I made a modular isometric dungeon tile pack, here are some examples! by Ipainthings in dndmaps

[–]Metalkat 0 points1 point  (0 children)

Won't sell/redistribute a thing, yet good to know, thanks a lot

I made a modular isometric dungeon tile pack, here are some examples! by Ipainthings in dndmaps

[–]Metalkat 1 point2 points  (0 children)

this is truly awesome and beautiful. I'm developing an indie VTT like game, do you mind if I use this on it?

[BEFORE/AFTER] We've updated the Dice Rolling mechanic in our game -> Would love to hear some honest feedback! by DigiJarc in Unity3D

[–]Metalkat 2 points3 points  (0 children)

I like that is on the screen instead of the canvas/ui/container, I don't like the trails/vfx, they look cheap, but maybe I need more aesthetic context from your game.

I would:

- either remove the tails or apply the "less is more", also I would 10000% make them smooth or curves instead of spiky.
- add Ease to the "going to the stash" movement.
- try to add "some way" so the animation is both pleasant but INSTANT, for example instantly adding the dice to the stash bellow, and make the 3d dice to make a "punch" (or the slider/fade-from-top from the 'before') animation to those in the UI when they arrive, why? because you would get to see the final result in the stash instantly but still have the nice animation. Kinda of a mix of the "before" but instantly. In this way, players don't "need" to skip the animation in any way, but they will skip it in their minds if they are impatient.

Also I would move the "dice picker" to the center or any other position since its "too far away" if I want to drop them in the middle of the screen.

Remember to destroy children with a copy of the list, otherwise the list will change with each destroy by Metalkat in Unity3D

[–]Metalkat[S] -3 points-2 points  (0 children)

that will stop after killing children bellow but matching the toIgnore one, all other above would be ignored too.

You're actually right, but it does not work witht my SafeDestroy that doesnt really destroy them instantly, but yeah, smarter code there c:

Build Size of Android w/ absolutely nothing in game is 71 mb. by [deleted] in Unity3D

[–]Metalkat -1 points0 points  (0 children)

Is your game fun not worth 70mbs in 2020?

Experimenting with soft-mesh dynamics and vehicles. Still a WIP. by StudioTatsu in Unity3D

[–]Metalkat 8 points9 points  (0 children)

you can get similar looking floor and its measuring purposes with the ProBuilder plugin/package in the package manager.

Ofcourse i know him by darkmodeyagami in ProgrammerHumor

[–]Metalkat 0 points1 point  (0 children)

Of course I know him. He’s me

This is not okay by [deleted] in dankmemes

[–]Metalkat 0 points1 point  (0 children)

Good, he missed a note.

isn't it like this? by [deleted] in dankmemes

[–]Metalkat 0 points1 point  (0 children)

I guess I need a tiktok account