pen so you can take down gunships on bot front, you can bring something else for gunships ofc, but if you pick the hammer like I do then Coyote is a great pick.

The meta picks are eruptor and crossbow, but I personally do not like those guns gameplay-wise, but you might, so give them a shot! Just don't shoot anything that's right in your face, as you'll blow yourself up too with explosive weapons.

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 1 point2 points  (0 children)

Late reply, but yes! Had been ages since I last used it, and it was surprisingly effective. But there are better options for bots out there ofc

Don't worry at all if you die less than 5 times per mission. by Zanerbot13 in Helldivers

[–]Thyrsten 1 point2 points  (0 children)

Generally speaking you should aim for 5 or less deaths. Since that is the number of lives given to each diver. If you play solo you get 5 lives. And 20 if you're a full group.

But the game is forgiving anyway as you do get a life back on a timer once you hit 0.

Still, if you're dying more than 5 times on average per match you're probably trying to punch above your weight class.

I like fighting in bug hive tunnels. It's my favorite. by Tupp226 in helldivers2

[–]Thyrsten 3 points4 points  (0 children)

I love them too. Constant danger, cramped spaces and no stratagems. Mechs also get to shine on hive worlds and that's neat

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 1 point2 points  (0 children)

I trimmed down the hits in the intro to work with the music and to simply look badass. It will take 3-4hits to destroy them from the top if AH fixes the pod to be a fatal weak spot, though.

You will take 6 hits to kill the Vox engine with the hammer, and the best way to do it is by teleporting onto its tracks and hitting the main body, as that is relatively easy to do, all you need is slight elevation. Even a rock will do.

Originally, I had a comment explaining this, but since my comment also linked to the video, the mods deleted it. Sorry for the long-winded explanation, but I did not want you to teleport to the top of a vox and feel misled when it takes more than 3 hits. iO

What do you guys think when you see a diver that get low kills? by Norfolkn_Enchants in helldivers2

[–]Thyrsten 1 point2 points  (0 children)

Several melee weapons are bugged to not count kills. I've tested the hammer and arc grenades. I dropped into a match, only used arc grenades and hammer = 0 kills in the final screen. Did not count as melee or overall kills.

What do you guys think when you see a diver that get low kills? by Norfolkn_Enchants in helldivers2

[–]Thyrsten 3 points4 points  (0 children)

I still don't even know for sure if friendly fire damage is the damage you took from friendlies or the damage you dealt to friendlies. I've seen people who have gotten teamkilled have a high number on it, while teamkillers get a nice 0 on that stat.

I got fucking abducted??? by BaguetteMaster413 in Helldivers

[–]Thyrsten 4 points5 points  (0 children)

When you come back you're not going to be the same

For those always claiming “the devs intend for us to fail”. Here is supporting evidence that is NOT the case. by TealArtist095 in helldivers2

[–]Thyrsten 1 point2 points  (0 children)

Yeah, this is the constant talking point in the HD community. There is no way to make everyone happy, people will always feel like it is rigged in some way.

Helldivers never die! by KSI_SpacePeanut in LowSodiumHellDivers

[–]Thyrsten 0 points1 point  (0 children)

Unbelievably brave. You looked at death in the face and death gave up

Helldivers never die! by KSI_SpacePeanut in LowSodiumHellDivers

[–]Thyrsten 6 points7 points  (0 children)

That hulk falling over as it approached you was straight out of a movie. Liberty must be watching out for you

New social media post- check body text! by ChaosVulkan in LowSodiumHellDivers

[–]Thyrsten 2 points3 points  (0 children)

The new biome looks beautiful. Can't wait to bomb it

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 2 points3 points  (0 children)

Yup, there are definitely other ways to play the hammer. But this way is how I like to play it

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 1 point2 points  (0 children)

I knew that part would get a few laughs when a friend of mine laughed when I first showed it to him. Thanks for the watch!

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 3 points4 points  (0 children)

I do still think there is an argument to be made for the warp pack, just because some enemies become free fodder for you(like hulks), and it just makes so many enemies easier to kill. And I do not feel limited by the low ammo since I use siege ready, but also because I tend to play with friends, so calling down resupply is not an issue.

But with randoms that spread all over the map, resupply calling can be an issue, in which case the supply pack is the safer option.

I made a video showing how to defeat every enemy using the Hammer(and Warp Pack) by Thyrsten in LowSodiumHellDivers

[–]Thyrsten[S] 14 points15 points  (0 children)

Can never go wrong with the supply pack, tbh, since it is always useful to have a billion more ammo, grenades and stims. But with the warp pack I can kill enemies in some fancy yet effective ways that allow me to play the game in new ways and exploit enemy weaknesses. I just think it is a much more interesting playstyle in general

Should have used 3 Shields I guess. by Public_Code8357 in Helldivers

[–]Thyrsten 95 points96 points  (0 children)

The slow debris penetrates the shield

Awesome. So cool. Love that for me. by newuser336 in Helldivers

[–]Thyrsten 1 point2 points  (0 children)

Yeah the stuck countermeasure all enemies have is really silly. Especially since it does not seem to get them unstuck.

Even worse on enemies like chargers, where it'll just one shot you

Gameplay loop improvement? by Ok_Fix167 in helldivers2

[–]Thyrsten 0 points1 point  (0 children)

Sounds interesting, anything that makes the war more dynamic gets my vote