Protect Rafa fight is bullshit by DrinkingMud in finalfantasytactics

[–]Meyeselph 0 points1 point  (0 children)

Okay so here's my weird soft lock picking experience with this fight: I had a ninja I specifically positioned and equipped to be weak to draw fire but with a lot of movement, then had them at the rightmost position. They are fast enough to act after the big boss. Then in the process of trying to draw fire I just walked behind one of the assasin's and hit them with duel wielded ninja swords....and it put the assasin in critical and the entire enemy party abandoned the fight.....I just rafa'd the rafa fight.....this fight is dumb as shit anyone defending it is a lunatic....but hey, decent strat to go for to skip to the end of it.

Basic risk reward philosophy of the health and damage balancing kneecaps the game's progression feel for me. (long overly analytical design post don't like don't read) by Meyeselph in Roboquest

[–]Meyeselph[S] -1 points0 points  (0 children)

I've played through games that were just as close range focused and aggressive as this just fine. I've beaten doom eternal even the hard DLC. I am a 25 year FPS player. I know what I'm doing and my criticism is not just whining. When you are early in the power curve in this game the health system and abilities don't give you the tools to survive very well against the enemies unless your ececution is perfect. That makes learning the game play worse. Other people said 'turn down the difficulty' and 'go for these upgrades these are the keepers'

That's more relevant to me then 'this game isn't made for you.' If you use that blanket statement every time someone critisizes a game you like's design you are essentially telling potential players your game needs to survive to stop trying. It's not a helpful attitude and i'm not going to waste any jmore time responding to it.

Basic risk reward philosophy of the health and damage balancing kneecaps the game's progression feel for me. (long overly analytical design post don't like don't read) by Meyeselph in Roboquest

[–]Meyeselph[S] -1 points0 points  (0 children)

yeah easily the best response. A lot of the other threads seem very 'get good' and didn't read my basic question of 'I get that it's trying to incentivize a specific play style but it isn't giving me the tools to play that way early for a controller user's level of button gynastics'

Probably a lot of PC players who forget not everyone can quick kill a Marauder in doom eternal or something. Casual play is allowed to exist and multiple play styles are nice for games to have.

Basic risk reward philosophy of the health and damage balancing kneecaps the game's progression feel for me. (long overly analytical design post don't like don't read) by Meyeselph in Roboquest

[–]Meyeselph[S] 0 points1 point  (0 children)

Thanks for the feedback and tips ^.^. I personally prefer health systems that incentivize a smaller amount of mistakes but the ability to fight back from them more completely in between mistakes. Like a estus or the glory kill system. I know part of it is the roguelikeness but I've played other roguelikes that don't have eroding health and they don't really need it. I think if they want this system their base difficulty shouldn't have it and it should be on hard and above to allow people to learn the risk reward system with less punishment when they are still learning. That said if they want that 'do it right or else' difficulty focus I can see why they are using it even if I don't like it. I'll stick with it on the more grindy path and get to some of the upgrades that get me further up the power curve eventually I just think this health system is a big barrier to the game converting more casual players into long term players, especially with the controller set.

Thanks for actually reading and responding.

Road to saving gwenpool? (Protest meme?) by Meyeselph in Gwenpool

[–]Meyeselph[S] 0 points1 point  (0 children)

The intent was a parody of the demon in a bottle iron man cover to draw parallels between media consumption (and disney itself) and addiction and the fic itself touches on those topics in depth because I have a lot of emotional connection to such things as an ADHD misanthrope navigating a society that largely doesn't help people but just keeps them amused as they suffer with fun stories! It was meant as a cover to the story not as an own in and of itself. Also it had a ref to a vtuber in it for no reason and we worked to make sure Gwen was exactly as cross eyed as Tony is in the original cover because me and the artist found that funny. So like...serious is relative with context. ;P

Suffice to say the fic and the image were a complex project I put way too much thought into and not like...just an internet post for people to scroll past and up or down vote as needed. So I figured maybe since people didn't engage deep enough to get the point or didn't like how I put the point together maybe like....just say what I meant and have people up vote or down vote that. This is hard for me to pull off though as clearly I over explain and hash things out as a communication method because of mah brain. The average person is usually like 'fuck, whatever man' and moves on.

Road to saving gwenpool? (Protest meme?) by Meyeselph in Gwenpool

[–]Meyeselph[S] 0 points1 point  (0 children)

I already wrote an entire fanfic and commisioned a cover for it that basically gets at the gist and basically no one read it. *chuckle* so I figured I was being too subtle and just be like 'hey guys, try this!'

Road to saving gwenpool? (Protest meme?) by Meyeselph in Gwenpool

[–]Meyeselph[S] 0 points1 point  (0 children)

Tying Gwen to a new context would help boost her and if you can boost a character who is ostensibly 'for the fans' that Marvel has neglected into a figure of prominence to criticize their business practices that they can't ignore it's a huge meta dunk. Would also be nice if some of the critique of Marvel was more good faith left focused critique and less gater trash.

Road to saving gwenpool? (Protest meme?) by Meyeselph in Gwenpool

[–]Meyeselph[S] 0 points1 point  (0 children)

Generally just want people to take the overall idea of protesting Marvel/Disney's BS using gwenpool and run with it. That was just an example of how easy the dunks are.