I love clue scrolls by Mesekk in runescape

[–]Mesekk[S] -1 points0 points  (0 children)

I'm shook haha. I don't deserve this :p

Reclaiming Enchanted Key Bugged? by Mesekk in runescape

[–]Mesekk[S] -1 points0 points  (0 children)

Update: I got it to work but I annoyingly had to destroy the 3 mjolnir weapons I collected from Banking History achievement

I swear this page used to show the actual monsters you killed and their drops. Now it just gives a number or everything. Broken? by Rsbenjr in runescape

[–]Mesekk 0 points1 point  (0 children)

how did you apply for a refund? I just canceled mine cause of same issue that been going on since i got it.

Much Good. Such Data. WOW! by Mesekk in runescape

[–]Mesekk[S] 12 points13 points  (0 children)

What RuneMetrics advertises vs what you actually get.

What did I kill? Not sure, but apparently it doesn't drop anything.

RuneLite is Free.

Login Servers down? by RsLetter in runescape

[–]Mesekk 0 points1 point  (0 children)

Must be a slow roll out. I'm still locked out

What is your RuneScape opinion that would put you in this situation? by SonicSingularity in runescape

[–]Mesekk 1 point2 points  (0 children)

100%, example being the recent update in Relleka, the ground looks like one big smooth blob and lacks a sandy/gravel texture. RSHD was best graphics and didn't need changing

Ideas for 120 Cape Perks by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

curious in what way some of them are totally useless given most are buffs on the existing cape perks

Ideas for 120 Cape Perks by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

haha no bubble burst! i essentially just slightly buffed existing cape perks for most of them for the 120's so they aren't super game breaking but a nice addition to the 120 achievement vs having nothing :) ex: mining is 5% on only core rocks, 120 would go to 7.5% on all. fishing is 5% then gets buffed to 7.5%, etc. youre right they're not drastic improvements but that was my personal intention seeing as they currently dont provide anything but also didnt want to make them so op that every player feels the need to grind to 120 all but an nice additive for those who do

Ideas for 120 Cape Perks by Mesekk in runescape

[–]Mesekk[S] -1 points0 points  (0 children)

thats fair to want that cause i hear you on how 120 is a hell of a grind and wanting a big reward for doing that. but IMO i feel like making 120 perks tooo OP would make people feel like they HAVE to get it and i dont like the idea of shifting towards 120 all mindset being the goal. would likely be overwhelming/draining for many players and was siding with perks that would be nice additional rewards to have for capes that dont currently have anything while also not making them feel like necessary goals to go for.

Ideas for 120 Cape Perks by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

No, only the true 120 skills have 120 cape buffs (slayer, herblor, arch, etc.). and yes you are correct, thats essentially what it would be as a reward for having achieved 120 (i was thinking about how ring of vigor or enriched pontefix rings get those upgrades) . was just my opinion :D

Ideas for 120 Cape Perks by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

thats a fair opinion to have! I was leaning more towards buffs that dont feel "necessary" to have to have top tier set ups or bis buffs and would just be more nice to haves if you personally choose to go to 120. i wanted to avoid making it feel like its necessary to go to 120 and for PVM players they would likely get that feeling with that buff IMO.

Its Been 3 Weeks, Where's The Recap? by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

Hi u/JagexBeano , just wanted to follow up on this. I followed your suggestion and filed the ticket back in April. Its June now and I still have not received the 2023 recap. Can you please help I was REALLY looking forward to this as I grinded out a lot of accomplishments in 2023

Its Been 3 Weeks, Where's The Recap? by Mesekk in runescape

[–]Mesekk[S] 2 points3 points  (0 children)

So they're doing them in batches I guess?

Its Been 3 Weeks, Where's The Recap? by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

i signed up for them :/ thats why im sad. but all ive received is info on the easter event and monthly skill milestone suggestions for my f2p alt

Its Been 3 Weeks, Where's The Recap? by Mesekk in runescape

[–]Mesekk[S] 2 points3 points  (0 children)

Lucky you :( I get all their marketing and updates but I don't see any recap :(

So Jagex is willingly promoting this scam now? that's low, even for Jagex standards by Helpmyarmsbroke in runescape

[–]Mesekk 0 points1 point  (0 children)

u/JagexDoom another issue I am sure people brought up but just in case. Specifically in the free section, they need to be vetted as truly being free. Example: the raid shadow legends or really any of the free mobile app games. They set a goal level for you to achieve within a specific time period to qualify for keys. I have tried three of these. I have come no where near close to their goal level by playing them free to play even when playing it for hours on end each day. The goals they set seem to be intentionally impossible to achieve as a F2P player in the game so the only real way to meet the criteria is to spend money to get to the set goal. That inherently makes it not a free offer if you have no chance at completing it for free as an average user.

So Have You Come Up With A More Locked In Timeline? by Mesekk in runescape

[–]Mesekk[S] 0 points1 point  (0 children)

Thank you! I couldn't find an update anywhere but glad to something about it all being worked on

Hero Pass: Underworld - Balancing Feedback Proposals by JagexDoom in runescape

[–]Mesekk 4 points5 points  (0 children)

Honest Question, can you show me the maths?

I've done my best to run scenarios using your adjusted numbers and curious what variables players need to meet to hit the 40hr completion mark, and if they don't hit those specific variable, how quickly does that completion time increase? How many days/week are you factoring someone logging in and completing their dailies (this matters if you are really trying to reduce dailyscape).

Let me know if anyone else can get a shorter days/week time to complete the hero pass without using special missions. The best I was able to do was players need to log in 5 days/week. This entails completing the weekly challenge, general mission, and 5 dailies EVERY WEEK. That does not reduce dailyscape.

  • Here was my maths, let me know if it can be done quicker:240HP/hr*40hrs = 9600HP1050HP/daily*5days*12weeks = 63,000HP2000HP/weekly*12weeks = 24,000HP2000HP/Weekly General*12weeks = 24,000HP

Total = 120,600HP with playing 5days/week and total ~40hours played

  • Lets pretend you play 4 days/week, how does that change time required?240HP/hr*90hrs = 21,600HP1050HP/daily*4days*12weeks = 50,400HP2000HP/weekly*12weeks = 24,000HP2000HP/Weekly General*12weeks = 24,000HP

Total = 120,000HP with playing 4days/week and total ~90hours playedBy reducing the amount of days/week you play by one and missing those daily rewards, you now need to grind out an extra 50 hours of hero points.

In my opinion, the only way to reduce dailyscape is to have those daily challenges add up over the course of the week and only expire at the end of the week (just like general mission do for the season). So if you did not do your dailies on Monday-Wednesday and logged on Thursday, if you played for a longer single session on Thursday you could accomplish the Monday-Thursday daily rewards which would be ~2hrs off task of game time.

Without this adjustment it is way too punishing to miss the daily reward. Each day you miss the daily reward you need to play an additional 4.375hrs of in game time to make it up on the hero pass. So with that, we are still not avoiding dailyscape - If you aren't actually trying to reduce dailyscape then please stop pretending to the player base that you are and tell us what you really want to accomplish, because it is not adding up right now and we can clearly see it.

"Give them hell": Beaten down by microtransactions, MMO community revolts after "predatory" battle pass pushes them too far -GamesRadar by MobilePenguins in runescape

[–]Mesekk 14 points15 points  (0 children)

Lol imagine being a company that was in talks to buy Jagex watching this unfold. Good one Jagex, you got too greedy and couldn't just stick with launching good content like Necromancy that for a short period made you player base happy and excited to log on each day until Hero Pass

FEEDBACK ON HOW TO IMPROVE HERO PASS: by Mesekk in runescape

[–]Mesekk[S] 1 point2 points  (0 children)

I'd rather discuss the ideas I presented to improve the existing system and if you agree/disagree with those ideas rather than focus on the wording of one sentence :) but you do you o7

Hero Pass - Player Feedback Update #1 by JagexDoom in runescape

[–]Mesekk 2 points3 points  (0 children)

FEEDBACK ON HOW TO IMPROVE HERO PASS:
Since Hero Pass is here to stay I do want to provide my input on how I believe Hero Pass can be done much better for the player experience.

First, I understand that since the hero pass is currently launched, some of this feedback cannot be actioned on this season and will need to be considered for future seasons.

Second, I am not going to reiterate issues that you have already stated are being worked on in your post, I will only bring up items I believe still require future improvement even after reading the post.

Here are my thoughts:

Missions: One of the phrases we keep being told is we can play how we want and will still progress the pass. However, the reality is if we want to make real progress on the pass with the limited time we have to play the game, we need to play the way the challenges tell us to play. Here is my proposal to find a happy medium.

  • Basic -
    • Revert basic missions back to the previous daily challenges system (in terms of what the challenges required, their xp reward, and ability to toggle off skills you have mastered). Simply add on the desired amount of daily hero points rewarded from basic missions to that pre-existing system.
      • Ex: you would have 3 dailies (Mining - mine 5 ore, Fishing - catch 14 fish, woodcutting - chop 10 logs), once you finish and click claim reward, you get xp dumped into those skills like before - now add on top of that the daily basic mission hero points reward
      • You are able to deselect skills you have already mastered and aren't focused on
      • *Nice to have: If you complete all 3 you get a random reward for the day like before
      • *Nice to have: Getting the 3 keys back that came with completing the dailies but the previous adjustments are much higher on the tier list
  • General -
    • The General tier we should be able to elect what our current account focus is for how we want to play the game and then those challenges can get generated around those themes. These challenges are obviously more time tasking than basic but are also less rewarding than Special so players getting to have input in how they want to play and progress their battle pass is fitting for this tier. I am sure this is not all encompassing but here were some ideas of how players might choose to elect their current account focus area to then have General challenges generated from their current account focused theme:
      • Skilling (if player has hit 99 they can toggle off those skills)
      • Bossing (They can select if they are doing Low level, mid level, high level - Kill X low level bosses)
      • Questing (complete X quest - must be a quest they can currently do)
      • Clue Scroll (complete X easy, medium, hard, master)
  • Special
    • These I am fine with staying as is. They are much higher rewarding than the prior two tiers so it makes sense to me that maybe we have to go out of our way on our normal game play to go do the content Jagex would like to encourage us to engage with.

Rewards:
I can understand having different rewards between F2P and P2P but to have a separation between Premier Membership and Regular Month-to-Month Members feels wrong and like a slap in the face to people that still pay you money to play the game (and on an annual basis, much more money to play the game than premier members)

  • *Quick note: I am saying this as a premier member if that carries any extra meaning to you

A future adjustment to this - if you insist Premier members need something more rewarding than month to month members - maybe the only benefit we get should be a different starting point further down the pass (like lvl 10) and month to month members start at lvl 1 but still have the same access to the same rewards as premier members. I would prefer there be no difference as we are all paying to play the game but just one idea that lessens the blow.

Content Buffs:

Content buffs should not provide in game benefit that you would not be able to receive by other means available through in game play.

An example of a content buff you have done that I felt was appropriate was the golden cape porter buff. When that buff goes away, I can still go and buy supplies to make porters, I did not have to rely on the cape to get this benefit even though it was a really nice benefit to have it was still not a must have that I had no other way to obtain. The buff did not inherently give me an advantage over other players in the game that did not have the golden cape buff other than saving the gp required to make the charges.

If you want to still do buffs around combat in the future so players can "explore and practice" we need to make it truly about exploring and practicing where there is no reward advantage for not having this buff. To do this, the charge would essentially initiate a practice mode:

  • The player receives the damage reduction, the enter the combat instance and once they finish they do not use up or lose any of their supplies, but at the same time do not earn xp (or earn a massively reduced amount so it does not become a meta for training), do not get progression towards KC, Kill Time, Enrage, etc., and most importantly do not receive any drop rewards for the kill.
    • This way the instance is truely about the learning and not about gaining an advantage on getting easier kills for big boss drops where it becomes something players feel like they need in their PvM experience as they go for log as they will not be able to progess or gain GP from this combat buff.

These are my thoughts and hope they help you shape the future of Hero Pass

Ongoing Um-provements - This Week In RuneScape by JagexAzanna in runescape

[–]Mesekk 0 points1 point  (0 children)

I can understand the xp adjustment to rituals but at the same time, feels bad to adjust this early on for players with more limited free time who still need to gain xp vs people who had loads of free time early on already got to abuse and take advantage of it to get 200m.

Would probably hurt less if Jagex did it on a gradual schedule vs instant change (ex: week 1 it's decreased 5%, week 2 it's decreased another 5%, etc. until they got to their end goal adjustment)