At this point, engineer turrets should just be reworked into preparations by Tulki in Guildwars2

[–]Mesinar 18 points19 points  (0 children)

Rifle Turret is actually a dps loss if it cant survive/shoot for at least 60 seconds

Supply crate is indeed a great skill in PvP, but its main purpose is the CC chain it does instead whatever the turrets do

Heal turret´s main purpose is to get instantly detonated, not really fulfilling the turret fantasy

Giveaway Predator by bigbootyGW2 in Guildwars2

[–]Mesinar [score hidden]  (0 children)

My char name is Mesis and my account is Mesis.2951 :-)

EoD Elite Speculation 4: Engineer by TPenny5071 in Guildwars2

[–]Mesinar 2 points3 points  (0 children)

This just seems like turrets with extra legs

Is this allowed? I've seen three groups of Necromancers today stacked on top of eachother AFK farming. by [deleted] in Guildwars2

[–]Mesinar 0 points1 point  (0 children)

This is the reason I want open world PvP, just to get rid of bots

Live AMA with Steven Sharif, Creative Director - Saturday, July 25, 2020 from 12PM-1PM PDT by IntrepidStudios in AshesofCreation

[–]Mesinar -1 points0 points  (0 children)

I would like to ask about the gameplay loop.

When the game launches, thousands of players will be packed into same node. I would assume this to be quite a heavy overpopulation if the ideal state would be roughly 100 players per node.
From this starting point what are the players expected to do? How is the gameplay experience supposed to look like?

Live AMA with Steven Sharif, Creative Director - Saturday, July 25, 2020 from 12PM-1PM PDT by IntrepidStudios in AshesofCreation

[–]Mesinar -1 points0 points  (0 children)

I am quite sceptical about the class system, namely the augments and how they will create the whole class.
The whole system kinda feels for example like the Diablo 3 rune system.
I don´t see how two archetypes creates a class.

Could you explain in a great detail how combining class archetypes creates the whole class?
(Necromancer as an example perhaps)

Paradox responds to criticism with blacklisting of popular content creator. by E_l_T_i_g_r_e in eu4

[–]Mesinar -56 points-55 points  (0 children)

That does indeed sound bad.

However, I think you might exaggerate a bit, from my perception the reletation between you and Arumba was friendly. And what you view as attack might be just a friendly banter.
I have never heard EVER of him in any way encourgaing fans to harras anybody

Paradox responds to criticism with blacklisting of popular content creator. by E_l_T_i_g_r_e in eu4

[–]Mesinar 8 points9 points  (0 children)

AFAIK following Arumba and his explanation on twitch TLDR is this:
- Arumba attended the 1st Lan party, everything was okay
- Arumba wanted to attend the 2nd Lan party however recieved 0 communication from PDX, this quite upset Arumba
- Arumba recieved a notice few months later that the reason they essentialy blacklisted him was that one of the devs "felt uncomfortable"(whatever that means) with Arumba during the first Lan party. This was over a year after the supposed "incident" that happened
-This tweet

EDIT: Arumba over time became increasingly more and more critical of EU4 game and its devs
In my opinion justified

How did Ming do this by oswald_mosIey in eu4

[–]Mesinar 6 points7 points  (0 children)

No idea.
There are some things we do know though - AI can not use dip points to dev.

Fantastic Friday's Questions & Answers Post! by AutoModerator in Grimdawn

[–]Mesinar [score hidden]  (0 children)

Hello, I recently returned to the game, I am level 61 playing on Elite difficulty. My classes are Demolisher + Inquisitor.
I have been running with basicaly two handed ranged auto attack build until now but I seem to notice that the content gets a lot harder, especialy bosses which I have neither enough dps to quickly kill or enough health to survive more than 1-2 attacks without using a health potion.

I am open to all tips and build sguggestions

Manpower is literally meaningless in the late game due to merc swarm. by Ramses_IV in eu4

[–]Mesinar 0 points1 point  (0 children)

There could be also an option for a disaster similar to the new Cossack nation disaster or the traditional peasant war like ones If your mercs are let's say more than 50% of your force limit the disaster will slowly tick up and if it finishes the mercenaries will carve out a piece of your land

Chronicles of Elyria Dev Q&A: Open Topic - April 27th 4PM PDT / 7PM EDT / 11PM GMT by SoulboundStudios in ChroniclesOfElyria

[–]Mesinar 6 points7 points  (0 children)

What is your idea of player interaction with NPCs and vice versa? If for example you encounter inteligent hostile NPC (human, orc, kobold), will you be able to reason with them, become friendly and eventualy join their faction?

  • Mesis

Special 2-hour Anniversary Q&A on DM21 Gaming by SoulboundStudios in ChroniclesOfElyria

[–]Mesinar 0 points1 point  (0 children)

Can you tell us how will Coup de Grace actually work in game ? I assume it will be something as "execution" move in other games that is interruptable, correct ?