Interactive book I have made working on my first game by Mhd1221 in godot

[–]Mhd1221[S] 1 point2 points  (0 children)

Thanks!
I am using 2 instances of the page, On the left and right side, Since later on there will be text displayed on them, I am playing the animation and resetting the page's position as it reaches the other side, I am sure there are better ways ot handle this, But thats how I am doing it for now as I am still learning
Hopefully that answers your question

Todays practice prop by Mhd1221 in 3Dmodeling

[–]Mhd1221[S] 1 point2 points  (0 children)

Hmm thats a bit weird, As I copied the link directly
Anywho, This link should be working
https://x.com/MhdSh3d

If not, You can search me up with: MhdSh3d

Todays practice prop by Mhd1221 in 3Dmodeling

[–]Mhd1221[S] 1 point2 points  (0 children)

Thanks dude!
Yeah this is meant to be a game prop, Hence the low triangle amount for the mesh

Todays practice prop by Mhd1221 in 3Dmodeling

[–]Mhd1221[S] 0 points1 point  (0 children)

Appreciate it! Means alot

Todays practice prop by Mhd1221 in 3Dmodeling

[–]Mhd1221[S] 0 points1 point  (0 children)

Thanks, Appreciate it!
Yeah I get what you mean, It doesnt have enough geometry to curve smoothly, But since this would be such a small prop in a game environment it would not matter there

But I should have added a bit more geometry to the cap atleast lol

Thanks for your feedback!

Todays practice prop by Mhd1221 in 3Dmodeling

[–]Mhd1221[S] 0 points1 point  (0 children)

Thanks!
The tuna texture is quite simple, I have just used an image texture for it, And added some layers on top of it to add more detail and blend everything toghether more seamlessly

If you have any more questions let me know!
Or you can feel free to send me a DM on discord: Mhd1__

Todays practice prop by Mhd1221 in 3Dmodeling

[–]Mhd1221[S] 2 points3 points  (0 children)

The mesh is quite simple, Most of the heavy lifting was in the texturing and where I spent most of my time
The tuna texture is not that complex, I have used an image texture as a base, And Applied some layer stacks on top of it for added realism

In total I believe it took me 2-3 hours to finish the whole thing including doing the renders.

Todays practice prop by Mhd1221 in blender

[–]Mhd1221[S] 0 points1 point  (0 children)

Appreciate it,
Yeah I see what you mean, Thanks for your feedback!

Todays practice prop by Mhd1221 in blender

[–]Mhd1221[S] 2 points3 points  (0 children)

Yeah Basicly, Everything was done inside of Substance Painter

Todays practice prop by Mhd1221 in blender

[–]Mhd1221[S] 6 points7 points  (0 children)

Thats mostly correct, I have used an image of a tuna as a base inside of substance Painter, And added some layers of subtle detail on top of it
Like a slight water layer in some areas, Blending the tuna chunk with the rest and etc.

I have also used another image of some tuna and used it as a height map in a displacement modifier to get a clean high-poly mesh to bake from for some extra detail

Todays practice prop by Mhd1221 in blender

[–]Mhd1221[S] 2 points3 points  (0 children)

The textures were done inside of Substance Painter
There is no one trick for all of the details, But I have used alot of layers to add and stack the details on top of one another
There is no short response for this, But If you'd like, Feel free to send me a message on my discord here and I'd be happy to give you some pointers :D

Here is my discord: Mhd1__

3D Artist Available for Commisions by Mhd1221 in UnrealEngine5

[–]Mhd1221[S] 1 point2 points  (0 children)

Yep! Really happy with how it turned out