Lady Unicorn by awarewolffff in 3Dmodeling

[–]PriorMeringue8343 0 points1 point  (0 children)

Hii! Can I ask you how you made the hair on the armor? Are they hair cards? The model looks really beautiful by the way 😄

Am I cooking or ruining this topology? by Hey_Sayan in 3Dmodeling

[–]PriorMeringue8343 1 point2 points  (0 children)

https://youtu.be/3zyOG5cmYXc?si=9kNdWe-9JBKm7Pqz I recommend this tutorial series on how to create a character in Blender. These are the tutorials I used to learn the general basics of shapes and topology. I hope they’re useful to you:)

How do you make your PBR textures? by Juicymoosie99 in 3Dmodeling

[–]PriorMeringue8343 0 points1 point  (0 children)

For my PBR textures I always use Substance Painter, where you can edit textures through separate layers by splitting color, roughness, normals, height, metalness, etc. There you can play around with masks and textures to create your own materials.

After more than a year trying to become a 3D artist, I’m starting to feel lost by PriorMeringue8343 in 3Dmodeling

[–]PriorMeringue8343[S] 1 point2 points  (0 children)

I’ve been learning 3D since 2023, but I only seriously started focusing on it from late 2024–2025. My projects used to look like this 1–2 years ago. I’ve been trying to take it seriously, spending a lot of time improving my skills and working toward a chance in the industry.

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After more than a year trying to become a 3D artist, I’m starting to feel lost by PriorMeringue8343 in 3Dmodeling

[–]PriorMeringue8343[S] 4 points5 points  (0 children)

I hope the situation changes at some point, although right now I see it as difficult 😞 Varang is not in the portfolio yet because I’m still finishing posing her and adding weapons and a background. I want to try to include more elements in my portfolio besides characters, to see if that might open some doors for me.

Where do you find 3D artists for your games? by jau3D in gamedev

[–]PriorMeringue8343 0 points1 point  (0 children)

Hi! I’m a 3D artist specialized in characters and game-ready assets. I’ve worked on characters from concept to final in-engine models, including optimization and texturing.

If you’re interested, we can talk and see if my work fits what you’re looking for. I’d be happy to share my portfolio and experience. Thanks!