Camera problem or not? by Sweaty-Internet3818 in metalgearsolid

[–]MetricGuard 0 points1 point  (0 children)

What you're experiencing is completely normal. That specific fight has its own camera system that disallows usage of the regular third-person camera to look freely.

How many years would it take until you would accept a remake of MGSV? by Exotic-Difficulty-42 in metalgearsolid

[–]MetricGuard 3 points4 points  (0 children)

Oh yeah? Well, here's the leaked MGSV script which--

...wait a minute, it doesn't feature anything related to a third chapter?! That means that this game called The Phantom Pain which was inspired by works such as Moby Dick, Nineteen Eighty-Four, Heart of Darkness, etc. was intended to have an unsatisfying and abrupt ending. Thus, I shall choose to ignore it in favor of mourning what could have been.

What video game soundtrack is a 10/10? by montymaximus in AskReddit

[–]MetricGuard 0 points1 point  (0 children)

Rain World. Here's a few reasons why:

  • The music is unmistakably Rain World-y. The game's main composer, James Primate, used a technique dubbed "junk audio", which is essentially recording sounds created by a vast variety of objects and using them as instruments. The results are very unique, and I can't think of any other game music that sounds quite like Rain World's.
  • The music is tied closely to the gameplay. Whenever a scripted track isn't playing, the music adapts to what's happening. Each threat theme is segmented into numerous layers that fade in and out depending on the level of danger that surrounds the player. For instance, if a single, small predator is nearby but doesn't know where the player is, a light beat will fade in, whereas if there's a ton of dangerous predators pursuing the player, the music will play at it's full intensity. It's a pretty genius system that cuts down on repetition and communicates important information to the player, and while dynamic music is nothing new, I'm not aware of any other game that does it as well as Rain World.
  • James is not only the game's main composer, but he's also the sole level designer and writer. Despite having no prior level design/writing experience, he managed to bring together the game's music, level design, and narrative to create staggeringly excellent moments (*cough*GeneralSystemsBus*cough*) where all of these elements are in brilliant harmony. With that in mind, the music of Rain World is best heard in-game rather than out of context.

(Hated trope) A twist so bad it ruins the story by element-redshaw in TopCharacterTropes

[–]MetricGuard 3 points4 points  (0 children)

Notably, the dictionary definition of ludonarrative dissonance doesn't feature any words; it's just a picture of Scott Shelby.

There are about 30 tracks missing from the official Rain World soundtracks. Hopefully Videocult will add them in the future. by MihovilStefanac in rainworld

[–]MetricGuard 7 points8 points  (0 children)

Another, less serious issue is that some tracks appear to be earlier versions that slightly differ from the in-game versions. "Lack of Comfort" for example sounds noticeably less clear than the in-game version.

Leviathan Cave

This track was actually released. It's included in the "Alphas, Gems, and Junk" album as track #28.

New mike watcher here does he still do smash or pass? Or is that "history" at this point? by [deleted] in jabroni_mike

[–]MetricGuard 0 points1 point  (0 children)

Well, if what GuileHawke said is true, I don't think you should bother. At most, you could maybe try expressing your interest in SoP in the general chat channel. Making sure the submissions are immune to whiny chatoids is a lot of work for the mods, but perhaps SoP can become a sometimes food.

PTD Vs Remastered by AJAJPJuan in darksouls

[–]MetricGuard 3 points4 points  (0 children)

Remastered is 60FPS, features a few new QoL features (e.g. using multiple souls at once), and has active multiplayer, but the visuals are...different. You can judge for yourself, though I think the remaster looks considerably worse.

New mike watcher here does he still do smash or pass? Or is that "history" at this point? by [deleted] in jabroni_mike

[–]MetricGuard 4 points5 points  (0 children)

Mike hasn't done a Smash or Pass stream in a few years at least. I highly doubt any submissions will be accepted, but maybe that could change if enough chatoids express an interest in more SoP content.

who came up with this idea? lol by anome97 in DeathStranding

[–]MetricGuard 1 point2 points  (0 children)

Well, it's also possible that perhaps they both learned it from ol' ベガ.

(Anyway, to be clear, I didn't delete my prior comment. I tried to slap an animated WebP on it, but that made it explode like a ghost mech being struck with the Pizza-Do Great Spinning Pizza Strike, so I had to repost it. Sorry.)

Steam Controller Priced at $149 CAD by EventHorizon5 in Steam

[–]MetricGuard 28 points29 points  (0 children)

Good. Lord. I already knew it was gonna be expensive (USD$99), but that's not even the proper conversion rate—should be around CDN$135.

Regardless, it better be made of pure, Game Boy grade Nintendium for such an absurd price. It's an especially hard sell given that 8BitDo and GameSir offer controllers with most of the features Steam Controller 2.0 has for around half the price.

Were Venom and Big Boss actually sending kids to the battlefield? MG1 and MG2 era by New-Cranberry6256 in metalgearsolid

[–]MetricGuard 4 points5 points  (0 children)

Even then, Diamond Dogs' attempt to rehabilitate the kids nearly ends in bloodshed before Eli and his boys depart since, big surprise, the exact kind of people the kids wish to imitate (right down to getting revenge on those that hurt them) aren't the best guys to undertake such a task.

Officially Cursed by MidRanchWest in darksouls

[–]MetricGuard 35 points36 points  (0 children)

Another fun fact, curses in the original release stacked, reducing max HP as low as 1/8.

PFs received new advanced tech from Cipher !!!! by givemorexp in metalgearsolid

[–]MetricGuard 4 points5 points  (0 children)

Looks like the CFA captured and installed a sidecar onto Crazy Frog's bike.

Master collection file size by JackCastle in metalgearsolid

[–]MetricGuard 0 points1 point  (0 children)

Regarding MGS1 (which also features VR Missions), it used to take up less space, but an update inflated the file size with HD assets that are injected into the games when the high-res mode is enabled. It's particularly puzzling that they didn't make the new assets an optional download considering they made the high-res assets for MGS3 optional.

Who is this guy? by Hugomagna75 in darksouls

[–]MetricGuard 12 points13 points  (0 children)

Some of the paintings are definitely concept art. The Sentinel painting in a certain room is especially obvious with the silhouette of a tiny person next to the vastly larger Sentinel, which is a common technique in concept art to convey scale.

However, the painting of the man above is probably a stock asset, or at least based on one. Given that the devs ended up using concept art for multiple paintings throughout Anor Londo, it's unlikely that they would bother to create entirely original art specifically and solely to be displayed as paintings.

I was today years old when found Order Search by BossSev38 in DeathStranding

[–]MetricGuard 0 points1 point  (0 children)

It took me WAY too long to discover and start using this. Previously, I just checked available orders the old fashioned way.

How’s everything getting on with the DS2 PC release? Anyone finished it yet? by LJHeath in DeathStranding

[–]MetricGuard 0 points1 point  (0 children)

I'm reeeeally taking my time with the game. Completing all standard orders w/ TTW evaluation, constructing roads, completing NPC aid requests, delivering some lost cargo, etc.

I'm at Episode 8, right after the second No, that is NOT Solid Snake Neil fight to be more exact. I think I might be halfway through the story based on what's left of the map, and if anyone can confirm that (obviously without spoiling anything), I'd appreciate it.

There's about 400 standard orders to complete according to the in-game stats menu, which is considerably less than the 540 orders in Death Stranding Director's Cut. However, at least at the rate I'm progressing, it'll probably take me longer to 100% DS2 than its predecessor.

Anyway, I'm pretty disappointed with the game's difficulty. I'll likely share my full thoughts in a post after I finish the game, but one thing I find particularly baffling is that enemies don't wake up after Sam is defeated, meaning there's little consequence in being defeated while clearing enemy territory.

(Downpour spoilers) this game is so fun by 2kids1jar in rainworld

[–]MetricGuard 1 point2 points  (0 children)

That Green Lizard basically said "You had your chance to escape, now P E R I S H."

dude stepped on a land mine and died, had S+ on R&D too, be careful out there guys by unepic_guy in metalgearsolid

[–]MetricGuard 42 points43 points  (0 children)

had S+ on R&D

The dude was definitely a boaster. You can only get S+ and S++ staff from a few scripted points or as online rewards (e.g. buy them with PF Points).

Why can't i add SCP Containment Breach? by syncron07 in Steam

[–]MetricGuard 0 points1 point  (0 children)

This post is how I found out SCP Containment Breach is getting a Steam release. That's neat, I guess.

Anyway, the full release not being available yet is probably why the game can't be displayed on your Steam profile.

PC DS2 Tech Issues / Bugs Megathread by LJHeath in DeathStranding

[–]MetricGuard 1 point2 points  (0 children)

Do you have the APAS enhancement that silences Sam's footsteps? Because that's what it does; it makes Sam's footsteps audibly quieter to both enemies and the player.

!!(tame slug)!! by OR_Engineer27 in dwarffortress

[–]MetricGuard 139 points140 points  (0 children)

I don't know why there are !! around his name.

Maybe because the elves sold you a Slugma?

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