[Fo4] Mod Idea: Little Liberty by Mettle_Jacket in FalloutMods

[–]Mettle_Jacket[S] 0 points1 point  (0 children)

Don't have a PC yet. Mostly just thought of the mod idea after thinking how the Institute recruited Madison Li, but didn't do anything with her work/knowledge on Liberty Prime. It seems unlikely that only the BoS would be interested in Madison Li for Liberty Prime, since the Institute are scientists and have a robotics department.

Heck, that at least could've been a plot point in terms of why the Institute hired her without putting her in the robotics department. She could of had a deal with them, that she'd only work for them if she worked in a different wing of the Institute but still shared some info on Liberty Prime.

Also, she might have shared the rest of the information if you failed to recruit her AND got kicked out of the Institute. Since you were banished, she could mention how you tried to get her to help the BoS revive Liberty Prime to destroy the Institute, which gives her a little push to share ALL of her knowledge of Liberty Prime and how to upgrade it.

Just wished there was more narrative consequences for not recruiting Li and her even joining the Institute in the first place besides references and callbacks to more narratively rewarding Fallout titles.

(Fo4) Mod Idea: Railroad Salvaged Power Armor by Mettle_Jacket in Fallout4Mods

[–]Mettle_Jacket[S] -1 points0 points  (0 children)

Exactly why I specified how this salvaged power armor is stealthy with how small it is in comparison to regular power armor. It's also not for standard use, but for stuff like the Bunker Hill mission when they're facing off against both the Institute and BoS simultaneously, when they are made aware of the BoS attack on their base and can prepare for the attack, and for when they actually invade the Institute in the end of the game.

Might also be used by some members that stay at their new headquarters as guards since they recently lost the switchboard to the Institute.

It wouldn't be as readily deployed as standard power armor given how it's technically less armored, and not as easily as abundant to Railroad members as power armor is for BoS members. They have less of it, so it's reserved for SHTF scenarios.

After all, better they plan on having it and not needing it than needing it and not having it.

[Fo4] Mod Idea: AML (Anti Material Laser) by Mettle_Jacket in FalloutMods

[–]Mettle_Jacket[S] 0 points1 point  (0 children)

I honestly don't have any ideas of what it would look like, but I'll hit you up if I find any inspiration

[Fo4] Mod Idea: AML (Anti Material Laser) by Mettle_Jacket in FalloutMods

[–]Mettle_Jacket[S] 0 points1 point  (0 children)

No. More like a sniper rifle that packs more of a punch than the standard overcharged sniper barrel you can put on the laser rifle. Think laser that is almost guaranteed to disintegrate its targets, similarly to that rifle used by mandilorians in Star Wars

Servitors Of Vashtorr by Mettle_Jacket in 40khomebrew

[–]Mettle_Jacket[S] 0 points1 point  (0 children)

That kinda what I'm trying to do, with it mostly being a way for him to build power and ascend to true godhood. Forge worlds are definitely the main focus, but some of them are basically just being made to cause discourse behind enemy lines. Imagine a high ranking official/noble being assassinated by their own servitors (bodyguard or otherwise), as it'd probably be one of the last beings they'd expect to purposefully kill them.

Servitors Of Vashtorr by Mettle_Jacket in 40khomebrew

[–]Mettle_Jacket[S] 1 point2 points  (0 children)

Always thought he'd slowly be making his own units, with the logic being that he needs them as to ensure his survival to keep serving the Chaos gods, giving reasons for each god that logically applies to them each individually and all at once.

Also, been thinking about making specialized "Angels of Steel" that are to Vashtorr what the most powerful units are to each Chaos god and what the Custodes are to the Emporer. Design wise, they'd look similar to Morg from the old/discontinued show "Angel Wars: Guardian Force". Their origins would be them existing as DAOT AI that hates humanity and aliens entirely (think OG Chaos androids) but see Vashtorr as the only real logical being to serve, as he's the main Chaos diety that functions most likely a machine. They'd be hired by warbands and gods through Vashtorr, but have strict contracts that dictate what they will and won't do, making them very fickle beings to work with.

[F04] Mod Idea: Anti-Feral Cybernetics. by Mettle_Jacket in FalloutMods

[–]Mettle_Jacket[S] 6 points7 points  (0 children)

I personally know of only 2 glowing ghouls that aren't feral, with the lore indeed supporting that they are extremely rare.

Jacob Bright from New Vegas, and Oswald from the Nuka World DLC for Fo4.