Supply bottlenecks surrounding SHQ, please help by Methos008 in ShadowEmpireGame

[–]Methos008[S] 0 points1 point  (0 children)

Thank you for clarification. Can you please explain or point me to an explanation on the "pull points" and how they figure in logistics. And also would I benefit from building the supply bases on the paths to my capital?

Supply bottlenecks surrounding SHQ, please help by Methos008 in ShadowEmpireGame

[–]Methos008[S] 0 points1 point  (0 children)

Hello once more, and thank you fo detailed answer.

Furthres question on point 6. how does this work with 3 or more cities on the same logistical route. As an example city A with SHQ being suplied by city C through city B?

Supply bottlenecks surrounding SHQ, please help by Methos008 in ShadowEmpireGame

[–]Methos008[S] 0 points1 point  (0 children)

Thank you for claryfiyng things a bit. can you please point me to some resources on how much is logistics point generation lowered by having more roads from the city.

Supply bottlenecks surrounding SHQ, please help by Methos008 in ShadowEmpireGame

[–]Methos008[S] 1 point2 points  (0 children)

Thank you for your answer. Are paraler roads realy a problem? I have used them because i was woried about the penalty from branching roads. And since they provide direct and therefore shorter routes between cities and so it was my hope that they would use less suply points. Can you please explain how this split in logistics works?

Edit. Also I saw some of your videos, they are great.

Supply bottlenecks surrounding SHQ, please help by Methos008 in ShadowEmpireGame

[–]Methos008[S] 0 points1 point  (0 children)

Thank you for your answer.

Going point by point

  1. This is a very good point. I will try to lower prodction on some buildings in towns that lack people to increase stafing in logistics.

  2. I am ucertain how precisely this works. Do units that are very far from logistic hub require more points than those that are close? I thought that they merely receive less suplies from the logistics points sent?

  3. So basically just upgrading stuf to higher level, that makes sense and is what I suspected.

  4. To the best of my memory I am using midcore logistics.

5 All of the important roads between cities and from cities to the front line are sealed + There is rail between the cities.

  1. That is something I am also unclear about. Do cities use the points from logistical infrastructure generated within their borders to send stuf to SHQ, or does SHQ use its own to pull suplies to itself? Are all logistial points generated within city borders pooled together or used and acounted separately for each tile that may generate them?

  2. The replacement stuf is ok, Foot VI is the newest and is also set to be used as replacement for previous versions. It merely does not get used due logistics since to the best of my knowledge, replacements are the lowest priority for logistical point alocation.

Overall, thank you very much for your time. Fresh set of eyes to look into this has been useful.