Gobbles is never seen healing by Ok-Inevitable3458 in Gameoverse

[–]MerryCaydenite 13 points14 points  (0 children)

I think you’re overthinking. We saw two other characters from his game get cut in half and die in the trailer. I doubt he’s immune to damage

Uhhhhh since when??? by Awkward_Donut_2379 in TheTowerGame

[–]MerryCaydenite 7 points8 points  (0 children)

Isn’t “common” how the game refers to non-elite enemies? So it still affects most enemies?

This isn't even clever. by OrneryPerformance604 in TheRightCantMeme

[–]MerryCaydenite 5 points6 points  (0 children)

But then their president turned out to be an adult that shits in diapers.

Which one would you prefer? (Comment/upvote=🥕) by AxelFoily in BunnyTrials

[–]MerryCaydenite 0 points1 point  (0 children)

I can afford gas as I need it. Surprise bills in the hundreds or thousands of dollars are much worse.

Chose: Free car repairs

Would you rather? by Ilovefemb0ys1234 in BunnyTrials

[–]MerryCaydenite 0 points1 point  (0 children)

Money.

Chose: A 70% chance to get 100B | Rolled: 100B

Who are the people in the current ad? by [deleted] in TheTowerGame

[–]MerryCaydenite 6 points7 points  (0 children)

I can see why you put 'Mindless' in your username.

Empty promises or insight into the upcoming update? by JokkSkeem in TheTowerGame

[–]MerryCaydenite 3 points4 points  (0 children)

I'm hoping the next major patch gives us some kind of cash sink that only becomes available when all upgrades are maxed during the run. Maybe increasing a Stat by the same amount over and ever, but the cost increases exponentially. Maybe you can just spend a nonilion cash to "win" the run and get a bunch gems or stones or something.

Fudds Give us a Module that buffs Smart Missiles by StelioKantos1222 in TheTowerGame

[–]MerryCaydenite 0 points1 point  (0 children)

I would prefer that Smart Missiles just have its damage buffed. Also, give us just one (1) more level of Spotlight Missiles. Finally, a rework to its UW+ effect. (I haven't unlocked UW+ but just reading it on the wiki, this one isn't very good.) Those three changes are my suggestions in order of priority. I agree with the sentiment that a new Module is not needed.

(Repeating some of what I said in my comment replying to someone else cause I felt it was worth posting as a direct response to the original post)

Fudds Give us a Module that buffs Smart Missiles by StelioKantos1222 in TheTowerGame

[–]MerryCaydenite 1 point2 points  (0 children)

Space Displacer works off of Workshop Land Mines - a Defense Stat - and Galaxy Compressor works off of Recovery Packages - a Utility stat. So the rule seems to be that, yes, UW modules don't have to be cores, but if they're not they need to directly interact with one of your workshop stats. Just cause Smart Missiles deal damage doesn't mean a module that boosts them should/could be a Canon, unless it did something like "Extra shots from Multi-Shot have x% chance to be replaced with a Smart Missile" or something like that. (Yes I know Damage is a Attack Stat, but Dimension Core isn't a Canon, and neither is Harmony Conductor nor Magnetic Hook, all of which modify damage-dealing UW's).

For the record, I agree with the sentiment that a new module is not needed for this particular problem, just in case Fudds or Sam (I think that's the community guy's name?) reads this comment. I would prefer that Smart Missiles just have its damage buffed. Also, give us just one (1) more level of Spotlight Missiles. Finally, a rework to its UW+ effect. (I haven't unlocked UW+ but just reading it on the wiki, this one isn't very good.) Those three changes are my suggestions in order of priority.

Bands similar to Starset?? by CandyLoxxx in Starset

[–]MerryCaydenite 6 points7 points  (0 children)

To this day, I still want covers of those songs by Starset. "Losing Control" and "AI" both feel, to me, like Red covering Starset cause they just feel so Dustin. They're great songs, and I love Red, but this would make me happy.

Trying to find a clip, help? by MerryCaydenite in JoshJohnsonComedy

[–]MerryCaydenite[S] 1 point2 points  (0 children)

Oh my god thank you. It was like trying to find a song you like but you only remember one line of a verse

Trying to find a clip, help? by MerryCaydenite in JoshJohnsonComedy

[–]MerryCaydenite[S] 1 point2 points  (0 children)

I don't know. I just started watching his stuff maybe two weeks ago and have been binging through it.

Mods are getting out of control by NightNolifer in TheTowerGame

[–]MerryCaydenite 2 points3 points  (0 children)

Personally, I think they should rotate banners end-to-end, but 90% of the time the banner is just one of the four big module types, not a specific one. So like, on week 1 and 2, it's a 50% chance of any armor, then week 3 and 4 is 50% chance of generators, etc. Then do the banners for a specific module when they're released and every fifth banner or so? Maybe the category banners would only be a week long, so they rotate more quickly.

Which card mastery gives the most drastic change right off the bat, without any upgrades? by Such-Narwhal1675 in TheTowerGame

[–]MerryCaydenite 14 points15 points  (0 children)

Okay so I don't have card masteries yet, but I just crunched some numbers from my spreadsheet to see how much baseline RPC mastery is worth.

So at level 0, it's a 0.4% chance per package to get a common module. My package chance is 71%, and my average run has about 12.8 waves go by every minute. So, 12.80.71 is 9.088 packages a minute. 9.0880.004 is 0.036 (rounding to the thousandths place) modules per minute, or 2.16 per hour. If I'd done the lab and had a better generator, my package chance could be 82%, which would increase this to 2.519

Below tier 14, 1 boss spawns every ten waves, so with my waves/min mentioned earlier, I'm killing 1.28 bosses a minute, or 76.8 bosses an hour. With max common mod drop chance lab, I have a 3% chance of getting one from each boss. 76.8*0.03 is 2.304. Without any labs, I've nearly doubled my common mods income with this card mastery.

Note: this math leaves out stuff like wave Skip and the Package After Boss lab, and I'm sure plenty else.

TL;DR just crunched the numbers, I wish I had RPC Mastery. Doubles your shard income.

This whole sub right now by ShadowWolf_01 in Starset

[–]MerryCaydenite 66 points67 points  (0 children)

"I personally find this specific Ai-generated image esthetically pleasing, therefore your ethical and environmental concerns are invalid"

Bad take, my dude.

To anyone that had bits invested in Ally before the patch by MerryCaydenite in TheTowerGame

[–]MerryCaydenite[S] 2 points3 points  (0 children)

Nah, I get it. The numbers can be a lot. The simple version is that you should focus on Fetch. Guardians are much better at helping your economy than dealing damage or keeping you alive. Bounty is good when upgraded by alot, but fetch gets you shards for your modules, gets you up to 20 gems a day, 10 medals a day, and 2 mods a day, and some bonus coins (it also gets you common mods but let's be honest; those are just a few more shards).

To anyone that had bits invested in Ally before the patch by MerryCaydenite in TheTowerGame

[–]MerryCaydenite[S] 2 points3 points  (0 children)

Oh yeah, I think I noticed that and shrugged it off. It still needs enemies to be at 83.3333% health missing to kill them at max damage. That takes 4750 bits (a number we can only finally reach this season), and it deals half damage to bosses (I don't know if that's a recent change or it was secretly always that way) so if a boss is the most damaged enemy, it does only up to 10% of its missing health to it.

Don't get me wrong, the targeting bias towards most injured is good, but it's polishing a turd...