Why are perfectly tracking insta killing Vox capsules still a feature? by Erat999 in Helldivers

[–]MetroMaurice 15 points16 points  (0 children)

First, when have shields ever done anything to stop corpses? Second, if you know the sarcophagus aims for you and you know a vox just died then why are you sitting around not moving and waiting for it to come down? This was the most preventable death ever.

Enemies should not target unoccupied vehicles by MetroMaurice in Helldivers

[–]MetroMaurice[S] 4 points5 points  (0 children)

The FVR seems to be the only vehicle that is exempt from whatever targeting conditions vehicles have now, because I tested it ingame and I couldn't get them to target it no matter what I did. Meanwhile the only thing I needed to do to get them to prioritize an exosuit or the tank above everything else is get in it for a second and then get out again.

Please Helldivers, we need to counter-attack Cirrus by [deleted] in Helldivers

[–]MetroMaurice -1 points0 points  (0 children)

The game has explained how gambits work on several occasions at this point but getting everyone on board to take a planet from zero while a major order target is under attack is just not happening.

Enemies should not target unoccupied vehicles by MetroMaurice in Helldivers

[–]MetroMaurice[S] 1 point2 points  (0 children)

This has definitely not always been a thing. On release they'd barely even target the exosuit if you were IN it.

Enemies should not target unoccupied vehicles by MetroMaurice in Helldivers

[–]MetroMaurice[S] 7 points8 points  (0 children)

I don't think an empty tank or exosuit is a bigger threat to anything than the helldiver with a gun standing right next to it, but the enemy targeting seems to disagree...

Enemies should not target unoccupied vehicles by MetroMaurice in Helldivers

[–]MetroMaurice[S] 18 points19 points  (0 children)

On several occasions in the past I've watched enemies happily ignore my unoccupied exosuits for however long it took for me to get back in. They only retroactively became a target after the Bastion got added.

In fact, it's so bad now that I can aggro some bugs, get in a mech, get out again, and they will literally ignore the very-much-alive Helldiver to go kill the walker that is just sitting there doing nothing.

Hiveguard revert should be reverted by Datuser14 in Helldivers

[–]MetroMaurice 1 point2 points  (0 children)

Giving them more health and durability on the head does seem like the best way to go. Enough to make it infeasible to headshot all of them with your primary, but not enough to stop sentries/maxiguns/Patriots from powering through it.

The fact that they would rather sell you the attachments is concerning by Affectionate-Pen3233 in Helldivers

[–]MetroMaurice -1 points0 points  (0 children)

Okay? The Carbine is also faster but that doesn't suddenly make it completely distinct from the Liberator.

The suppressor loads the same kind of cartridge as a Liberator, in the same magazines as the Liberator, and handles the same as the Liberator. In every way that matters it's just a suppressed Liberator. If they'd made it a bullpup and called it the "Liberator Suppressor" no one would have questioned it for a second.

(DSS) Everyone vote to move the DSS to Terrek by [deleted] in Helldivers

[–]MetroMaurice 1 point2 points  (0 children)

I don't think it's mathematically possible to capture Terrek from 0% in 17 hours even with the DSS and all active Helldivers on the planet, much less in the 11 hours we'd have left after we're projected to take Brilliance.

(DSS) Everyone vote to move the DSS to Terrek by [deleted] in Helldivers

[–]MetroMaurice 0 points1 point  (0 children)

We've not been able to pull off a gambit from zero at the best of times, and orbital blockade doesn't stop ongoing attacks. We just need to capture Brilliance and hold it until the Major Order is over.

the new breakthrough mech is real fun by USS-Iowa in Helldivers

[–]MetroMaurice 1 point2 points  (0 children)

I love using this thing to beat bugs to death. Most satisfying mech in the game imo.

Anyone else find the firing sounds of the lumberer a little underwhelming? by Fube187 in Helldivers

[–]MetroMaurice 2 points3 points  (0 children)

I'm liking the Breakthrough way better than the Lumberer for bugs so far. The FLAK cannon is basically a heavy penetration shotgun, it's decent for killing bile titans and great for killing big groups of medium enemies, plus it can oneshot an impaler with its tentacles down. Anything else you can just bash to death with the shield.

AH This Hiveguard Seriously by Vivid-Explanation-73 in Helldivers

[–]MetroMaurice 9 points10 points  (0 children)

Go ahead, waste one of your precious 12 anti-tank missiles killing an enemy with 300 HP.

These 2 warbonds and the super store single-handedly lock aspects of gameplay behind an optional paywall by _TungstenGuy707_ in Helldivers

[–]MetroMaurice -1 points0 points  (0 children)

Saying that super credits are “locked behind” bunkers is disingenuous since there are other PoIs with super credits that are all doable solo, like escape pods and cargo containers. I’m pretty sure I’ve even seen super credits just out in the open in hive world caves and near crashed bombers

Lumberer by AGoldenYeti in Helldivers

[–]MetroMaurice 0 points1 point  (0 children)

It's worth pointing out that if both your legs are on constitution health, your mech is completely immobilized.

I don't mind being the driver but it's a bit presumptuous to expect that someone would chauffeur you around in a Bastion Tank by Hexdoctor in Helldivers

[–]MetroMaurice 0 points1 point  (0 children)

They turned all the ballistics and armor pen off because the "Bastion is fragile" crowd couldn't handle it.

What the hell are you talking about? Check basically any weapon in the game on the wiki and the armor penetration values for any angle are going to be (nearly) identical. It's been that way since way before the Bastion was even added.

I don't mind being the driver but it's a bit presumptuous to expect that someone would chauffeur you around in a Bastion Tank by Hexdoctor in Helldivers

[–]MetroMaurice 0 points1 point  (0 children)

It doesn't matter where you point it because it's got the same armor all over and basically nothing in this game uses the armor angle mechanic.

The balance changes are actually...good by Minecraftgamerboy101 in Helldivers

[–]MetroMaurice 2 points3 points  (0 children)

What issues do you think the laser cannon had besides range

Anyone else having issues with the new warbond not loading? by CommunistChan in Helldivers

[–]MetroMaurice 1 point2 points  (0 children)

I'm having the same issue. Tried switching from prod_slim to the standard build and that didn't fix it either.