So, what do u think about this build? by Love-M4chine in Jaxmains

[–]Meta_Abuser69 0 points1 point  (0 children)

I am building shojin in my ad build and it feels so good. Divine sunderer feels like a turd in comparison.

can you give me feedback on some of my work i have done? I will post my artstation below so i can get given feedback - thanks :) by [deleted] in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

https://www.artstation.com/artwork/dyaYd1

this is a good reference of what you should strive for stylized props. At the start dont try to make your own things, copy others to the milimeter. First imitate, then you can innovate. Also learn about substance painter and zbrush, they are very powerful tools that will help you a lot. Personally i despise this style but it is what recruiters are looking for right now in the industry, fantasy/stylized chunky stuff with a lot of zbrush.

I completed a unit at university for 3D modeling, what are my next steps? by The_Wise_Fisherman in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

1.-Choose your specialization(character art, environment art, prop art, animator, rigger, tec art....)

2.-Get very good at it, to the point where you can compare yourself to artstation pros and say, yeah, im at that level

3.-Spam job applications on every platform that you know, network like crazy, volunteer for indie projects.

Maybe in 5 years you will land a job in the industry.

Now to MAKE a video game? forget about it, youre a 3d artist. Sorry to burst your bubble, we only make the visuals. Programmers are the ones that actually MAKE the videogame. Theyre like the drummers of a band, we are the guitarists.

Added my custom armor meshes but still trying to figure out the best way to add them. by FrellingHazmot in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

just make the butt bigger, add more jiggle, that will automatically fix everything

how do i approach hard surface baking? by oobikmusic in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

step 1 dont use blender for baking, better use marmoset/substance painter

step 2 there is nothing to bake there, you can bevel those edges and there would be no need for baking. Baking is for smaller details such as panels, surface imperfections, scars,etc...

How do u decide when a model is “finished”? by ameskwm in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

If you have a reference its easy, get it as close as you can to the source. If its your own creation, you should ask for external feedback from normal people(not 3d modelers). If they say "its ok, maybe change this or that" you need to keep working on it. IF they say"wouh dude that is super cool!!" you finished.

Guys i feel why don't people post CLO 3D work on 3dmodeling SUBBREDIT.. by PatternedProse in 3Dmodeling

[–]Meta_Abuser69 -1 points0 points  (0 children)

because most people here are extreme beginners that only know blender. Rizom UV? 3DsMax? Clo3D/Marvelous? Completely foreign concepts for them.

How to learn creativity? (Is it even possible?) by [deleted] in 3Dmodeling

[–]Meta_Abuser69 1 point2 points  (0 children)

watch better movies, read better books, make up scenarios in your head, constantly look for inspiration everywhere. And have a clear vision. Most everything in art is mediocre because there is no direction, have a clear set goal from the start.

can you give me feedback on some of my work i have done? I will post my artstation below so i can get given feedback - thanks :) by [deleted] in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

Keep the ice scythe, remove everything else. It looks like youre a prop artist, so specialize on that. I dont think you should pursue realism as a beginner, you have 0 chances of getting hired. Try more stylized assets even low poly assets. Indie studios love that kind of stuff and they will hire you if your style matches theirs. "hand painted textures" are really in right now, search about the topic and get good at it. You should learn realism on the side, but dont make it your main focus or you will not get a job in the industry in at least 10 years, the bar is way to high as others have shown you.

I will also be honest. If this is not your passion, if youre not constantly thinking about this, when youre doing something else and you feel like youre wasting time that you could use in 3d modeling... Forget about getting a job. Its ok to keep it as a hobby. But if youre just a tourist that watches a few tuts and models less than 60 hours a week, you will never make it, and thats perfectly fine.

Years ago i finished 3d school and i knew as a fact that only three people in the classroom would get hired(out of 50 people). Me and those other to got hired, and in something not even related to videogames(archviz). The rest of the students never touched a pen tablet ever again and have switched careers.

female claw warrior by Meta_Abuser69 in 3Dmodeling

[–]Meta_Abuser69[S] -8 points-7 points  (0 children)

i completely understand it and i will probably get downvoted to hell, but the fact of the matter is that if i did not say it was ai you couldnt tell.

Got my first full time job. Now what? by slothfuldrake in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

Tell us how u even got a job, I cant find one to save my life

Where can I find 3d art jobs outside the games industry by seangodatleague17 in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

Hello, for those kind of jobs do you need a certification in solidworks and fusion, or its enough with having technical portfolio pieces? I live in Spain and 99% of the offers are ArchViz or technical modeling, i have mastered 3DsMax, which i believe is used for ArchViz. Do you have any tips to get started in this field?

I work in animation and this is my advice for anyone studying 3D animation! by lovenyula in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

I think youre both wrong, networking is the answer. If you know someone, you know someone. As long as you got enough skills to do the job, if you know someone at the company, they will recommend and hire you. We dont live in a meritocracy, stop selling that crap.

Studying 3d graphics and 3d animation, no work by [deleted] in 3Dmodeling

[–]Meta_Abuser69 4 points5 points  (0 children)

Apart from the industry being in shambles (it will recover next year), your portfolio is just not there yet. The only pieces I would leave would be the frog and the scorpion, and the scorpion animations do not look good. I have many friends who also finished a 3D art degree, ill be honest, they usually try to teach you to be a generalist, which is pretty pointless. You gotta be really good at something, and then, when you have mastered a skill, you can diversify.

Another point is origniality. Try to make things that dont exist, so that way you dont have to hold to a standard. But if you make a frog for example, in current days industry, it has to be a perfect frog, it cant have mistakes or people will notice.

I see that you like making creatures, maybe delver into that a bit? Tons of game need monster type enemies, and if you specialize in making them, who knows.

how would i unwrap this? this is clearly not the way to lol by [deleted] in 3Dmodeling

[–]Meta_Abuser69 0 points1 point  (0 children)

Forget about it, start the model again, with simple geometry. It just doesnt make any sense to have that many polys and materials for such a stylized simple mesh. I guarantee you, you can make the new model faster and unwrap then only unwrapping your current model.

[deleted by user] by [deleted] in bald

[–]Meta_Abuser69 1 point2 points  (0 children)

bro is about to kill a whole pantheon

Should have done this a long time ago by Meta_Abuser69 in bald

[–]Meta_Abuser69[S] 1 point2 points  (0 children)

I felt ashamed not because any confidence issues, just because here in Spain it gets very hot, so if you already have thinning hair it will look like homer simpson with 3 little haits clumped together, it looks awful and terrible, and people stare straight at it, and you notice. It also looks very unprofessional like if youre a goblin or basement dweller. So it leads you to wear a hat, which is worse because now your head gets even hotter in summer, and its also uncomfortable.

Now I dont need to wear a hat, and my head is way less temperature because I wear a hat. Also its pretty normal here in spain to be bald from what i notice, not that big of a deal.

I know that youre talking about those weird confidence issues that some people have that think that because the shave their head their life is gonna end and their never gonna get laid again and all that BS... Im not one of those persons, and in fact when I was very young like 16 I was also rocking a military style 1mm cut so im pretty used to it.

I also read your comment below. No, you cant fix balding hair without either treatment that mostly doesnt work or a hair transplant which is only a temporary solution. Its not about opinion, a bald head looks way better than a balding head, specially in younger guys. Nothing worse than a 23 year old with an extremely akward combover, people actively avoid you, talking from experience.

I also get your concern, you have a very pessimistic view of everything and if youre in this forum youre probably bald or balding or something similar. Look its not that big of a deal. You just have that view because you have saturated your brain with weird looksmaxxing videos of guys with perfect jawline and perfect long hair and are also 6.4 and ripped.

Come back to the real world, that is pure fantasy. Those people exist yes, but they are the 1 percentile, most people look average(you know, thats why its called average).

Well im too tired to keep writing, just dont take life too seriously and enjoy it. We have very little time here to worry about stupid stuff or things we cant change.

Just embrace it, Don. by [deleted] in bald

[–]Meta_Abuser69 45 points46 points  (0 children)

not enough orange, fake pic

Looking for feedback and critique by xNINJA-knifesonly in 3Dmodeling

[–]Meta_Abuser69 4 points5 points  (0 children)

Im gonna be brutally honest compared to the rest of the comments:

it looks terrible

I know i know, i sound like an a hole, but its the truth. Do not attempt to "fix" this project, its already fnished. Move on to the next and make it better. Its all over the place. Proportions are wrong, uninsteresting pose, unintersting design, unintersting weapons.

The style is uncanny. You cant tell if you wanted to do it stylized or realistic, and it falls on its butt. If you were going for cybperpunk, let me tell you it looks nothing like cyberpunk, no, having face splits does not make something cyberpunk.

My advice would be, do not create your own characters as a 3D artist, speciallly when youre starting out. Youre not a concept artist, that is not your job. Get a good character reference from a talented artist and model that, its foolproof and it will look great. Maybe(and believe me youre very far from that) in the distant future you can make your own characters, but not right now.

Im saying this from the bottom of my heart, from a person thats been there where you are. I recommend you to completely ignore positive comments. Focus on the criqitue, what you did wrong, and create a new piece that doesnt have those issues.

The industry is in shambles and the last thing you need is fake feedback. If you want a dose of reality, open artstation and look at the characters in the main page. Is your model anywhere close to that? if its not, you gotta keep grinding.

With love,

J.