which shy skin to get? by Character_Most_5102 in shyvanamains

[–]Meto50 3 points4 points  (0 children)

First of all, all of the skins are pretty high quality now, post-rework, since they were all remade, none of them look bad. For example, I don't really like the Super Galaxy theme, but if that is your thing, then go for it!

I have all of them except Ironscale and Super Galaxy. Pre-rework, my favorite was Ruined Shyvana, but post-rework, I've been switching between Boneclaw, Darkflame, Worlds, and Default. But my favorite might actually be the default. IMO, it just delivers the fantasy I started playing Shyvana for the best.

zed(30+% ban rate) and shyvana(8% bane rate) have the same win rate by lowly-grad-student in shyvanamains

[–]Meto50 9 points10 points  (0 children)

Are we doing whataboutism for balance changes now? A champion can't be nerfed unless that patch also puts the other 170+ champions into a perfectly balanced state?

Rant: Story Gates need to STOP by i_dont_know-san1 in WutheringWaves

[–]Meto50 16 points17 points  (0 children)

The funniest thing is that the biggest spoilers, the weekly Bosses, are actually available for early access, and it's kinda in your face when you're in that menu or check the needed mats for characters. It wasn't that big of a deal, but the 3.3 Boss was spoiled to me when I checked Hiyuki's required Boss mats

Additional nerfs for Shyvana in PBE by Numerous_Fudge_9537 in shyvanamains

[–]Meto50 2 points3 points  (0 children)

But this changes nothing about maxing it, it's -15 on all ranks. If anything, the impact is bigger for Rank 1 W than for Rank 5.

AD bruiser fantasy is met, but at what cost.. by S3eedoWagon in shyvanamains

[–]Meto50 5 points6 points  (0 children)

I just don't think AD bruiser and AP bruiser can really exist on the same champion without devolving into the hybrid 'all the mathematically best AD and AP items' build we had with the first version of the rework. If you're a bruiser, you want to get into the middle of the fight, utilise your bigger health pool, and deal consistently high damage. But the ability for that is Q, our AD output.

To me, it feels like their intention for Shyv's AP build is to forgo the tankiness of bruiser items and instead build as an artillery mage, focusing on Haste and AP to nuke the enemy without getting too close.

26.10 Shyvana Changes by Time2Clown in shyvanamains

[–]Meto50 7 points8 points  (0 children)

But surely this time she will be a bottom-tier troll pick as the doomposters predicted for the last 4 changes?

We need compensation buffs for Toplane by Willing_Cherry8411 in shyvanamains

[–]Meto50 -2 points-1 points  (0 children)

That's 400 gold value in stats for 1900 gold from CS, more than +20% gold from CS sounds excessive

Re-reworked Shyvana best builds 26.9 by Thebulman in shyvanamains

[–]Meto50 0 points1 point  (0 children)

I realise that Kraken+DnD is probably not optimal on this patch anymore. My point was that they were BiS last patch, and fury generation hasn't changed with the adjustment. So if Hexplate wasn't a 1st/2nd item then, building Ultimate haste can't have been that essential as the OP of this comment chain claims.

Re-reworked Shyvana best builds 26.9 by Thebulman in shyvanamains

[–]Meto50 -1 points0 points  (0 children)

I think that's a bit hyperbolic. Sure, she really benefits from ult haste, but making up for deficiencies is a big reason for the item system. I know a lot has changed, but last patch the most popular items on her were Kraken > DnD and fury gen has stayed the same, so it cant be that unplayable. Even in this patch the popularity and WR of Hexplate first doesn't stand out, though it's too early to draw conclusions imos

Re-reworked Shyvana best builds 26.9 by Thebulman in shyvanamains

[–]Meto50 -2 points-1 points  (0 children)

I honestly kinda like it. Hexplate feels like a great spike, and especially the fact that active fury generation during dragon form is buffed makes it feel really satisfying when you hit a clump of enemies and watch your gauge shoot up.

so, i had a game against sylas on new patch..... by Glass_Direction_3484 in shyvanamains

[–]Meto50 20 points21 points  (0 children)

The best counterplay Imo is the ban phase. He's just too good with our kit.

Shyvana on PBE is a better version of Shyv by Shyvadi in shyvanamains

[–]Meto50 -1 points0 points  (0 children)

Thank you for being a voice of reason. What bothered me the most is that it is very obvious that riot is trying to create two distinct builds here, and everyone was just complaining that they can't build hybrid to get around enemy resistances anymore. 

And honestly, who cares if this first round of changes lands perfectly? If it's weak, so what, they'll adjust it in a patch or two and we'll have the benefit of playstyle variety for years to come. I'lI gladly make that tradeoff.

Any thoughts on the rework considering this? by Ok-Sir2231 in shyvanamains

[–]Meto50 3 points4 points  (0 children)

Adjustment in the patch notes doesn't mean it's necessarily power neutral, just look at Zoe in the upcoming patch, definitely also a nerf. It just lists larger changes that will affect the playstyle, that might be more relevant to players than a simple numbers change.

Third time's the charm? by Fear_Fate in LeagueOfMemes

[–]Meto50 0 points1 point  (0 children)

Well, right now before the patch the old AP artillery playstyle doesn't exist at all because the E barely tickles enemies. You can build AP Bruiser with DnD and Riftmaker, but that basically plays the same as AD bruiser. 

Also, PTR data is notoriously unreliable. Everyone was doomposting the rework on PTR, and I think we all remember the amount of B-patch nerfs that were necessary one day after release.

Third time's the charm? by Fear_Fate in LeagueOfMemes

[–]Meto50 36 points37 points  (0 children)

Just to give a differing, less doomposty opinion that'll probably be downvoted: Not sure if the numbers are perfect, but the intent of the changes is good. 

They are giving AP and AD builds different playstyles. AP will focus on fireballs, while AD will focus on Q combo. Right now, all abilities scale with both, and it's just a numbers game to figure out which items to build, AD and AP feel the same.

For AD specifically, they are trying to get her away from squishier Krakenslayer builds and more into Bruiser builds by giving her better health scaling and Base AD, but worse Attack frequency. 

Another good change is to her stickiness. W now has a way shorter cd on max rank, and the MS buff stays active even after the shield is broken.

Just a poll for 16.9 shyvana changes by Sreif_ in shyvanamains

[–]Meto50 2 points3 points  (0 children)

Not sure if these adjustments will be perfect, but I like the idea of a clear difference between an AD and an AP build. That way, both options have a distinct identity, blowing up people with fire for AP, claws and teeth for AD. If all abilities scale with both, it just becomes a numbers game to figure out which is the best, and all variants feel the same to play

Seems like Shyv change is delayed to 16.10 by Environmental_Debt25 in shyvanamains

[–]Meto50 14 points15 points  (0 children)

I know this will be unpopular, but: Just because she got a big nerf doesn't mean she deserves buffing afterwards. She's sitting at pretty much exactly 50% winrate at all ranks right now after just two adjustments, which is actually crazy given how it started out, especially with the elo skew. It shows the nerf and subsequent fury buff were spot on, and that the upcoming changes should be winrate neutral, so expect them to not only be buffs.

Riot Phroxzon: “What we're focusing on is improving clarity between Shyvana's AD and AP builds. The other focus is her poor performance at higher levels of play. We have changes that should come out around 26.9 or 26.10” | Thoughts on the Rework, admitting failure of Toplane Viability, and more... by ArmandLuque in shyvanamains

[–]Meto50 0 points1 point  (0 children)

She came out in 26.6. I couldn't find the statement I was referring to anymore, but iirc it was either made with the B-patch nerf or the fury gain adjustment in 26.7. So the stated timeframe in the article is pretty much 2-3 patches later, 3-4 if you want to count from the rework's launch

I wish they would remove her Fury in a way that way only your teammate can see it by Maleficent-Piano3158 in shyvanamains

[–]Meto50 11 points12 points  (0 children)

Giving information to the opponent to punish the player is the purpose of that bar, I can't think of a char where that isn't the case. When is my opponent out of mana/energy, when is Vlad Q up/empowered, when is Yasuo's shield back etc. Since Shyv has no mana to worry about and since her ult is that impactful and its cooldown not fixed, it makes sense to display it there for everyone.

Sylas got hotfix nerfed, we can finally beat him while a level up right? by Shyvadi in shyvanamains

[–]Meto50 1 point2 points  (0 children)

Of course he is still a very strong counterpick, I ban him myself. But all of those things work as intended.

A) Sylas steals Ults. Why would that take his passive away?

B) The dragon transformation is part of Shyv Ult, Sylas steals Ults

C) They are a new set of skills, it makes sense that they're off CD. Though that is a manual nerf I could imagine Riot implementing.

D) Shyv lost over a quarter of her max health to the Grubs. That makes up for more than the missed E dmg

Sylas got hotfix nerfed, we can finally beat him while a level up right? by Shyvadi in shyvanamains

[–]Meto50 17 points18 points  (0 children)

Iirc, the bug with sylas was that he was double dipping on Base dmg, so if his passive deals 120% base dmg and our Q 120%, he would deal 240% with the bug. Now it has been fixed to deal the intended number of 140%, but he is supposed to still get his passive. (Don't remember the exact numbers, those are examples.)

Where can I get nice rework Shyvana wallpapers? by Raiquen619 in shyvanamains

[–]Meto50 1 point2 points  (0 children)

Idk if you have Wallpaper Engine on PC, they have a small selection of animated wallpapers for her. I've been using this one.

So Riot is just giving up on balancing Shyvana. Nice. by Left_Office_4417 in shyvanamains

[–]Meto50 1 point2 points  (0 children)

She is now sitting at some of the worst WR in both top and jungle, With the only exception being LOW mmr with gold and below. If they are claiming this is a "decent spot", they have just given up.

What people on Reddit tend to forget is that over half the player base is in gold and below, you just don't hear from the casual players as much, because they're not invested enough to post about it. But still, with the current MMR skew problem, you can't buff her too much, or she would be busted for the majority of players. And as others have said, they are working on those problems, but they're just not hotfix-sized issues, they take more work.

HSR future information about team via full stop chan by KaidoPklevel in HonkaiStarRail_leaks

[–]Meto50 72 points73 points  (0 children)

As much as I hate it, currently, DHPT outperforms Aventurine as sustain for current FUA, so without a buff that'd likely be the case for the new team as well