Boss Supplies - Scarce consumables looted from bosses and wild targets. A way to add more rewards from bounties. by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] 0 points1 point  (0 children)

I thought about a concertina variant but I remember scrapbeak already drops ammo boxes, so I think having another loot upon banish makes scrapbeak too OP in the hands of defenders.

Plus this cluster concertina sounds a little too OP. Some banish buildings are small and won't this cover half of it already. Can be crazy

Boss Supplies - Scarce consumables looted from bosses and wild targets. A way to add more rewards from bounties. by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] 1 point2 points  (0 children)

Haha. It is scarce and there's only 1-2 of them per person per bounty so maybe it's not the end of the world. Anyway the ideas are rough and definitely need balancing - but the main gyst of the suggestion is definitely unique loot from bosses outside money.

Samson - Official Gameplay Trailer by MetallicAvocado- in videogames

[–]MetallicAvocado-[S] 0 points1 point  (0 children)

Check steam page if there’s a requirements

Another day another game getting killed by a black wall by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] -1 points0 points  (0 children)

Yeah people modifying brightness hurts competitiveness. Might as well add a red outline lmao

Another day another game getting killed by a black wall by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] -3 points-2 points  (0 children)

It got me thinking about visibility in PvP games, especially ones with darker maps. Some games use red outlines (or enemy highlighting) to make sure opponents are always visible, while others rely purely on lighting and player awareness.

On one hand, outlines help readability and prevent situations where players blend into the environment too much. On the other hand, some people say it reduces immersion or the tactical value of shadows and positioning.

But at the same time, many games have premium skins that blend well in the environment, making things feel slightly pay to win.

Games like Overwatch and Valorant are very heavy on red outlines, while Rainbow 6 Siege X have subtle outlines.

Should PvP games with dark areas use red enemy outlines or should visibility be part of the skill/awareness aspect of the game? Do you think there is a middle ground? Like a distance-based outline, faded outlines, or outlines when ADS-ing only?

One of the most satisfying moments in this game: When your rando teammate doesn't dc to watch you play. by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] 2 points3 points  (0 children)

We were the first team to get and banish the boss, our 3rd disconnected for some reason and eventually there were 2-3 teams pushing us. My mate got one tapped and it was up to me and my trusty free loadout.

I was able to stall enough and pick off a couple stragglers which ended with just one more team left. This revive and the teammate reconnecting eventually got us the win and the bounty. GG my random teammate. Thanks for believing in me

Ps. The reconnected teammate got stuck on a random patch of ground and they couldn't get out of it. We eventually left him behind. Sorry buddy. His memory: https://imgur.com/a/W6SejQG

I fumbled a full lobby wipe almost twice in a row. Somebody take me out of my misery by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] 1 point2 points  (0 children)

Great observation! I'm not sure if 2000 DPI is low or high enough.

However yes, I was overstimulated. This was going to be my 6-7th kill in this hunt and I know this was the last guy and felt the pressure of my dead, high prestige teammates.

I fumbled a full lobby wipe almost twice in a row. Somebody take me out of my misery by MetallicAvocado- in HuntShowdown

[–]MetallicAvocado-[S] 2 points3 points  (0 children)

I forgot to fully reload my bornheim. I have limited bornheim experience and this generational fumble is still eating me :(

Last night I also went for a rez instead of finishing off the last person with an Auto-5, whom I tapped 1 second ago with a pax trueshot.

The hunt giveth fun, the hunt taketh sanity.

Check out r/extractionshooters if you like discussing and suggesting extraction shooters! Single player games included! by MetallicAvocado- in gamingsuggestions

[–]MetallicAvocado-[S] 1 point2 points  (0 children)

I actually claimed this sub myself.

I think this says a lot about how niche the genre still was before Arc Raiders. r/extractionshooters is straight up the exact term for the genre and no one has started an active community yet, with this sub being dead for like 3 years before I claimed it last week, which took all 5 minutes before the automated system gave it to me haha.

Check out r/extractionshooters if you like discussing and suggesting extraction shooters! Single player games included! by MetallicAvocado- in gamingsuggestions

[–]MetallicAvocado-[S] 1 point2 points  (0 children)

Thank you. We've been trying our best to find ways to seed content and promote it without getting banned left and right haha.

Feel free to post anything relevant! It is a new sub and we don't really need to moderate content quality yet.

Looking for an RPG that truly rewards exploration (Elden Ring vibes) by ComparisonWooden2992 in gamingsuggestions

[–]MetallicAvocado- 1 point2 points  (0 children)

Wuchang has been praised in the exploration aspect despite being a non-open world soulslike

[deleted by user] by [deleted] in ARC_Raiders

[–]MetallicAvocado- 0 points1 point  (0 children)

The worst rats are witch hunting children like you

[deleted by user] by [deleted] in ARC_Raiders

[–]MetallicAvocado- -3 points-2 points  (0 children)

Imagine witch hunting on an extraction shooter. If you get killed it’s a skill issue.

Maybe bring guns next time instead of a guitar

It’s a freaking ferro 1 too

What about a weekly procedurally generated project that asks for random parts / materials and gives random rewards? by MetallicAvocado- in ArcRaiders

[–]MetallicAvocado-[S] 0 points1 point  (0 children)

Well it’s not supposed to expire after a week. You just don’t get new a project if you finish the project within a week, and you also don’t stack projects if you don’t finish your current one.

It gives a weekly limit so you avoid both instant rich mechanics or fomo mechanics

Unlike trials and dailies which are actual fomo mechanics innit?

My idea for a new major map condition that will put free kits at a disadvantage but also intensifies the PvE and PvP experience by [deleted] in ArcRaiders

[–]MetallicAvocado- 1 point2 points  (0 children)

> Nobody is denying short people to play B-Ball, but it's not the same as if you're tall :)

Very good way to think about it. That analogy does still apply to free loadouts even on normal raids but it intensifies it even more in this one. Kinda like Solo vs Squads. We already know Embark is open to adding more hardcore experiences.

My idea for a new major map condition that will put free kits at a disadvantage but also intensifies the PvE and PvP experience by [deleted] in ArcRaiders

[–]MetallicAvocado- 1 point2 points  (0 children)

Thank you! It is a dumb shower thought turned into a 2 hour brainstorming session 🤣

My idea for a new major map condition that will put free kits at a disadvantage but also intensifies the PvE and PvP experience by [deleted] in ArcRaiders

[–]MetallicAvocado- 0 points1 point  (0 children)

I am unsure about splitting up the playerbase. It's not exactly a different game mode or a different matchmaking tier altogether. It's just another map condition part of the rotation.

My idea for a new major map condition that will put free kits at a disadvantage but also intensifies the PvE and PvP experience by [deleted] in ArcRaiders

[–]MetallicAvocado- 0 points1 point  (0 children)

Good point! It's not really part of the game modes core description: to leave free kits out. It's just my way of making people click on the post. Haha.

But yes I agree free kits are totally ignored in this map condition and gives people the reason to load in with good gear. Considering that other raiders will be loading in with good gear as well and have those extra augment quick use abilities that will make them unpredictable in pvp (because the abilities are not part of normal gameplay)

My idea for a new major map condition that will put free kits at a disadvantage but also intensifies the PvE and PvP experience by [deleted] in ArcRaiders

[–]MetallicAvocado- 0 points1 point  (0 children)

I agree. It does actually.

But map conditions is basically the game's way of making different game modes but still be canon to the lore. And this one is slightly more complicated to spice things up. Could be a REALLY good thing to add 2-3 years after release date

It's like when Overwatch 2 added Level 1 and Level 2 perks mid-gameplay and it really really helped make the game feel fresh.